Chapters
Arc 1 — Arrival
Chapter 1 — Tetherpoint Academy
Chapter 2 — The Weight of a Name
Chapter 3 — Detention
Chapter 4 — The Weight of a Shield
Chapter 5 — The First Adventure
Chapter 6 — Blood and Rank
Chapter 7 — Detention Again
Chapter 8 — Detention Continued
Chapter 9 — The Secret
Chapter 10 — Best Team Ever
Chapter 11 — Squad Cohesion
Chapter 12 — Personal Leave
Chapter 13 — Congratulations
Chapter 14 — The Ambush
Chapter 15 — Aftermath
Interlude — Cassian's Release
Chapter 16 — Shadow Bane
Chapter 17 — Spoils
Chapter 18 — Party Up
Chapter 19 — Drills
World of Valerguard
Explore the lore, history, and systems
📖
Encyclopedia
Creatures, classes, factions & terms
🗺️
Geography
Interactive map of Valerguard
🌌
Lore
Myths, origins & hidden truths
📜
Timeline
History of Valerguard
⚔️
Factions
The four great orders
🧝
Races
Peoples of Valerguard
🐉
Bestiary
Creatures of the realm
📊
Stats Guide
How attributes work
⚙️
Battle Mechanics
Combat formulas & systems
🛡️
Armory
Weapons, armor & gear
Other Perspectives
Stories told from outside Elias's eyes
📋 Cassian's Field Notes
Private tactical journal of Cassian Drake — his unfiltered assessments of Cohort 777, written for his eyes only.
📦 The Story of Glintjaw
Eight hundred years before Elias, a worthless little chest changed the world forever. The origin story of Valerguard's most dangerous mimic.
A Tetherpoint Academy Story

Born Good

Dark Fantasy · LitRPG · Web Novel

A farm boy from a forgotten village walks through the Academy Gate — and comes out the other side with something no one can explain. A forbidden faction stirs. And a family name carries secrets that could reshape the kingdom.

"The world will tell you many things about me. Most of them are lies."

Every Adventurer Has a Beginning

Elias Lumina was never supposed to be here. A nobody from a nowhere village, standing in the halls of the most prestigious academy in the kingdom. But after passing through the Academy Gate, he awakens with stats that shouldn't exist, a legacy that someone buried, and a name that makes powerful people nervous.

Some doors, once opened, can never be closed.

Read Now

Chapter 1 — Tetherpoint Academy

Elias passes through the Academy Gate, awakens as an adventurer, and discovers stats no one else possesses.

Chapter 2 — The Weight of a Name

The Lumina surname draws hostility from Archmage Varric Pyre, and a mysterious owl delivers a letter from Uncle Daemeon.

Chapter 3 — Detention

A letter from Uncle Daemeon, a mysterious pendant, an unlikely ally in Borin Grimhall, and Faction Tryouts that make Elias question everything.

Chapter 4 — The Weight of a Shield

Nightmares, a demonic rooster, and Elias's first assignment — but Cassian's grip on The Shield makes cooperation feel like surrender.

Chapter 5 — The First Adventure

Elias's first real combat as an unwilling tank. Goblins, incompetent teammates, and a level up that changes everything.

Chapter 6 — Blood and Rank

A harder fight, a broken strategy, and a rage that rewrites the rules. Elias stops being a punching bag — and the System takes notice.

Chapter 7 — Detention Again

Cassian's fist meets Elias's defiance. Back in the cells, the pendant reveals its nature — and Borin plants a seed that won't stop growing.

Chapter 8 — Detention Continued

A broken hand. A Shadowbind. And Borin's quiet dissection of every loyalty Elias has ever called his own.

Chapter 9 — The Secret

Varric pays a visit to the detention cell. The pendant activates. And Elias discovers a power he didn't choose — and may not be able to put down.

Chapter 10 — Best Team Ever

Sixty-seven hours of detention ends with a plate of thunderbird eggs and a table full of bad news. Cassian claims the fifth slot, Varric drops a wink that means everything, and sealed orders arrive for the team.

Chapter 11 — Squad Cohesion

Sealed orders send Cohort 777 after Snatcher Goblins in the canyon country near River's Bend. A two-day march, a promised night of leave in High Breen, and Cassian standing between Elias and an evening of peace. Something is going to snap.

Chapter 12 — Personal Leave

Cassian picks a fight with the wrong guards and gets dragged away in irons. For the first time all week, Cohort 777 breathes. Elias pockets the communication crystal, distributes Cassian's confiscated pastries, and takes the squad to see Edward Loreweaver.

Chapter 13 — Congratulations

Elias finally reports in to command — and Varric hands him the reins. Cassian is held for three days, the quest parameters are unchanged, and a bruised, healer-less, tank-less Group 3 must cull the Snatcher Goblins with Elias in charge. He turns to Kip for a plan.

Chapter 14 — The Ambush

The Snatcher Goblins drop from the canyon ceiling and the plan falls apart in seconds. As the squad bleeds out around him and a potion he can't catch bounces off his chest, Elias tears the lock off the pendant — and the whole gorge learns what he's really carrying.

Chapter 15 — Aftermath

The goblins are dead and the quota is met — but the silence afterward is worse than the fight. His squad kept their distance, held a vote without him, and asked for the sadist back. Elias saved them all, and they called him the monster.

Interlude — Cassian's Release

Cassian walks free — the magistrate rules his violence "discipline" and demotes the guard who dared arrest him. With Varric's grudging blessing and his father's gold, he sets out to buy something from the Dark Markets that will turn Elias from a wild weapon into an obedient one.

Chapter 16 — Shadow Bane

Summoned to Cassian's quarters for "discipline," Elias is offered mentorship — then a shattered vial of Mind Break. The pendant drinks the spell whole, and as the beating comes, a drop of blood soaks into Cassian's skin and hands Elias something no lion was ever meant to hold.

Chapter 17 — Spoils

Varric doles out the Culling's rewards — and Group 3 walks away with a full set of Dragon Wind gear. Elias's prize is a mithril mace shaped like a screaming dragon skull, a weapon built to feed on his rage and choke the life out of whatever it catches.

Chapter 18 — Party Up

Leave ends and the Trials begin. With Telilah gone, Group 3 needs a fifth — and Kip's spreadsheet narrows twenty-five hopefuls down to a coin flip between a Veil assassin and a Grove toxicologist. Elias lets chance decide, and Silas joins a squad that already hates what he is.

Chapter 19 — Drills

Two days out from the Trials, Elias steers a whispered Cassian through party integration — and starts to enjoy the taste of control a little too much. Watching what Cassian did to build Kip into a weapon, he wonders what the hazing was always meant to build in him.

📖 View Full Book

"They measured my soul. I wasn't ready for what they found."

The Author

J.S. Plevinski, Ph.D.

J.S. Plevinski is a career educator, former college instructor, and current prison educator teaching computers and workplace skills — because everyone deserves access to knowledge.

When he's not in the classroom or building worlds on the page, Justin is lifting heavy, rolling dice in his favorite RPGs, making beats and producing music nobody asked for but everyone ends up vibing to, and tending a smoker with the kind of devotion most people reserve for religion. His pork butts have ended arguments, his smash burgers have made grown men reconsider their life choices, and his steaks are currently under investigation for being unreasonably good.

A lifelong nerd who finally put pen to paper, Justin is the author of the debut litRPG web serial Born Good. The story, the characters, the world, and every creative decision are his — but he's not afraid to use every tool available to bring the vision to life.

Behind the Curtain

The Creative Process

Human Hours Invested So Far
~89 hours
the hands-on time I've spent writing, drafting, editing, and iterating
~51 hrs
Writing & drafting — ~50,800 words at roughly 1,000 words per hour
~18 hrs
Web build & edits — directing pages, systems, layout, and revisions
~16 hrs
Music — writing, performing & producing the songs (~4 hrs/week, 4 weeks)
~4 hrs
Visuals — directing and refining art & video (~1 hr/week, 4 weeks)
Part of my process leans on AI — not to write for me, but as a creative assistant that helps me build faster and sharper. The hours above are the human time behind it: my writing, my performing, my editing, my decisions, and my direction of every tool.

Full transparency: AI is a core part of my creative toolkit. I don't hide it — I lean into it. Every word of Born Good is my story, my voice, and my vision, but I use AI the way a carpenter uses power tools — to build faster, sharper, and bigger than I could alone.

✍️ Gemini
Writing coach. Helps me workshop prose, tighten dialogue, and pressure-test story structure. The red pen I actually listen to.
🎬 Grok
Video generation. The cinematic clips you see throughout the chapters are brought to life with Grok's help.
🎨 ChatGPT
Image generation. Character portraits, creature art, and world visuals — all created through iterative prompting and creative direction.
💻 Claude
Vibe coding. This entire website — every page, every animation, every interactive feature — was built through conversational coding with Claude.
🎵 Suno
Music mastering. I write and sing the songs myself into my AT2035 mic, then use Suno to master the raw recordings into polished, production-quality tracks. I sometimes use LLMs to help with the first draft of lyrics.

And all of them serve as feedback partners. I bounce ideas off every model, challenge their suggestions, and use the friction between perspectives to sharpen my own creative instincts. The AI doesn't craft the story — I do. But it helps me write a better one.

Chapter One

Tetherpoint Academy

The gates of Tetherpoint AcademyLocation — AcademyThe premier adventurer academy in Valerguard, founded during the Age of Ashes.→ Read moreTetherpoint Academy were taller than the granary back home, and I had spent eleven years imagining them wrong.

In my head they'd been gold. They were black iron, older than the kingdom, and the sun off the spires behind them hit my eyes like a blessing I hadn't asked permission for. My heart was going hard enough that I checked, stupidly, whether the people around me could hear it.

I made it. The thought arrived plain, no trumpets. Every candle I'd burned to a stub over borrowed books. Every winter dawn mucking stalls before lessons. Every time my father looked at my marks and nodded once, which was his whole vocabulary for pride. All of it had been for this gate, and now the gate was in front of me, and I couldn't move.

Tetherpoint AcademyLocation — AcademyThe premier adventurer academy in Valerguard, founded during the Age of Ashes.→ Read moreTetherpoint sat along the Tether River in the academy town of MellonwoodLocation — TownAn academy town just outside the capital, built to serve Tetherpoint.→ Read moreMellonwood, a half-day's ride from the capital, and the town itself was louder than any place I'd ever stood. Smith-hammers rang on trainee steel. A merchant shoved a glowing manual at my chest and quoted a price that would've bought two of my father's bulls. An actual adventurer walked past — cloak, scars, a sword with a name, probably — and nobody stared but me.

Six years. Keep my head down, keep my marks up, don't get expelled, and this was home.

It was a long way from RavenscroftLocation — VillageElias's ancient home village. Rarely does anyone from here attend Tetherpoint.→ Read moreRavenscroft. A few thousand souls, cattle and soil, a village so old nobody remembered founding it. My father ran one of the bigger stocks and worked a forge on the side. My mother had studied once, at a small academy for agriculture and community service — that's where they met, before Tether spat him back out to the fields. Simple folk. People said it like a diagnosis.

I was the first in generations to stand at this gate.

Well. The first anyone would admit to.

There had been a great-uncle. Mother's side. Once the family's shining pride — I knew that much only because of how thoroughly he'd been erased. He attended Tetherpoint, and then he chose The VeilFaction — One of the FourA secretive faction wielding forbidden magic. Their methods are considered dangerous by most.→ Read moreThe Veil over The ShieldFaction — One of the FourThe most honorable of the Four Factions, focused on protection and defense.→ Read moreThe Shield, and after that his name worked like a curse in our house: say it, and every adult in the room found something urgent to do with their hands. I learned young that asking was the fastest way to eat supper in silence. So I stopped asking. Mostly.

The VeilFaction — One of the FourA secretive faction wielding forbidden magic. Blamed for calamities best forgotten.→ Read moreThe Veil — one of the The Four FactionsPolitical StructureThe four governing bodies that maintain balance in Valerguard.→ Read moreFour Factions that kept ValerguardKingdomThe kingdom in which the story takes place, governed by the Four Factions.→ Read moreValerguard balanced — that was the polite version. The version people said after two ales was different: forbidden magic, cloaked methods, half the calamities in the history books laid at their feet. And yet the kingdom still stood, and the Four still stood with it, which meant somebody, somewhere, had decided The Veil was necessary.

Necessary. Dangerous. Both words got used. Nobody ever explained how both could be true.

◇ ◇ ◇

"Alright, out you go."

The voice hit like a dropped anvil. Its owner was a mountain wearing a man's clothes — black beard dense enough to nest birds in, arms like something you'd hang a gate on. He waved at our shuffling line the way my father waved at slow cattle.

"Time to get your stats checked out."

And despite everything — the nerves, the noise, the strangeness — a spark went through me, because that was the promise. The The Wizards EmporiumOrganizationThe organization responsible for performing Soul Enchantments on admitted students.→ Read moreWizards Emporium would perform the Soul EnchantmentMagical ProcessA ritual that transforms students into adventurers, granting stats, levels, and abilities.→ Read moreSoul Enchantment on every admitted student. After that you could level. Unlock skills. Wake powers that ordinary people would live and die without ever touching. Adventurers sat at the peak of society, and only a fraction of a fraction ever climbed there.

Kids from muddy backwaters like Ravenscroft didn't climb there. Except, apparently, today.

"Oi. Shit-for-brains."

A finger the width of an axe handle jabbed my chest. Pain flared like a cattle prod.

"You gonna stand there daydreaming all afternoon, village boy?"

"Y-yes, sir!"

"Then move."

The shove nearly put me on the cobbles. I scrambled forward, gathering what dignity I had left, which fit comfortably in one hand.

◇ ◇ ◇

Ahead, a stone arch was built into the base of a tower, and where a door should have been there was a wound in the world — purple, black, and crimson, churning like water deciding whether to drown you.

A portal. The The Academy GateMagical StructureA portal arch that transforms those who pass through into adventurers.→ Read moreAcademy Gate.

Elias and Kip standing before the Academy Gate
Elias and Kip before the Academy Gate

I'd read about portals my whole life. Some crossed continents. Some sealed ruins that were better left sealed. This one made adventurers, and standing in front of it, my chest felt like a cage full of birds that had just understood what cages were.

A short red-haired boy stood frozen at the threshold ahead of me. His turn came and he simply... stopped.

"I— I don't know if I—"

"Oh, look." The voice came from behind me, pitched to carry. "Baby's scared."

The speaker shouldered forward — big, and built like he knew it, with the grin of someone who'd figured out early that size plus cruelty equaled getting whatever he wanted, and had never needed a second lesson.

"Maybe we should send him back to his mama."

The red-haired kid folded inward, shoulders curling like he was trying to be absorbed by his own robes.

Here is a thing that has always been true about me, and would eventually be the ruin of me: I have never once feared a consequence as much as I've hated a bully.

"Leave him alone."

The big one turned. The grin widened into something with more teeth in it. "And who the fuck are you?"

Nobody. Elias from Ravenscroft, first day, no stats, no friends, no plan.

"You heard me," I said.

The fist arrived before the sentence finished being brave.

The world spun once, generously showing me sky, tower, cobblestones. Then the cobblestones came up to meet my back and three of them had my arms pinned. The big one planted his full weight on my face like he was claiming territory.

"Thought you'd play hero?"

What followed was a sulfuric act of war that I will not dignify with description, except to say that his friends howled, and I gagged, and some small ledger in the back of my skull opened to a fresh page and wrote his face on it.

"Get off me, you oversized pig!" — muffled, from a position I'd rather history forgot.

"Hero's got spirit!"

"Let's see how brave he is inside!"

Hands hauled me up. The red-haired boy screamed. And before either of us could do a single thing about it, they threw us into the portal.

That mouth-breathing bastard and his pack. I wouldn't forget them.

It turned out I was right about that. Just not in any way I could have survived knowing.

◇ ◇ ◇

Falling. Not down — through. The world came apart into ribbons of purple and silver, and inside my skull, a voice spoke.

Not heard. Installed. Cold, metallic, and closer than my own thoughts.

ADVENTURER PROTOCOL INITIATED

Panels of translucent glass unfolded across my vision, hanging in the chaos like they'd been waiting there my whole life for the light to catch them.

STATS SCREEN INITIALIZED
Elias Lumina
Level: 1 | Class: Unassigned | Faction: Unassigned

Core Stats
Strength: 6 | Agility: 7 | Vitality: 8
Intelligence: 9 | Wisdom: 10 | Charisma: 8

Soul Balance Stats (Hidden)
Mercy: 94 | Conviction: 72 | Resentment: 4
Connection: 91 | Hope: 96 | Identity: 100

Every child in ValerguardKingdomThe kingdom in which the story takes place, governed by the Four Factions.→ Read moreValerguard learned the six Core Stats before they learned to read. Strength, Agility, Vitality, Intelligence, Wisdom, Charisma — you could recite them like a prayer, and most people did.

I had never in my life heard the words Soul BalanceStat Category — HiddenA mysterious set of hidden stats measuring the moral and emotional fabric of a person.→ Read moreSoul Balance.

And there was that other word, sitting in parentheses like it thought I wouldn't notice. Hidden. Hidden from whom? Not from me — I was looking right at it. Which left only one reading, and I didn't like it: hidden from everyone else.

I focused on Mercy, and the panel obliged.

Mercy — The capacity to forgive, empathize, and value the lives of others above one's own interests.

High Mercy strengthened healing affinity and support magic. Made bonds form easier. Low Mercy — the text was almost gentle about it — made ruthlessness easier. Made sacrifices more acceptable. Might even strengthen offensive abilities.

Might even. Like the System was leaving the door unlocked and mentioning, in passing, where it kept the knives.

I went through the rest with my stomach tightening a notch per entry. Conviction — the strength of one's beliefs under hardship. Resentment — the accumulation of grief, anger, betrayal, and unresolved pain.

I stopped on that one. Read it twice.

The System was measuring my resentment. Keeping a running total, like coin in a ledger. And a ledger only exists so that someday, someone can spend what's in it.

Connection. Hope. And last —

Identity — The degree to which a person remains true to their original self.

Identity: 100.

I stared at the number until it stopped being a number. Was that normal? Was that good? I'd never heard a single soul mention a Soul Balance score, which meant either nobody else had them —

— or the System only showed them to the people it wanted to watch.

The thought was still crawling down my spine when the world remembered I was falling.

Stone. Knee-first.

"AGH!" The pain went off like a struck bell, and a green bar flickered into the corner of my vision, ticking down a sliver as if to say: noted.

HP: 90/100

Around me, dozens of students were picking themselves up, laughing, shouting, jabbing fingers at screens only they could see. I barely registered them. Because at the bottom of my own status window, in silver letters faint as a dying candle, something was flickering — something I was almost certain had not been there ten seconds ago.

I leaned in, heart hammering, and had just made out the first word—

The message vanished.

Core Stats
Soul Balance (Hidden)

Inventory

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♫ Burden of a Name
by Ale Chuggers
Chapter Two

The Weight of a Name

The portal spat us into a stone hall big enough to make everything in Ravenscroft retroactively embarrassing. Rows of chairs faced a raised podium. Banners bearing the Tetherpoint crest hung from a vaulted ceiling that had clearly never once worried about the price of candles.

All around me, my new classmates were comparing revelations.

"My Strength is twelve!"

"I got a Fire Affinity!"

"No way — show me, show me—"

The energy was infectious, if you were in the mood for a pep rally. I was in the mood to stare at the edge of my vision, where a line of silver text had appeared, said something meant for me, and unsaid it.

"I saw your screen."

The red-haired kid from the portal was suddenly at my elbow, delivering this the way another person might report the weather. "I do not have Legacy Features."

I blinked at him. "You what?"

"Legacy Features," he repeated, patiently, like I was the strange one. "Mine does not have them."

A knot pulled tight in my gut. I hadn't even been sure the words were real — half a second of flicker, then gone. Now they had a name, and the name had a witness. I changed the subject before my thoughts could spiral somewhere useful.

"Name's Elias. Elias Lumina." I stuck out my hand.

He stared at it long enough for me to reconsider the custom of handshakes as a species, then seized it in both of his and pumped like he was drawing well water. "Kip Krumplnick," he announced.

"Krumplnick."

"That is my surname."

"Right."

He kept looking at me — not rudely, just totally, the way you'd study a page you intended to memorize. It was deeply unsettling and, I'd learn, permanent.

"I noticed," he continued, "that you do not have an Affinity yet. I do not either."

I shrugged. "Guess we're both unlucky."

Kip lit up like I'd handed him a festival prize. "I am delighted."

There is no correct response to that sentence. I didn't find one.

A snort carried across the hall. The oversized bastard from the gate stood with his pack, pointing at me, rubbing his knee in exaggerated pantomime — look, the farm boy fell — and howling. His friends howled along, because that's what a pack is for.

I glared with everything I had. Spontaneous combustion remained, sadly, outside my skill tree.

"Why did you intervene in my social interaction with Cassian?" Kip asked.

I turned to him slowly. "Your social interaction."

"Yes."

"The part where he punched me, pinned me down, and farted on my face?"

Kip nodded, solemn as a judge. "Yes."

"You know he's a bully, right?"

Kip frowned — and here's the thing, it was genuine confusion, root to branch. "No. Cassian Drake is my friend."

I laughed before I understood he meant it. "Your friend."

"Oh yes. We have known each other since we were six. We wrestle often."

I was assembling an explanation of the difference between wrestling and getting beaten by someone twice your size when Kip's whole face went bright. "Cassian!" And he trotted straight over. Trotted. Like a dog hearing its dish.

Cassian groaned for his audience. "Oh gods, the goblin found me."

Kip sailed through the insult without touching it. "Can I see your stats screen?"

Cassian took him by the collar, folded him into a headlock, and ground knuckles into his scalp. "Why are you so damn weird?" he laughed, and the pack laughed, and Kip winced in real pain and did not fight back. Didn't even look angry. When Cassian shoved him loose, Kip straightened his clothes, fixed his hair, and resumed asking about Strength scores as though the previous fifteen seconds had happened to somebody else.

I watched the whole display in silence.

Kip thought Cassian was his friend. What I saw was a boy who'd been trained — carefully, over years — to receive cruelty and call it play. And for reasons I couldn't have put words to yet, I hated Cassian Drake a little more than I had five minutes ago.

Something in the back of my skull added a line. I didn't hear the quill. You never do.

◇ ◇ ◇

"Welcome! Welcome, Class 777 — The Golden CohortStudent BodyElias's incoming class, called "the luckiest of numbers" by Archmage Varric.→ Read moreClass 777!"

The voice owned the hall before I found its source: a wizard at the podium in crimson-and-gold robes, actual flames stitching themselves along the hems like living embroidery. Fifty-ish face, twenty-ish voice. Dark hair shot with silver. Eyes swirling blue-white, like storms kept as pets.

"What we have come to call — the Golden Cohort!"

Archmage Varric Pyre addresses the Great Hall

"You are our hope," he declared, arms wide enough to embrace the architecture. "Our dreams. Triple sevens! The luckiest of numbers! Fortune smiles upon you this day, and history shall remember you as the brightest generation Tetherpoint Academy has ever produced."

The room detonated. Kids leapt up, hugged strangers, shouted their futures at each other. And I sat there, damp with humiliation, doing the arithmetic of my first day: punched, pinned, farted on, and shown a set of secret stats that existed, as far as I could tell, so something could keep score of my soul.

Luck wasn't the word I'd have picked.

I was just Elias Lumina. Farm kid. Ordinary parents. No prophecy, no title, no—

The wizard's eyes found me across three hundred heads. It felt like being stepped on.

"Interesting," he said, and the warmth left his voice like heat leaving a corpse. "It appears we have one student in the back scowling during my introduction."

Laughter rippled. My face went furnace-hot. I glanced around on the desperate chance he meant some other scowling farm boy. The hall's geometry disagreed.

He took up a long black staff — its head a crystal where blue ice and red flame circled each other like old enemies — and came down from the podium. The hall went quieter with each step. When he stopped in front of me, those storm-lit eyes moved over my face the way a locksmith's hands move over a lock.

Then something behind them turned.

"Oh," he said, very softly. "I see."

"...What?"

"What is your name, boy."

"Elias."

"Your surname."

"Lumina."

The color left his face all at once, the way it does when a man sees not a stranger but a ghost wearing one. His jaw set. And then — in front of three hundred students, in the middle of his own welcome speech — he spat. The glob struck stone an inch from my boot.

The hall went silent as a held breath.

"What the hell, sir?" It was out of me before wisdom could vote.

The whispers came up like floodwater. Did he say Lumina? — I thought that family was finished — no wonder—

No wonder what?

The wizard drew himself straight, composure sliding back over his face like a visor, though nothing warm came back with it. "Yes," he murmured, mostly to himself. "A Lumina. Of course."

I'd braced for nobles sneering at the farm kid. Every kid from a village braces for that. I had not braced for one of the most powerful men in the academy to look at my name like it was something he'd scraped off his boot — and to be afraid while he did it.

"Get to your seat, novice."

I wanted answers. I wanted them loudly. But there was a stillness in his eyes of the specific kind that precedes regrettable events, and even a farm boy knows not to slap the bull. I sat.

◇ ◇ ◇

He strutted back to the podium as though he hadn't just publicly declared war on a sixteen-year-old.

"This is indeed a happy moment," he proclaimed. "I am Archmage Varric Pyre — Elementalist Extraordinary, master of ice and fire, veteran of many wars, and now your prestigious instructor at Tetherpoint Academy."

Applause thundered. I barely heard it. I was busy being sixteen and rearranging my entire understanding of my family. My great-uncle hadn't just embarrassed the Luminas. Whatever he'd done, it was still radioactive two generations later — hot enough to make an archmage spit at a child.

What did you do, old man?

Varric lectured on: eight hundred glorious years since the The Age of AshesHistorical EraAn ancient period during which Tetherpoint Academy was founded.→ Read moreAge of Ashes, legendary graduates, slain dragons, sealed rifts. Every few minutes he punctuated himself with fireworks — flame twisted into duelists, ice bloomed into spires — the magical equivalent of a man flexing in every mirror he passes.

"Look around you," he boomed at last, and the hall hushed. "Look left. Look right. Look at the poor souls beside and behind you."

I looked. Cassian sat ahead, wearing the smirk of a boy who has never once been told no by anyone who could enforce it. Kip stared at the ceiling, lips moving through some private mathematics.

"Statistics tell us only half of you will graduate."

Silence, sudden and total.

"Half will fail. Some will quit. Some will discover they were simply never meant for this." He let that sit, his storm-lit eyes dragging slow across the crowd. "And the vast majority of those failures will not happen next year, or the year after. They will happen in the next fourteen days."

Whispers broke out, thin and frantic. Varric cracked the butt of his staff against the stone, and the hall snapped shut around it.

"The Culling," he said, rolling the word around like he was tasting a good vintage. "Two weeks. Fourteen days of unyielding, brutal assessment. You will be pushed past exhaustion, starved of comfort, and thrown into the wilds with nothing but the clothes on your back and the stats in your soul. We do not do this to be cruel. We do this because the monsters outside these walls do not care whether you slept eight hours, and they will not apologize before they open your throat."

He leaned into the podium, knuckles white around the wood.

"For the next two weeks, you are not students. You are raw ore. We are going to apply the heat, and we are going to swing the hammer. Shatter during the Culling, and you get to pack your bags and limp home to your mother." His grin went wide, teeth bright and predatory. "But survive it, and only then do you earn the right to call yourself a first-year. And I say — nay to those statistics!"

His hands went up. Fire roared to the ceiling and spread into a phoenix with a wingspan wider than my father's barn. Gasps. Cheers. A flick of his fingers and the flames cooled, crystallized, and came down as snow — soft, glittering, ceremonial.

The students lost their minds. Fists in the air. Golden Cohort! Golden Cohort! And for one stupid, shining second, I almost let myself believe it. Maybe we were special. Maybe I had made it. Maybe—

SPLOOSH!

The avalanche hit me like a judgment. Not flakes. Slush — a full winter's worth, dumped square on my head, pouring ice down my collar and soaking me to the skin. I shot up out of my seat, gasping, scrubbing my eyes, and took inventory of the hall through the dripping: three hundred students dusted in pretty snow.

One student buried in it.

"Seriously — what the fuck?" My voice rang off the vaulted stone.

The laughter died. Every eye in the hall turned.

Varric rotated toward me with theatrical slowness. Whatever counterfeit warmth the speech had held was gone; what remained looked at me, looked at the slush, looked back at me. He knew I hadn't done a thing.

He simply didn't care. And he wanted me to see that he didn't. That was the lesson, I understood later. The snow was just the handwriting.

"I warned you, young Lumina," he said, cold as the ice in my collar. "Do not disrupt this gathering."

"But you—"

And here — I don't fully know how to explain what happened next, except that I raised my hand, and for one split second I could see it: the staff wrenched from his grip, the arc of it, the crack of crystal against his skull, the shock breaking open that smug storm-lit face. I could feel the weight of it in my palm like memory. Something in my chest pulled taut, and just underneath my ribs there was — pressure. Heat. Power, close enough to touch, if I only wanted it badly enough.

I wanted it.

Nothing happened.

Varric didn't so much as blink. "I did not ask for your explanation," he said, in a voice like a door being closed from the other side. "I asked for your silence."

The stubborn idiot who lives in my mouth opened it anyway—

Varric leveled the staff at my chest.

No flash. No thunder. One instant I was standing in the Great Hall, soaked and furious in front of the Golden Cohort. The next, I was falling through dark.

Stone met me. The air went out of my lungs in one flat cough.

I lay there a moment, then sat up, groaning, and took in my new accommodations: a small dreary room, bare walls, a cot with ambitions of being a bed, a slit window, a desk. Thick iron bars on the door. A brass plaque beside them, polished by generations of misfortune.

DISCIPLINE BUILDING — DETENTION CELL 4

I stared at it.

"Well," I said, to no one. "Fuck."

I dropped into the chair and put my head in my hands. Snow melted out of my hair and ticked onto the desk, one drop at a time, like a clock that only counted losses.

What was so poisonous about my name that an archmage would spit at the sound of it? Why had he looked afraid? Why the whispers — that family, no wonder — like everyone in the kingdom had read a page of my story that had been torn out of my copy?

I had worked for this my whole life. The late nights. The volunteer rolls. The perfect marks that made my father nod his single nod. Years of dreaming about black iron gates. Had I really climbed all that way just to burn down on day one — for a name I couldn't even get anyone to explain?

The cell offered no answers. Cells never do. That's rather the point of them.

◇ ◇ ◇

My thoughts were circling somewhere dark when the screech split them open.

At the slit window perched the strangest owl I had ever seen — ancient, feathers ragged as an old battle-standard, and its eyes wrong: one pitch black, drinking the light; the other burning gold, like it had seen too much and started keeping some. It studied me with an attention no bird should own.

Elias and the mysterious owl

We regarded each other for a long moment, the owl and I.

Then it hopped inside, landed on the desk with a thud far too heavy for its body, and stared some more — searching my face for something. Whatever the test was, I failed it. The owl huffed, an unmistakably disappointed sound, spread its wings, and was gone through the slit.

It left something behind.

A weathered envelope lay on the desk where, seconds ago, there had been nothing but melted snow. Yellowed. Soft with age, as if it had been carried a long time before it was sent. On the front, in silver ink:

To: Elias Lumina
From: Uncle Daemeon

I picked it up. Set it down. Picked it up again.

Nobody talked about Uncle Daemeon. Not once, not ever. His name was conversational poison — the kind that killed a room and made every adult in it check the door. I'd stopped asking about him years ago, the way you stop pressing a bruise.

Now, stuck in detention on day one — snow in my hair, my name a curse, an archmage's spit still drying on the stone of the Great Hall — I finally held something from the family ghost.

This time, I didn't put the envelope down.

Elias Lumina
Level: 1 | Class: Unassigned | Faction: Unassigned

Core Stats
Strength: 6 | Agility: 7 | Vitality: 8
Intelligence: 9 | Wisdom: 10 | Charisma: 8

Soul Balance Stats (Hidden)
Mercy: 88 | Conviction: 78 | Resentment: 27
Connection: 84 | Hope: 87 | Identity: 96
Core Stats
Soul Balance (Hidden)

Inventory

5 50 0
Tap an item to learn more
Chapter Three

Detention

Elias, my dear nephew,

Take this gift. Know this: it will only awaken if you join The VeilFaction — One of the FourThe most feared faction. Studies souls, memory, identity, and forbidden magic.→ Read moreThe Veil. Should you do so, it will grant you power. More power than you can presently imagine. And with it, you will discover the truth of our ancient heritage.

The world will tell you many things about me. Most of them are lies. I pray that, one day, you will understand why I chose the path I did.

With love,
Uncle Daemeon

"Fuck no," I said, out loud, to an empty cell.

I came within a breath of hurling the pendant against the wall — actually cocked my arm, felt the weight of it leave my fingers in imagination the way the staff had, back in the hall. The family ghost sends his first letter in my lifetime, and it's a recruitment pitch.

No. No goddamn way. I wasn't following a disgraced traitor down whatever hole he'd crawled into. I wasn't joining The VeilFaction — One of the FourThe most feared faction. Studies souls, memory, identity, and forbidden magic.→ Read moreThe Veil. I wasn't touching their forbidden filth. I'd been raised to protect people — to stand between the herd and the wolves, my father would say — not to slink through shadows hoarding dirty little secrets like a gutter rat.

The trouble was that the fucking thing was beautiful.

The Luminus PendantLegacy Item — DormantA mysterious pendant from Uncle Daemeon. Swirls with blue-green light and ancient symbols.→ Read morependant sat in my palm, warmer than a stone had any right to be, blue-green light moving under its surface like a sea with something living in it. Symbols drifted up through the glow — old, angular, patient — surfacing just long enough to almost mean something before sliding back under. I found my thumb tracing the crystal's edge and made it stop. Then found it tracing again.

I hated how badly I wanted to put it on. Hated it the way you hate a hunger.

"Damn you, Daemeon Lumina," I said through my teeth. "Damn you straight to whatever pit you crawled out of."

My fist came down on the desk.

THUMP.

"OI! NUMB NUTS!"

I nearly left my skin behind. The mountain from the gate — the bearded gorilla who'd herded us like slow cattle — filled the doorway beyond the bars, scowling like I'd pissed in his ale.

"We ain't runnin' no desk brothel in here! Keep yer filthy hands off the furniture, boy."

I blinked. "...What?"

"Ye heard me."

For the sake of my continued existence, I elected not to pursue the point. So this walking avalanche ran the The Detention BlockLocation — Tetherpoint AcademyAn underground holding area beneath the Great Hall, overseen by Borin Grimhall.→ Read moredetention block. Wonderful. Nothing good had ever come from a room a man like that held the keys to.

I raised my hand. Actually raised it, like a schoolboy. Eleven years of village classroom will do that to a person.

"Sir?"

"Yes, food-for-maggots?"

"How do I get out of here?"

He considered me for three full seconds. Then: "Graduate."

My stomach dropped through the floor and kept going.

"Kiddin', lad." The laugh came up out of him like rocks in a barrel, shaking the bars. He wiped an eye and squinted at his clipboard. "Elias Lumina, eh?"

A pause. Long enough to have weather in it.

"Huh."

My guts twisted. Here it came. The spit. The whispers. The—

"Interestin'," he muttered, and there was no disgust in it at all. Just an old man reading an old name. "Another Lumina."

Another.

I opened my mouth — and he was already lumbering over, hauling a ring of keys heavy enough to beat a man to death with, which I suspected was not hypothetical.

"Tell ya what, kid." The lock clanked. "This whole mess reeks of a setup."

The iron door groaned open.

"Name's Borin GrimhallAlly — Detention WardenA mountain of a man who runs the detention block. Member of The Veil.→ Read moreBorin Grimhall." A hand the size of a dinner plate came at me. "Pleasure."

I hesitated half a second, then shook it. My hand disappeared to the wrist.

Elias meets Borin Grimhall in the detention block
Elias meets Borin Grimhall in the detention block

That's when I saw it. Pinned beneath the beard, half-swallowed by wiry black hair: a silver insignia. A hooded eye, wreathed in black thorns.

The Veil.

I stared. I knew I was staring, and I stared anyway, the way you stare at a snake you've just realized shares the room with you.

Borin's face closed like a shutter.

"Ain't polite to stare, boy."

My eyes snapped up. "S-sorry."

The silence stretched long enough to be its own conversation.

Then he grunted. "Most folks see this and shit themselves."

"I'm nervous," I admitted, because lying seemed both pointless and fatal.

Something moved at the corner of his mouth. Not quite a smirk. The fossil of one. "Good. Means ye ain't completely brainless."

He stepped aside. "Off with ya."

I snatched Daemeon's letter off the desk — and stalled, eyes dropping to the Luminus PendantLegacy Item — DormantA mysterious pendant from Uncle Daemeon. Swirls with blue-green light and ancient symbols.→ Read morependant. Still glowing. Still warm from my hand. Still, per its own paperwork, a trap dressed up in pretty light.

The letter had been clear. It only woke if I joined The Veil. Which I was not doing. Absolutely, positively, carve-it-on-my-headstone not.

But if it was inert...

It was one hell of a nice necklace.

Then the paranoia landed, cold and sensible. What if it was cursed? What if the second it touched my skin, dear Uncle Daemeon turned me into a toad, or a puppet, or worse — into whatever he was?

I glared at the thing.

"Ye ain't seriously scared of a shiny rock, are ya?" Borin called from the door.

"I'm exercising caution."

"Yer glarin' at it like it kicked yer dog."

The pendant sat there, glowing, radiating innocence.

Bastard.

"Hey!" Borin barked. "We ain't got all day, space cadet!"

I groaned, grabbed it, and shoved it into my inventory before my hindbrain could file an objection. Blue text flickered at the edge of my vision:

[Item registered: Legacy ItemsSystem CategoryItems tied to an adventurer's family bloodline. Carry restrictions and conditions for activation.→ Read morePendant (Unidentified).]
[Attunement: LOCKED. Condition — Faction alignment: The Veil.]
[Blood-bond detected: Lumina line. Inheritance confirmed.]

It was gone before I could dig deeper.

Inheritance confirmed. So the old traitor had been at least half honest. The thing really was tied to our blood — to whatever "ancient heritage" was worth wrapping in silver ink and sending by owl.

But why lock it behind The Veil? If they were the villains everyone said — the forbidden magic, the hidden knives, the atrocities — why would anyone choose that door?

And if they weren't the villains—

No.

I shook the thought off like a dog shaking off river water. The Veil dealt in poison and shadow. Everyone knew that.

Everyone knew that. I was sixteen, and I had not yet learned to be afraid of sentences shaped like that one.

"'EH!" Borin bellowed from below.

I leaned over the stair railing.

"If ye ever need somethin', I'll be down here — babysittin' you sorry lot of scoundrels!"

A reluctant half-smile got away from me. "Thanks!"

It came out more uncertain than grateful, which was honest, at least. Hell of a first ally: a Veil thug running the academy's detention block.

Shouldn't that job have belonged to The Shield?

Best not to dwell. Thinking too hard about anything in this place seemed to be a pre-existing condition for migraines.

◇ ◇ ◇

At the top of the stairs I cracked the massive oak door and peered through the gap.

The The Great HallLocation — Tetherpoint AcademyThe central gathering space where major announcements and ceremonies take place.→ Read moreGreat Hall. Perfect. And Varric, still at the podium, still in love with the sound of his own thunder. I eased the door back like a coward and stood in the dark, listening. No force in Valerguard was getting me zapped back into that cell twice in one day.

"And now," Varric boomed, "you shall commence Faction TryoutsAcademy EventAn exercise where students whose souls are deemed ideal are selected as faction leaders.→ Read moreFaction Tryouts!"

The hall went up like dry kindling — three hundred voices at once.

"Those whose souls have been deemed ideal representatives have already been selected as leaders..."

Through the crack I watched him sweep his staff. Four students lit up like prize livestock at auction, golden light pouring down over them, insignias burning themselves onto their uniforms one by one.

The Shield.

The Flame.

The Grove.

And—

I squinted through the gap.

No.

No.

Cassian Drake stood front and center, haloed in gold like a false prophet, and across his chest — proud, radiant, official — blazed the lion of The ShieldFaction — One of the FourThe protectors of Valerguard. Knights, guardians, and defenders of civilization.→ Read moreThe Shield.

I nearly choked on my own spit.

The boy who punched me at the gates. Who pinned me down and used my face for a throne. Who greeted his oldest friend with a headlock and an insult. That was the soul the System had weighed and found to be an ideal representative of the kingdom's protectors.

The ledger in the back of my skull didn't add a line. It added a page.

I scanned the hall through the crack, hunting for someone — anyone — whose face said what mine did. One student, one instructor, one person present who had seen what I'd seen at the gate.

Cheering. Applause. Kip, somewhere in the crowd, probably clapping hardest of all.

Nobody batted an eye.

And that — not the spit, not the snow, not the cell — was the first genuinely frightening thing Tetherpoint Academy showed me. Not that cruelty existed here. That the System had audited it, and stamped it a lion.

Elias Lumina
Level: 1 | Class: Unassigned | Faction: Unassigned

Core Stats
Strength: 6 | Agility: 7 | Vitality: 8
Intelligence: 9 | Wisdom: 10 | Charisma: 8

Soul Balance Stats (Hidden)
Mercy: 88 | Conviction: 82 | Resentment: 42
Connection: 85 | Hope: 75 | Identity: 96
Core Stats
Soul Balance (Hidden)

Inventory

5 50 0
Tap an item to learn more
♫ The Veil Won't Take Me
by Ale Chuggers
Chapter Four

The Weight of a Shield

The Year 1 Male BarracksLocation — Tetherpoint AcademyCramped maze of bunks housing all first-year males before faction sorting.→ Read moreYear 1 male barracks smelled like feet, lamp oil, and the sour anxiety of two hundred boys pretending to be asleep. Because faction sorting hadn't happened yet, they'd penned all of us together in one maze of bunks — cattle logic; I recognized it professionally.

Thank the gods my cot was at the far end from his.

Cassian DrakeRival — First-Year NoviceA large, confident bully who uses his size to dominate others.→ Read moreCassian.

I lay staring at the stone ceiling, fists white-knuckled under a blanket thin enough to read through. The ShieldFaction — One of the FourThe protectors of Valerguard. Knights, guardians, and defenders of civilization.→ Read moreThe Shield. A protector. The word kept circling and refusing to land. I ran the math every way I knew — maybe the System weighed potential, maybe it weighed pedigree, maybe strength covered a multitude of sins — and every route came out at the same answer: the audit was wrong, or the audit was lying, and I couldn't decide which possibility I hated more.

They should have marched him straight to The VeilFaction — One of the FourThe most feared faction. Studies souls, memory, identity, and forbidden magic.→ Read moreThe Veil with the rest of the degenerates.

Then again.

Borin GrimhallAlly — Detention WardenA mountain of a man who runs the detention block. Member of The Veil.→ Read moreBorin was Veil. Gruff as a rusted axe — and the only person in this entire academy who'd opened a door for me instead of throwing me through one.

I pressed the heels of my hands into my eyes. One day. I'd been here one day, and the map they'd sent me from home already didn't match the terrain.

Sleep, when it finally came, showed no mercy.

It dragged me down into a field of gray ash that ran flat to every horizon under a dead sky. Burnt bodies lay scattered like dolls a giant child had grown bored of. And the faces — the faces came to me one at a time, out of the smoke, each twisted in the specific agony of the betrayed. Dozens. Hundreds. Every single one arrived like an accusation with my name on the envelope.

The nearest face began to sharpen. Familiar. Almost—

White light detonated the world.

"GOOD MORNING, CLASS OF 777!"

I came awake mid-flail, half off the cot, heart slamming. In the center of the barracks stood Sylin MerryweatherAnnoyance — Year 6 RAA relentlessly cheerful sixth-year and proud member of The Grove. Wakes cadets at dawn with a Shiver-Beak Rooster.→ Read moreSylin Merryweather — Year 6, Residential Assistant, insufferably proud member of The GroveFaction — One of the FourHealers, druids, and nature mages who serve as the backbone of any adventuring party.→ Read moreThe Grove — his staff blazing with counterfeit sunrise. And perched atop it, feathers puffed with malice, sat the true instrument of evil: a Shiver-Beak RoosterCreature — Magical BeastAn enchanted bird whose screech drains mana and the will to live.→ Read moreShiver-Beak Rooster.

The scrawny little horror opened its beak and screeched.

Mana -2

The sound went in through my ears and came out through my teeth. My skull rang like a struck pot. Somewhere behind my eyes, tiny claws scraped away my will to live, one shaving at a time.

Sylin, radiantly immune to the suffering of others, beamed at us. "Today will be a great day! You will all embark on your very first adventure! Archmage Varric will meet you in the dining hall with further instructions."

◇ ◇ ◇

"Yip, yip!"

The sound scraped across the barracks — flat, dead-eyed, and coming from Kip KrumplnickAlly — First-Year NoviceA small, red-haired boy with an intense stare and an oddly literal way of seeing the world.→ Read moreKip, who had just discovered via the morning board that the kitchen was serving potato hash and scrambled eggs. This, I gathered, was his species' mating cry of pure joy.

I was still watching him celebrate when Cassian "accidentally" broadsided him in passing and put him face-first into the menu frame.

And for one second — one beautiful, flickering second — Kip came up off the floor with actual fury on his face. Real anger. Teeth. A person, fighting his way to the surface.

Then he saw who had leveled him, and I watched the anger drain out through some hole years of friendship had drilled in him, and the vacant, grateful grin slid back into place like a mask picked up off the floor.

I looked away. The whole dynamic made my back teeth ache. Somewhere in my chest lived a vivid, fully staged fantasy of stringing Cassian up by his big toes until his ears bled — but fine. Whatever. Not my circus, not my brain-damaged monkeys. I had my own day to survive.

Kip's yipping cut off. He'd spotted me. He came scuttling over like an eager, oversized beetle.

"Hello, friend. We are having breakfast hash and scrambled eggs today at morning chow. That is great, do you not think?"

Kip topped out at a generous five-foot-two to my five-ten, which forced him to crane back and look up at me with the devastating expectancy of a golden retriever watching a hand near a ball. He wanted a partner in his joy. He wanted it badly.

I bent my mouth into something shaped like a smile. "Oh. Right, yes. Delicious."

The lie sufficed. He glowed, his attention drifted, and I was mercifully released.

"Let us walk together," he chirped, falling in beside me.

Kip and Elias walk to the mess hall
Kip and Elias walk to the mess hall

The walk was a masterclass, though I didn't yet have the vocabulary for what in. Kip spent every step of it laying out his grand aspirations for The Shield. He and Cassian had discussed it at length, he informed me proudly. Cassian believed Kip would make a "dutiful soldier." Cassian had explained how crucial it was that Kip remain "completely submissive to the chain of command."

Completely submissive. Kip repeated the phrase the way you'd repeat a compliment.

I kept my face still and my stomach didn't cooperate. Because I could see the shape of it, whole: take the loyal one young, teach him that pain is play and obedience is friendship, then hand him a banner and call the finished product a soldier. It wasn't just an abuse of power. It was a curriculum. And the graduate walking next to me couldn't wait to enroll.

The worst part was that Kip didn't even fit there. Anyone with eyes could see he belonged in The FlameFaction — One of the FourWarriors, duelists, and battle-mages who thrive in direct combat.→ Read moreThe Flame or The Grove — somewhere that wanted his strange, precise mind instead of his neck.

Breakfast, infuriatingly, was excellent. The hash ran heavy with wild boar and Emporium Silver potatoes; the eggs were no mass-produced chicken sludge but genuine Drake eggs, rich enough to make a farm boy suspicious. Fine. Kip's palate was vindicated. But the gourmet spread read to me like a receipt: we are turning you into the elite, and we do not skimp on our investments.

For one unguarded second, warmth flooded me — pure, animal entitlement. I earned this seat. I belong here.

Then the old familiar weight came down across it, guilt landing on pride like a lid on a pot. I didn't have the luxury of enjoying a meal. I had a name to scrub clean. I needed The Shield — needed to force my parents to be able to look at the son they'd raised without flinching at his surname.

I ate fast and tasted nothing. It seemed safest.

◇ ◇ ◇

The oak doors banged open hard enough to bounce.

Archmage Varric PyreInstructor — Elementalist ExtraordinaryMaster of ice and fire. Member of The Flame. Targets Elias with open hostility.→ Read moreVarric sauntered into the mess hall trailing effortless superiority like cologne — and, to guarantee every eye landed where it belonged, he flicked his wrist and conjured a private thunderstorm directly over his own head. Lightning cracked against the ceiling vaults. Thunder rattled three hundred plates.

The man traveled with his own weather.

"A wonderfully good morning to you all," he purred, cutting under the rumble without effort.

His gaze swept the hall like a landlord counting livestock — and snagged on me for a fraction of a second. The brow twitched. A micro-scowl of profound disappointment, there and smoothed away, and then he was past me and into the sermon.

"Every great adventurer starts with a singularly pathetic first step." He paced the head of the hall, smirking. "Today is yours. It seems the Rustlefoot GoblinsCreature — EnemyBottom-tier pests (level 3 max) outside Tether. Foots, Clerks, and Handlers.→ Read moreRustlefoot Goblins outside Tether have mistaken our patience for weakness. No longer content to eat our garbage at the landfill, they have graduated to robbing the defenseless. They even slaughtered a resisting elderly woman — after she dared defend herself with a cane."

The hall gasped on cue, young and outraged and sure of everything.

"Yes, yes, do pipe down." Varric waved off their anger like a mild odor. "She was a delight, really. Grannie EzmereldaPerson — DeceasedBeloved former Academy cook murdered by Rustlefoot Goblins.→ Read moreGrannie Ezmerelda. Cooked in this very hall for decades before her retirement. Tragic." He allowed a moment of silence with the approximate sincerity of a market juggler.

"So — we clean up the trash. The Rustlefoots are bottom-tier refuse. Level three at their absolute best. Their little bands come in three flavors: the 'Foot,' a grunt who dual-wields daggers; the 'Clerk,' who fumbles with potions to manage weak heals and laughably futile fire-bombs; and the 'Handler,' who commands mangy strays, throws pebbles, and expects you to be intimidated by a mutt."

Around me, the cohort split cleanly into two species: the cocky grins, and the rising masks of panic. Because under the archmage's contempt sat the actual fact of the morning — real monsters, real steel, and a real chance of dying the moment we accepted the quest. The System didn't hand out practice deaths.

"Some of you may be feeling squeamish," Varric boomed over the murmur. "If you are not up to par, do see me after chow. I can easily strip your adventurer stats and post you home to your mothers."

He swept his staff, and all four corners of the The Great HallLocation — Tetherpoint AcademyThe central gathering space where major announcements and ceremonies take place.→ Read moregreat hall warped — stone and light folding into four distinct liveries, four banners, four thrones-in-waiting.

"But for those of you who are not neutered kittens," he sneered, "find your chosen faction's corner. Gather."

I looked across the hall. My eyes went straight to the lion of The Shield — and to the boy already standing at the center of its corner like he'd been born there, receiving first-years the way a toll collector receives travelers.

Cassian standing at the center of The Shield corner
Cassian standing at the center of The Shield corner

"This is merely a trial," Varric added, almost bored. "You have not taken the The Insignia OathAcademy TraditionThe formal ceremony by which a student pledges allegiance to a faction.→ Read moreInsignia Oath. You are simply trying to find a fit."

A fit. Fine. I could survive one campaign under Cassian Drake. I mustered what confidence hadn't been spat on, drowned, or jailed in the last day, took a breath, and walked to the lion.

"Well, well." The smirk assembled itself as I approached. "Look who we have here." He let me stand there a moment, just to establish who could make whom stand. "In The Shield, we expect discipline." His eyes came down on mine, flat as a closed visor. "Name and desired role for this campaign."

"Elias Lumina. I..."

And there my momentum died, because the honest answer was I don't know — a wave of unpreparedness broke over me out of nowhere, eleven years of book-learning suddenly worth nothing against one practical question. "I'm not sure yet."

"Well, for fuck's sake." He rolled his eyes for the benefit of his audience. "You're tanking, then. Go grab a shield and a one-hander." A slow inventory of my frame, top to bottom, the way my father sized a yearling. "You've got a little muscle on those chicken-wing arms. Grab the mace."

"A tank? Seriously?" My temper arrived before my judgment, as was becoming tradition. "Shouldn't you be the tank? You're the biggest one here!"

The smirk didn't fade. It dropped — like a curtain, like it had only ever been hung in front of this. "I do not tolerate insubordination, village boy," Cassian said, and his voice had gone somewhere older and colder than sixteen. "Insubordination gets people killed."

I never saw him start moving.

The stone floor hit my back with the full weight of him behind it, air leaving my lungs in one hard cough, and then I was pinned — genuinely, geologically pinned — under a boy the System had certified as a protector of the realm. His fist drew back and hung there, inches from my face, patient as a signed verdict.

"Don't you ever try to embarrass me in front of my crew again," he said. Low. For me alone.

I lay still. Around us, thirty trainees of The Shield — the faction of guardians, the wall between the herd and the wolves — watched in perfect silence.

Nobody stepped in.

I filed that. It went down without comment, the way these things do.

He shoved off me and walked away. I lay on the stone a moment longer, breathing, then got up, swallowed the fire in my throat one coal at a time, and went to the racks to collect my shield.

Trainee's Shield: +5 Defense | Gains [Block] Ability
Trainee's Mace: +2 Attack, +3 Defense | Gains [Smash] Ability
Core Stats
Soul Balance (Hidden)

Inventory

5 50 0
Tap an item to learn more
Chapter Five

The First Adventure

And thus I was officially a meat-shield in the service of Cassian DrakeRival — Shield Faction LeaderA large, confident bully who uses his size to dominate others. Selected as leader of The Shield's first-year cohort.→ Read moreCassian Drake.

Let the record reflect the absurdity. I was quick. I was agile. I'd swung hammers with leverage since I was old enough to be trusted near an anvil. Lean, yes — swattable, next to a lumbering mammoth like Cassian — which by any sane doctrine made me a skirmisher, a striker, a flanker. Anything fast.

Instead: tank. Institutional violence by way of a stat sheet, conformity codified and issued with a mace.

One quest, I told myself, testing the trainee shield's unfamiliar weight on my arm. Survive the trial, then argue my way into a real role. Or — the pettier plan, which I kept in my back pocket where it purred — perform with such aggressively malicious incompetence that the bastard reassigned me out of sheer self-interest.

The trial parameters resolved on our interfaces, sterile as an invoice:

[Quest Issued: Culling Order — Rustlefoot GoblinsCreature — EnemyBottom-tier pests found outside Tether. Their bands consist of the Foot, the Clerk, and the Handler.→ Read moreRustlefoot Infestation]
[Objective: Reduce local Rustlefoot Goblin population by 20%.]
[Squad quota: 10 kills.]
[Warning: Death is permanent.]

Ten kills per squad. Thirty-odd The ShieldFaction — One of the FourProtectors of Valerguard. Knights, guardians, and defenders who believe duty is the highest calling.→ Read moreShield hopefuls, split into standard five-man cells. And Cassian — grand commander Cassian — didn't lower himself into any squad at all. He set up in the center of the operational zone and distributed Trans-Communication CrystalsEquipment — Standard IssueCrystals that feed visual data-streams to a commander and grant teleportation anchors to squad locations.→ Read moretrans-communication crystals to his hand-picked leaders like a lord dispensing favors.

Standard low-officer kit, those crystals: a visual feed piped straight to his interface, plus a high-priority teleport anchor to any squad's position. Which meant the academy wasn't just tolerating him.

They were grooming him for command. Day two, and the machine had already chosen its officer. My stomach turned over. That anchor should have belonged to someone with a working brain. Me. Kip KrumplnickAlly — Group 3 Squad LeaderA red-haired archer with terrifying enthusiasm and fierce loyalty to both Cassian and Elias.→ Read moreKip. The rooster, frankly.

The sigh got out of me before I could stop it. Audible. Bitter.

"You got something to say, soldier?" Cassian's voice came over sharp, clipped, wearing its authority like boots that hadn't been broken in.

"No, sir." I didn't bother scrubbing the venom off it. My skin was running hot with a cocktail I was starting to know by taste — one part humiliation, two parts something the System had a stat for.

I turned my back on him and took stock of Group 3, my new comrades-in-expendability. A stranger collection of first-years would have been hard to curate. Kip, locked in as our ranged damage. Beside him a girl named Telilah ArregardeGroup 3 — Melee DPSAn intense dual-wielding fighter and Tevin's twin sister.→ Read moreTelilah, intense as a drawn bowstring, white-knuckling two short-swords like they might be confiscated; her twin brother Tevin ArregardeGroup 3 — Support / HealerTelilah's twin brother. A reluctant healer who prioritizes his sister over the rest of the party.→ Read moreTevin idly counting low-grade healing potions, our designated support, already wearing the expression of a man who found other people's injuries tedious. And on the end, Markko SmittyGroup 3 — Demolitions EnthusiastAn eccentric who hoards explosive reagents. Prefers detonating enemies to fighting them.→ Read moreMarkko — an eccentric who had spent the entire prep period hoarding unstable explosive reagents with the serene focus of someone who intended to detonate the goblins rather than fight them fair.

And I was to stand in front of this circus and absorb its consequences.

"Good," Cassian barked at nothing in particular, then stepped past me like furniture, eyes landing on the red-haired boy. "Kip. You're leading Group 3."

He pressed the glowing crystal into Kip's hands.

"Yes, sir!" Kip barked back, with an enthusiasm so total and unironic it hurt to witness.

Cassian hands Kip the trans-communication crystal
Cassian entrusts Kip with the trans-communication crystal

I was glad for him. I want that on the record too — some part of me was genuinely glad. But the knot in my stomach only pulled tighter as I watched the exchange, because I finally understood what I was looking at, and it wasn't Kip being used. That would have been simpler. Kip was fiercely, genuinely loyal to Cassian — blind to the malice, fluent in translating cruelty as discipline — while somehow also loyal to me, rawly, completely, in his strange literal way. Navigating his split devotion was going to be exhausting. Watching where it eventually led him was going to be worse. I didn't know that second part yet. Lucky me.

And the crystal itself — the strategic insult of it was unmistakable. Any adventuring doctrine ever inked puts command with the tank. Basic tactics: the one taking the hits sets the pace, controls positioning, reads the field from inside it. By nailing me into the meat-shield slot and handing the crystal to his favorite whipping boy, Cassian had thrown out his own faction's combat logic purely to keep his boot where he liked it. It wasn't strategy. It was a message, notarized by the System, addressed to me — and a treat tossed to Kip for compliance.

Though if I had to lose the crystal to someone: Kip was odd, unsettlingly literal, and more perceptive than any five other first-years stacked in a coat. I just had to hope the perceptiveness survived contact with his idol's gaze.

"Attention, squads!" Cassian, barking at the cohort now, unrolling a map with a flourish he'd clearly practiced. "We move out toward High BreenLocation — VillageA settlement outside Tetherpoint. Its surrounding woods are a nesting ground for Rustlefoot Goblins.→ Read moreHigh Breen village. Scout reports indicate a massive troupe of Rustlefoot Goblins holding the terrain between here and the settlement."

He began assigning coordinates across a grand semi-circle formation, naming each arm of it something pompous enough to gag on. I settled for rolling my eyes on a delay, when his back was turned. Discipline, of a kind.

Group 3 drew the spearhead. Dead center. Straight down the main road.

Naturally.

◇ ◇ ◇

We marched out under a bright sky, crystals glowing in the squad leaders' fists, and for the first quarter mile I let myself actually think. Why were the local monsters getting bold? Goblins robbing travelers was one thing; goblins killing a woman on her own doorstep was another animal. Were their numbers surging? Or was something out there — deeper in, further down — pushing them toward the settlements?

The question lasted exactly until Cassian tested the audio link.

His voice crackled out of Kip's crystal, smug and omnipresent, and proceeded to read aloud — page by page, step by step — from a standard-issue Shield tactics manual. Formation spacing. March cadence. The correct angle at which to hold a shield one has been holding correctly for two hours. The chain of command as lullaby, as liturgy, as leash.

It was wholly unnecessary. Archmage Varric PyreInstructor — The FlameAn Elementalist Extraordinary and one of The Flame's most respected instructors at Tetherpoint Academy.→ Read moreArchmage Varric had said the soft-handed scholars of The GroveFaction — One of the FourHealers, scholars, and caretakers who believe compassion is the highest virtue.→ Read moreThe Grove could clear these woods. For self-selected Shield volunteers this was breathing exercises. But necessity had nothing to do with it — the broadcast wasn't instruction, it was presence. He couldn't march with every squad, so he made sure no squad could forget him.

The doctrine itself was simple enough to fit on a tavern napkin: tank pulls the goblins' focus — insults, thrown rocks, frontal charge, anything that pisses them off — then the backline delivers arrows and alchemy into the distracted mass. Tevin keeps me standing. I body-block the cowards who break and run. Cassian's manual specified a skull-bash as the optimal opener for a mace, but I ran my eyes down my own lean arms and quietly amended doctrine: I'd take their tendons and let gravity handle the rest.

We found them in a dense thicket a mile short of the village. The Rustlefoots were somehow uglier than the woodcuts — squat, four feet of warty greenish-blue hide in rags, chins jutting like broken plows under stubby arms, bow-legged feet shifting in the dirt around a crude campfire. Three of them. Level 1s, all.

The System painted their names in the air above their heads, matter-of-fact, like produce labels.

I didn't give them time to become a formation. I ran.

The shield-charge caught the lead goblin dead center — a full-body impact that jarred my teeth and sent the creature cartwheeling into the dirt.

Elias charges into the Rustlefoot Goblin camp
Elias charges into the Rustlefoot Goblin camp

"Ah — what the fuck, man!" one of the others shrieked, in perfectly serviceable common, which was somehow the most upsetting detail of the entire morning. It scrambled backward, flinging jagged stones.

I snapped my wrist up and took the rocks on the shield face — crack, crack

BLOCKED

—and I brought the mace down into the staggered goblin's skull. The sensation traveled up my arm and lodged somewhere I'd be finding it for years. The System, tactfully, only showed me numbers.

Trainee's Mace [Smash] ➔ Rustlefoot Goblin: -50 HP
[Target Status] Rustlefoot Goblin (Level 1): 50/100 HP

Before I recovered my stance the third goblin came out of my blind side, a rusted dagger punching in under my guard and biting deep into my flank. Heat, then wet, then the pain arriving late like it had been held up in traffic.

Damage Sustained: -10 HP
[Status Effect Inflicted] BLEED: You will lose 1 HP every 5 seconds until healed.
[Player Status] Elias Lumina: 89/100 HP

A splash of cold burst across my shoulder — Tevin, lobbing a low-grade healing potion from the rear with the enthusiasm of a man feeding someone else's cat.

Potion Applied: +20 HP (9 Overheal)
[Player Status] Elias Lumina: 100/100 HP

A whistle split the air. Kip's arrow took the staggered goblin through the eye socket — through, fletching-deep — and its remaining fifty points of health zeroed in an instant. The body folded like dropped laundry.

I pivoted, walling the dagger-wielder off behind my shield. The move deliberately opened my flank to the stone-thrower — a calculated trade; a jagged rock bruised for a single point where a blade carved for eight.

"Tank, pin the daggers." Kip's command came out entirely monotone, a boy reading a grocery list through a hurricane. "Telilah — rush the stone-thrower and execute."

And gods help me, the squad moved like clockwork. Telilah blurred past my perimeter, both short-swords working, and put five rapid stabs into the stone-thrower's chest; its bar plunged red as Kip's follow-up volley pinned it to the dirt.

Which left me alone with the dagger.

The little bastard was fast — faster than anything I'd ever squared against, all elbows and murder. I cycled shield-blocks and ugly dodges, hunting a clean window that refused to open, while shallow cuts accumulated up my forearms like tally marks. Forty-odd points of cumulative damage in, breathing hard, I glanced back for my heal—

—and found Tevin hovering over his sister. Who had not been scratched.

"Oh, for fuck's sake — heal me!" I roared, parrying another frantic swipe on reflex alone.

"Chain of command, asshole," Tevin called back, casually reorganizing his satchel. "Listen to the squad leader."

"Heal him," Kip said flatly, without breaking aim.

Tevin scoffed and smashed a secondary potion at my boots like he was tipping poorly.

"He's a shit tank," he muttered to Kip, pitched precisely loud enough to reach me. "Takes way too much damn damage."

The heat went through my chest in a straight line — and I did something with it I'd never consciously done before. I funneled it. Down the shoulder, through the wrist, into the swing. The mace caught the dagger-wielder in a crushing side-sweep that erased a quarter of its remaining health in one hit, and some cold new part of me watched the number and thought: interesting.

The squad converged. Surrounded, outnumbered, the last goblin lasted about as long as its arithmetic suggested.

As the light left its yellow eyes, gold text cascaded across my vision:

Quest Progression — Rustlefoot Goblins Culled: 3/10
+150 XP Sustained
LEVEL UP. You are now a Level 2 Tank.
Stat Adjustments Applied:
+2 Vitality
+2 Agility
+1 Strength
+50 HP
Job Passive Unlocked — Fast FeetJob Passive — TankIncreases Dodge Chance by 5% per Job Level, reflecting the bearer's natural agility.→ Read moreFast Feet (Level 1): Your natural composition alters the baseline parameters of your current role. Increases Dodge Chance by 5% per Job Level.

With the adrenaline draining, I finally looked back at the full field — and found Markko face-down in the dirt. The stone-thrower had apparently bested him early in the scuffle, knocking him cold before he'd detonated a single reagent. His bar sat comfortably out of the red; he was just paralyzed under a standard [Unconscious] debuff, sleeping through his own first battle.

Tevin — his sister now certifiably safe — finally deigned to practice medicine, lobbing a potion at Markko's limp form to clear the status.

Markko scrambled up coughing dirt, and we crowded the camp to divide the spoils. Kneeling over the dissipating corpses, we looted with the solemnity of a first time.

The take: a few tarnished coppers. No rare drops. No enchanted trinkets. The absolute baseline scraps of a bottom-tier encounter, divided evenly, four copper pieces per head.

I turned mine over in my palm — my first adventurer's wage, still goblin-warm — and decided not to calculate what it worked out to per stab wound. Some math you leave alone.

♫ The Ballad of the Shit Tank
by The Ale Chuggers
Core Stats
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Chapter Six

Blood and Rank

Turns out this school doesn't teach you to swim. They chuck you in the deep end, chart how long you thrash, and bill your family for the water.

And that smug-nosed excuse for a healer. He left me out to dry — me, the tank, the one contractually standing in front of the knives. I understood he had some creepy psychic tether to his twin; fine. But she was unhurt. I take the hits, I get the heals. That is the entire mathematics of the position.

...And now I was calling myself the tank. Unprompted. In my own head.

I didn't even want to be a tank. Goddammit.

"Shit work, Lumina!" Cassian's voice arrived before he did, dripping disgust. "You let your melee DPS take damage. You failed to protect her. Because of your incompetence, the healer had to pivot and neglect you."

I sneered and drew breath to explain the actual sequence of events. "Well, if you would have—"

A lazy wave of his hand erased me mid-sentence. "As a tank, your party looks to you for leadership."

The audacity landed like a second slap. Leadership. "You know what?!" My voice spiked past every checkpoint my judgment had set up. "Why the fuck is Kip the leader instead of me, if I'm supposed to be running things? I can't command a squad like this!"

Cassian didn't argue.

He smiled — razor-thin, genuinely pleased, the smile of a boy handed exactly the pretext he'd been fishing for — and then the world hit me in the sternum.

I never tracked the charge. One instant upright, the next flat on my back with every molecule of air evicted from my lungs, gasping at the sky like a landed fish while his shadow moved off me at a stroll.

Cassian pins Elias to the ground while the squad watches
Cassian pins Elias to the dirt while the squad looks on

"Kip is a better strategist than you," he said to the air, entirely unbothered, already done with me. "Now — Kip! Constant communication with your tank. More assertiveness."

"Yes, sir!" Kip barked, eager and immediate and painful to hear.

"Do better next time," Cassian called over his shoulder — and the crystal's anchor took him, gone in a fold of light before his own dust settled. Command by apparition. Judgment by teleport.

"Fucking hell," I wheezed at the clouds, hauling myself up around my ribs. "That miserable prick."

"Go fuck yourself, Lumina!" Telilah shrieked from the sidelines, delighted, scenting blood. "You heard the man. Do better!"

And here is the part I would spend a long time not thinking about afterward.

The thought arrived fully formed. Not built — delivered. One of her precious daggers, out of her belt and down her throat, and me watching the light change. Complete. Vivid. Patient. It sat in the center of my mind for a full second like it had reserved the space, and the worst part — the part that actually frightened me — was how calm it was. My anger had always been hot. This had come in cold, and it had come in wearing my voice.

I looked at my boots and breathed until it left.

It did leave. That time.

"Okay. Let's move," Kip ordered, already marching, mercifully oblivious. "Seven more Rustlefoot GoblinsCreature — EnemyBottom-tier pests found outside Tether. Their bands consist of the Foot, the Clerk, and the Handler.→ Read moregoblins to slaughter."

◇ ◇ ◇

The next three went down owing considerably less blood — mine, specifically.

Level 2 had bought me a Fast FeetJob Passive — TankIncreases Dodge Chance by 5% per Job Level, reflecting the bearer's natural agility.→ Read moreFast Feet passive, and stacked on the boosted agility it let me move like a functioning human being at last, slipping rusty blades instead of cataloguing them with my forearms. Better: I discovered that a shield planted directly into a goblin's teeth switched the creature off for a solid minute — senseless, wide open, a problem converted into a chore for the backline to finish execution-style.

Even Markko stayed conscious this round, which promoted him from cautionary tale to asset. His bombs kicked off blinding mini-sun flashbangs that kept the little bastards staggering in circles, and every flash bought Telilah her opening — a slide into shadow, a step behind them, both blades home. Her backstabs hit like a runaway cart and left bleed wounds that drained a goblin's bar in seconds.

The glaring weak link remained her prick of a twin. Tevin ran his triage on one rule — is Telilah scratched — and healed me only at the last agonizing second before my bar mattered, never a moment sooner. "Topped off" was not in his professional vocabulary. I absorbed every ounce of punishment on that field while his sister finished without a mark on her, and my health bar stayed an afterthought at the bottom of his list.

Each instance went down in small, neat entries somewhere behind my eyes. I could feel it writing now. That was new.

On the genuinely bright side: Kip was growing a spine in real time. I fed him line-of-sight reports from the front — positions, postures, which goblin favored which hand — and his brain converted them into correct commands instantly, no lag, no doubt. Scarily adept. I could have issued the same orders myself and cut out the middleman, and some sore part of me kept saying so on a loop — but the boy wasn't a liability. He was competent. Genuinely.

Both things were true. I was learning that this place specialized in arrangements where both things were true.

◇ ◇ ◇

"Group three, turn to two o'clock." Cassian's voice crackled through the crystal, smug even at a distance. "I need you to take out a band of four level-twos."

Now this was an actual test. Everything so far had been level-one trash in threes. What waited at two o'clock was a balanced squad: two Foots with their paired rusted blades; a Handler with its arm cocked to throw — and this one had brought the mutt, a ribby, mange-riddled thing straining at a rope of braided hair; and behind them all, a Rustlefoot GoblinsCreature — EnemyThe Clerk fumbles with rudimentary potions — weak heals and laughably futile fire bombs.→ Read moreClerk, the squad's pocket healer, potion bandolier clinking.

"So that's basically five of them," Markko muttered, voice tightening around the count.

"Tank, charge the clerk," Kip ordered, new authority snapping in his voice. "Markko, flashbang the handler and the near foot. I'll multishot them while Telilah and Tevin eliminate the clerk. Tank — pivot immediately after your charge and bash the second foot."

I hated it. Every joint of it. Prioritizing the clerk smelled like a trap — healers expect to be rushed — and leaving a dual-wielding Foot unmonitored anywhere near Telilah was a fast route to shipping her home in pieces. Kip was reading the manual's answer. I was looking at the actual field.

So I fixed his strategy on the fly.

I ignored the order, charged the un-stunned Foot, and yelled for Telilah to back me.

She didn't. She followed her squad leader — bypassed my target entirely and lunged for the Clerk, exactly as commanded, because that is what a functioning unit does, and I had just unilaterally decided we weren't one.

It came apart with astonishing speed.

Telilah's blade went into the Clerk — and the little monster didn't drop. It chugged a potion straight off its own bandolier, wounds sealing between heartbeats, and cast fear directly into her face. Telilah screamed — a raw, wrong sound I'd never heard a person make — and bolted, blind, weapons forgotten, sprinting terror in a straight line away from us. The Clerk, unbothered, began lobbing healing potions to the Foot I was failing to kill.

Suddenly I was locked in a private duel with a goblin on an intravenous drip — tanking exactly one-fifth of the battlefield. The flashbang wore off. The Handler's dog tore loose and went for Tevin, bloody teeth ripping into his robes. And worse — so much worse — the second Foot and the Handler simply walked around me, the way you walk around furniture, and went for Kip.

For the crystal. For the small monotone boy holding it, who had given the correct order and been countermanded by his own tank.

Cold sweat sheeted down my neck. I had fucked up. Royally. Singularly. Me.

The dog gnawing on Tevin failed to break my heart, I'll confess it. But Kip — watching the two of them hack into Kip's bar while he stood his ground and kept commanding, coughing, refusing to run — something in the center of my chest cracked open along a seam I hadn't known was there, and what came through the crack was white-hot and had been waiting.

The ash field flickered behind my eyes. The gray horizon. The accusing faces. For a quarter of a second I was standing in it — and then the System's text carved itself across the burning:

[Hidden conditions met: Resentment threshold · Connection imperiled · Guilt catalyst]
[Subclass unlocked: Rage SubclassJob Specialization — TankReplaces the Mana bar with a Rage bar. Grants abilities like Rage Jump and Charge, powered by raw fury.→ Read moreRAVAGER (Rage)]
[New resource: RAGE — generated by damage dealt, damage taken, and... other sources.]
[Skill granted: Seismic Smash]

I didn't read it. I was it.

I went forward and up — ten feet of air, gravity waiving its objection — and came down on the Foot attacking Kip with the mace leading and my whole falling weight behind it. The head hit the ground through the goblin. Stone fractured under the impact point; a shockwave rolled out through the dirt in a visible ring.

Elias comes down on a goblin with a mace-first Rage Jump as Kip runs in
Rage Jump — Elias crashes down on the Foot, mace-first

Every monster within three meters locked up — stunned rigid a full second, movement crippled for five more. The Foot beneath my mace had ceased to be a combatant, or a shape.

The new bar at the edge of my vision burned bright and full, and it fed back into me like a bellows into a forge. I crossed the clearing at a speed I had no stat to explain and put my shield through the dog on Tevin's arm.

"Heal Telilah!" Kip barked — coughing blood, still reading the field, the little maniac.

The dog and the last Foot snapped their aggro to me as one, which for the first time all day was the plan. I dragged them backward toward the Handler — already sitting at quarter health from Markko's earlier fire — and pinned it as Telilah came out of her fear state, slid through the shadows like she'd never left them, and buried a backstab in the final Foot.

My own bar was tanking hard now, sliding toward half under the combined weight, but the squad had rallied around the crater I'd made. Markko's fire potion took the Handler center-mass; the goblin went up like seasoned firewood, screaming inside its leather. Kip put a tight cluster of arrows through the stunned dog's skull. And Telilah closed the circuit — a lunge, a vicious dragging tear across the last goblin's abdomen, its innards meeting the dirt before its knees did.

Silence, except for five sets of ragged breathing and one small fire.

A crisp golden notification flooded my vision, washing the exhaustion back like a tide:

Quest Progression — Rustlefoot Goblins Culled: 10/10 — QUOTA MET

I stood in the middle of what I'd almost caused and what I'd just become, chest heaving, rage bar draining down by degrees like bathwater with something at the bottom of it.

The System, I noticed, had known my thresholds before I did.

It had been waiting too.

♫ Blood and Rank
by The Ale Chuggers
Core Stats
Soul Balance (Hidden)

Inventory

5 50 8
Tap an item to learn more
Chapter Seven

Detention Again

"Lumina, what in the actual fuck was that?" The veins in Cassian DrakeRival — Shield Faction LeaderA large, confident bully who uses his size to dominate others. Selected as leader of The Shield's first-year cohort.→ Read moreCassian's neck had gone properly purple. "Your sheer, unadulterated stupidity almost got the entire squad slaughtered!"

Humiliation scorched up my face and I looked at my boots — one honest second of it, because he was right, and the rightness crawled up my spine on small cold legs. Telilah's scream. Kip coughing red. My call. My field. My—

And then, mid-crawl, the shame hardened into something with edges.

Was he right?

Kip's original plan had its own body count baked in — the Clerk rush was a trap and it had sprung, exactly as I'd read it. Following orders would have gotten us mauled by a different door. And my gamble, botched as it was, had unlocked... whatever these new abilities were. Whatever I was now. The math wasn't as clean as Cassian's volume implied. The math was never as clean as the volume.

I brought my chin up and sneered directly into his face. "Whatever, sir."

My cheeks were still burning. I didn't look away. Because even if I'd miscalculated in the field, he was miscalculating right now — breaking me down like a dog in front of the unit, with the twins circling at the smell of blood. There's a cost to teaching everyone watching that this is how power talks. He'd be a while learning it. I'd already started.

"You got something to say?" He stepped into my space, chest to my chest, close enough to share breath. He wanted the tantrum. He wanted me loud and flailing and easy to break in public.

Too bad.

I swallowed the heat whole — banked it, the way you bank a forge for morning — and when my voice came out it had gone somewhere flat and iced-over that I didn't fully recognize.

"I didn't almost get the squad killed, sir. I made the executive decision to unlock my rage capabilities." I held his eyes and let every degree of feeling drain out of my face, and the strange thing, the instructive thing, was how easy that had become. "I already told you I'm not your fucking meat-shield. I tank on my terms now."

The silence lasted half a heartbeat.

His hand cracked across my jaw.

The slap whipped my head sideways — copper flooding my mouth, the corner of my lip splitting against my teeth. I didn't fall. I didn't cry out. I turned my head back with deliberate slowness, gathered the blood on my tongue, spat it toward his boots.

And smiled.

It wasn't bravado. I want to be precise about this, because precision is all I have left of that boy. It was data. His fragile ego could not withstand the discovery that I'd stopped playing his game — the slap proved it, notarized it, published it to everyone watching. If I was stuck in this hellhole, then fine. I'd rewrite the rules from inside the cell they kept putting me in.

"Detention," Cassian hissed. "Now."

He didn't trust me unsupervised — a small, real victory — so he and a cohort of lackeys flanked me the whole march down to the The Detention BlockLocation — Tetherpoint AcademyAn underground holding area beneath the Great Hall. Overseen by Borin Grimhall.→ Read moreholding cells, guards escorting a war criminal of sixteen. The heavy iron door slammed. The deadbolt went home with a definitive thunk.

Through the grate, his eyes burned. "Think about your choices."

Detention. Twice in three days. Had to be a school record — somebody strike a medal.

I held the smile until his footsteps faded up the stairs. Then I sank into the splintered wooden chair and let it slide off my face, now that there was no one left to watch it crack.

My jaw throbbed in time with my pulse. That wasn't the part that bothered me.

The part that bothered me was under my ribs: a warmth, low and patient, still simmering long after the fight was gone. The rage hadn't receded. It had banked — sitting there like a fire someone forgot to snuff, coals organized, ready, waiting for an excuse with the calm of something that knew excuses were plentiful around here.

Adrenaline, I told myself.

I was getting better at lying to everyone but me.

◇ ◇ ◇

The cell dragged the ghost of my Daemeon LuminaMystery — UncleElias's great uncle. Chose The Veil over The Shield, becoming a pariah in the Lumina family. Sent the Luminus Pendant.→ Read moreuncle's letter back up, the way cells do — nothing to furnish them but your own worst inventory. I reached into my satchel and drew out the Luminus PendantLegacy Item — DormantA Maw Shard pendant from Uncle Daemeon. Will only awaken if its bearer joins The Veil.→ Read morependant.

It had changed. Or I had. The light beneath the surface ran deep purple now, swirling like oil on water, and the craftsmanship struck me fresh — intricate, cold, deliberate, every facet cut by someone who had meant something by it. What kind of power slept in a thing like this? What had Daemeon thought was worth binding to our blood?

I pressed my thumb flat against the crystal.

The purple bled crimson.

Mist hissed off the stone — localized, unnatural, coiling upward — and condensed into the translucent apparition of a Ground HulkCreature — Wild BeastA compact predator of pure spite, known to rip the throats out of Mountain Bears through sheer resilience.→ Read moreGround Hulk. I knew it from the bestiaries before my brain finished flinching: low-slung, compact, dense cords of muscle over a frame built entirely out of grudge. Sub-two-hundred pounds of pure unfiltered spite, famous in the wilds for ripping the throats out of Mountain Bears through nothing but resilience and unhinged ferocity. A creature that won fights by refusing, categorically, to lose them.

A spectral Ground Hulk manifests from the Luminus Pendant in Elias's cell
The pendant conjures a spectral Ground Hulk in the detention cell

The spectral beast turned its head. Looked at me — recognized something, I'd have sworn it — bared its fangs, and lunged straight at my face.

It vanished back into the crystal with a snap an inch from my nose.

I sat very still, heart hammering, thumb still on the stone.

Hello to you too, Uncle.

◇ ◇ ◇

"Elias, my dear knuckle-headed boy. Back so soon?"

Borin GrimhallDetention Warden — Tetherpoint AcademyA mountain of a man who runs the detention block. The only person who doesn't lie to Elias's face.→ Read moreBorin filled the stone doorway, clipboard in hand, voice a smooth cocktail of sarcasm and something that in a smaller man might have been fondness. My jailer. Also, running tally after three days: still the only person in this entire academy who hadn't lied to my face.

"Sir," I managed through my teeth, shoving the pendant into my bag.

"Let's see here." He tapped his quill down the parchment, strolling the length of the bars like a man reading a menu. "Insubordination. Defying a direct command in the field. Near-total party wipe." He let each item hang in the damp air before adding the next. "Not a good look, Lumina. Out in the real world, The ShieldFaction — One of the FourProtectors of Valerguard. Knights, guardians, and defenders who believe duty is the highest calling.→ Read moreThe Shield executes soldiers for a good deal less."

"The Shield is run by fucking idiots." It was out before I could tax it. "I did what had to be done. I survived, and I unlocked a tank build I can actually use."

"Aye, yes, brilliant tactical mind." He arrived at the bars and rapped the clipboard against the iron — clang, clang — schoolmaster's punctuation. "But ye do realize ye signed up for The Shield. Right?" The sarcasm came off his tongue slow and acid, given time to etch.

"What the hell is that supposed to mean?"

I was out of the chair and up at the grate before I'd decided to move — which was itself becoming a pattern worth someone's attention.

"Easy there, rabid dog." He didn't step back. Didn't blink. "Snap those jaws shut and open yer ears."

I forced a breath in through my nose, ragged, and held it. The heat in my chest sat like a swallowed coal — and I could feel now, clearly, that this wasn't my old temper wearing a new coat. The old temper had been weather. This was climate: a constant low boil under the skin, a frequency, alive in a way I did not have a word for and did not want one. The power it bought was undeniable. Whether the price was fair — I didn't know yet.

I wasn't sure I wanted to be the version of me who found out.

"Fine," I spat, backing off the bars, dropping into the chair. "What, then?"

"Yer too headstrong for The Shield, Elias." No mockery now. Flat, and worse for it. "Keep buckin' the reins like this and they won't just fail ye. They'll court-martial ye. Or put a sword through yer neck and file it under trainin' costs."

"And what's your brilliant alternative?" The snort came out exactly as mocking as I built it. "I join you? In The VeilFaction — One of the FourSeekers of forbidden truth. They study souls, memory, and the taboo aspects of Chaos magic.→ Read moreThe Veil?"

But something happened between my throat and the air.

Saying it out loud — it didn't land like a joke lands. It landed like a knock. Like I'd rapped my knuckles on a door I hadn't meant to find, in a hallway I'd been told my whole life was empty, and heard the sound change. Occupied. Expected.

I shoved the feeling down before it finished forming. I wasn't a villain. I wasn't evil. I just had the instinct to survive a shit plan, and the instinct had made me stronger, and any organization that executed its most viable assets over etiquette didn't deserve them. They clearly valued strength here — they'd handed the first-years to a sadist and called it leadership development.

Borin didn't laugh.

He looked at me through the bars for a long moment, and his expression went dangerously, perfectly flat — the flatness of a man setting sarcasm down because the next thing was too heavy to carry both.

"It's a distinct possibility," he said quietly. "And frankly, boy — I think it would suit ye perfectly."

The words went in under my sternum and stayed. Cold. Lodged somewhere the Rage SubclassJob Specialization — TankReplaces the Mana bar with a Rage bar. Grants abilities like Rage Jump and Charge, powered by raw fury.→ Read morerage couldn't reach to burn them off — and it tried; I felt it try.

I wanted to laugh in his face. I wanted to tell him he was wrong.

I didn't say anything at all.

Neither did the part of me that had knocked.

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Chapter Eight

Detention Continued

I sat in the silence Borin GrimhallDetention Warden — Tetherpoint AcademyA mountain of a man who runs the detention block. The only person who doesn't lie to Elias's face.→ Read moreBorin left behind, waiting for the heat under my ribs to come down off its redline.

That cocky bastard genuinely believed I belonged in The VeilFaction — One of the FourSeekers of forbidden truth. They study souls, memory, and the taboo aspects of Chaos magic.→ Read moreThe Veil. Me. Preposterous. Insulting. Fuck him, fuck his clipboard, and fuck this entire godforsaken room—

My fist hit the desk.

The desk declined to participate. A sharp crack echoed off the stone — not the oak; the oak hadn't given a millimeter — and white agony shot up my arm from knuckles that were ballooning before my eyes.

Great. Brilliant. Tremendous work all around. I'd just broken my own hand on furniture.

"Ah, goddammit!" I grabbed my wrist and folded around it.

The door groaned. Borin, leaning in the frame, wearing the expression of a man watching weather he'd already predicted. "Boy. Stop that temper tantrum."

I sneered up at him through the pain. "Fuck you."

"Is that how ye treats superiors?" He didn't even sound angry. That was the maddening thing about him — the flatness. Like I was a known quantity. Like I'd been charted.

"You're trying to trick me into joining a demonic faction. What do you expect? Gratitude?"

"Ai, I see. Ye's delusional." He crossed to a chair, dropped into it, and kicked his boots up onto a stool, settling in like a man at his own hearth. "Yer just a dumb boy. Wouldn't know facts if they was tits in his face."

I turned away from his smug beard, dropped my arms onto the desk — the good arm and the ruined one — and buried my head. No telling how long this stretch would run. Longer than the first. I'd actually broken their precious rules this time.

◇ ◇ ◇

Never mind that Cassian DrakeRival — Shield Faction LeaderA large, confident bully who uses his size to dominate others. Selected as leader of The Shield's first-year cohort.→ Read moreCassian had earned exactly what he got. Never mind that my call won the damn battle — quota met, ten of ten, everyone breathing. The place was simply engineered to grind me down, gear by gear, and knowing it changed nothing about being caught in the teeth.

My good hand found the Luminus PendantLegacy Item — DormantA Maw Shard pendant from Uncle Daemeon. Will only awaken if its bearer joins The Veil.→ Read morependant in my pocket. Thumb circling the crystal. Slow. And the strangest thing — it soothed. A cool, even calm spreading up from the stone, the first quiet my chest had held in three days.

Until it didn't. Until I squeezed, just slightly, forgetting — and radiant pain tore up the side of my hand into my elbow, nearly ripping a yelp out of me.

By the gods. My mace hand. Swollen up like a winter squash, and climbing.

I needed this rage choked down to a simmer if I wanted to survive the next five minutes, let alone talk my way into a healer. So I reached for the other tool. The old one. The farm boy.

"Mr. Grimhall? Sir?" I squeezed my voice into the most pathetic whine my village could export.

"Yes, boy." He spat the word like it had gone off.

"My hand, sir. It's— well. Look at it."

Borin looked. Grunted. Rendered his medical opinion: "Aye. That's what an idiot gets for punchin' Iron Oak. Wood wins against stupid every time."

"Aren't you gonna find me a healer?"

He barked one short, dry laugh.

"Neh."

That single syllable was gasoline on coals. The simmer broke. I came out of the chair screaming every filthy word Ravenscroft had ever taught me and several I invented on the spot, whole body given over to it, the rage bar in my periphery climbing like it had somewhere to be — magnificent on a battlefield, and in a detention cell, a death sentence with enthusiasm.

Borin didn't blink. He flicked his wrist.

"Shadowbind."

Black smoke hissed up out of the floorboards and took me — limbs wrapped in cable I couldn't see the ends of, jaw snapped shut mid-curse, every muscle seized between one heartbeat and the next. I stood frozen. A screaming statue with the screaming sealed inside.

Elias caught and bound by Borin's Shadowbind smoke in the cell
Borin's Shadowbind seizes Elias mid-curse
You have been afflicted by [Shadowbind] — Level 80. Incapacitated: 1 Hour, 40 Minutes.

"I'm warnin' ya, boy." He leaned in close, stale ale riding his breath. "Level 80 Shadowmancer. Level 90 Rogue. Don't mistake my patience for a lack of options."

Seventy-seven levels between us. I ran the numbers because the numbers were all I could still move: not a spell, not a stat, not a prayer. I wasn't outleveled.

I was kept. At his mercy, entirely, the way a jarred insect is at the mercy of the child holding the jar — and the child was pulling up a chair.

◇ ◇ ◇

"Boy," Borin said. "Story time."

He cleared his throat like a man preparing to teach a child not to piss in the cooking pot.

"Indoctrination. Ye ever heard the word?"

I hated that I had. Sort of. It lived in the back of my skull with the other words adults deployed right before making something simple unbearable.

He read it off my face and smiled. Not kindly.

"It means somebody got inside yer skull before ye knew there was a door. Put their furniture in. Hung their flags. Taught ye which words should make yer chest swell — and which should make yer stomach turn." He tapped two fingers against his temple. "And then they convinced ye those reactions were thoughts."

I stood bound in the smoke, jaw locked, nowhere to look but at him.

"Stimulus. Response." He snapped his fingers once, sharp as a trap. "The Shield."

And gods help me — warmth moved in my chest. Loyal, stupid, automatic warmth, rising before I could vote on it. For the faction that had spat on me, snowed on me, jailed me twice, and slapped my mouth bloody.

Borin watched it happen. Said nothing. Snapped again.

"The Flame."

My shoulders tightened. On their own. A wariness installed by — who? A story? A woodcut? I couldn't name a single Flame adventurer. The reaction fired anyway.

"The Grove."

Relief. Soft, green, automatic. Trees and healers and safety. I had never in my life met a member of The Grove. This morning one of them had assaulted me with a rooster.

"The Veil."

My lip curled. I felt it curl — felt the disgust deploy, crisp and complete and instantaneous, the entire verdict rendered in muscle before a single thought had reported for duty.

Borin leaned forward, satisfied as a man watching a well-built clock strike the hour.

"There he is."

I wished, with everything in me, that he would shut up.

"See? Didn't even have to make an argument. I just rang the bell — and the trained thing showed its teeth."

My broken hand pulsed against my chest, keeping its own time. I wanted to hit him. I wanted it so badly, so specifically, that it scared me — and underneath the wanting, quieter, the ledger scratched away, and I could no longer tell which entries were mine.

The Veil is evil, I thought at him, since thinking was all I had. That's not conditioning. That's reality.

"Aye." He answered as if I'd said it aloud, which was somehow the most frightening thing yet. "And who handed ye that reality? Who named the monsters for ye? Who pointed at the shadows and said — hate that, fear that, kill that if ye ever get the chance?"

Everyone. The answer assembled itself without my permission. Teachers. Priests. Commanders. My father, by the fire, going quiet at a name. Every book with clean ink and official stamps. It was known. It was fact — the way the four corners of the hall were fact, the way the lion on Cassian's chest was fact.

Borin was telling me the facts had authors.

His smile thinned to a blade's width. "They get ye young, because young minds don't ask who benefits. They just swallow. Pride for this banner. Disgust for that one. Loyalty dressed up as virtue. Obedience dressed up as courage."

He sat back and let it all rot quietly in the room between us — the smoke, the bind, the bell he'd rung and the teeth I'd shown.

"Some grow up and spit it out."

His eyes dragged over me, slow, taking a measurement I couldn't see the units of.

"Most just learn to call the taste truth."

Elias Lumina
Level: 3 | Class: Tank (Ravager) | Faction: Unassigned

Strength8
Agility10
Vitality10
Intelligence11
Wisdom12
Charisma10
Soul Balance Stats (Hidden)
Mercy84
Conviction85
Resentment51
Connection80
Hope68
Identity91
Core Stats
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5 50 8
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Chapter Nine

The Secret

"Tits and barley, barley and hops — hops and whiskey till the singin' stops."

Borin GrimhallDetention Warden — Tetherpoint AcademyA mountain of a man who runs the detention block. The only person who doesn't lie to Elias's face.→ Read moreBorin came down the stairs singing it low and off-key, a wooden tray balanced on one enormous palm, and the tune was cheerful. Stupidly cheerful. The kind of cheerful that had no business anywhere near damp stone and iron at whatever gray hour this was — which, I'd decided somewhere in the night, was exactly the point. Everything in this place was calibrated to remind you that your misery was routine. Even the music was institutional.

I hadn't spoken since the shadowbind released. Somewhere past midnight I'd made a formal decision about that, sitting in the dark with my jaw still humming and my ruined hand keeping time with my pulse: if silence was the last thing left that was mine to give or withhold, I would withhold it. Let the old bastard sing to himself. Let him wonder.

He set the tray of lukewarm porridge through the slot without dropping a beat.

"Mr. Lumina. Cat got yer tongue lately?"

I stared at the wall like it owed me money.

And something got out of him — a short, involuntary sound from deep in the chest, half a chuckle, caught and swallowed before it could finish being one. By the time my head whipped around, his face had smoothed back into that unreadable professional mask, and the only surviving evidence was a small smirk at the corner of his mouth. Maybe. If it had ever been there at all.

He knows exactly why I'm not talking, I thought. He gets his rocks off silencing students. Probably loves an empty block where no one can watch him power-trip.

I want to be honest about this part, looking back, because it matters later: I had no proof of any of that. What I had was a man humming a drinking song at breakfast, half a laugh, and the twitch of a beard. But my certainty had stopped waiting for proof somewhere around the second detention. Now it simply arrived, fully dressed, and told me what I was looking at.

Why is everyone going after me? What did I ever do? I busted my ass for eleven years just to get here, and for—

"Fuck you!" It tore out of me before I'd voted on it, cracking the whole night's silence in half. "When the fuck am I getting out of here?"

I was at the bars before I'd decided to stand, both hands on the iron, shaking them with everything my splinted hand could still contribute.

They didn't budge. They didn't even rattle. Iron doesn't care how much you mean it.

Borin watched me do it the way you watch weather — mildly interesting, entirely survivable — and that, more than any laugh could have, was what set my teeth grinding. React, I wanted to scream at him. Give me something real to be angry at.

"Seriously?" My voice cracked on it, humiliatingly, landing somewhere between a shout and something much younger. "You're just going to stand there?"

"Oh, Mr. Lumina." He said it almost gently. Almost. "We got no out-date for ya."

The words didn't land right away. I stood there with my mouth open, waiting for the part where he was joking.

He tapped one stubby finger against the clipboard hanging off the bars — didn't hand it over, just angled it so I could read the line he meant. Crisp, fresh script across the top of the parchment:

Insubordination resulting in near-mortal harm of fellow trainees.

Near-mortal harm. That wasn't what happened. Three days ago the charge had been a party wipe that nearly happened; now it was harm I'd nearly caused. Nobody had rewritten it in front of me. The record was inflating on its own, in the dark, the way records do — the institution quietly drafting a monster in my name.

Except—

Kip on his knees, coughing dark crimson into the grass. Telilah screaming a sound I'd never heard a person make.

The memory surfaced on its own, uninvited, sliding in under my ribs like a blade finding the gap in a guard — and just as fast, I found the door and shut it behind. I won that fight. I saved them. If I hadn't stepped up, we'd all be dead. The argument was airtight. I'd built it carefully.

The cold weight in my gut didn't care about the argument. It kept sinking anyway.

And then the other thing arrived, worse, in pictures instead of words: Group 3 forming up in the courtyard right now, this morning, without me. Some other body slotted into the tank line. Someone else taking the hits, the XP, the loot, the loyalty — everyone's boots pointed out toward the gate while mine pointed at a stone wall, possibly forever.

The bars had gone freezing under my hands. I let go and stepped back into the shadow of the cell, and the floor seemed to tilt a degree under me, the way floors do when the arithmetic of your life changes while you're standing on them.

"Why me?" It came out at the floor, raw and hollow. Smaller than I wanted him to hear. "Why am I getting targeted?"

"Eh. Quit yer whinin'." Flat. Worn smooth. Said the way you say a thing for the hundredth time, not the first. "Yer lucky they didn't take yer head, or expel ye outright." He pulled open a ledger on his desk, already elsewhere. "Count yer blessin's, little Lumina."

Then heels sounded on the stone stairway — a sharp, arrogant click, descending.

◇ ◇ ◇

Around the bend came a man draped in the crimson of The FlameFaction — One of the FourWarriors, duelists, and battle-mages who thrive in direct combat.→ Read moreThe Flame. No announcement. No theater. He rounded the corner and stopped in front of the bars like a man arriving somewhere he'd been before.

Archmage Archmage Varric PyreInstructor — Elementalist ExtraordinaryMaster of ice and fire. Member of The Flame. Targets Elias with open hostility.→ Read moreVarric Pyre.

He looked at me the way you look at a problem you've been thinking about for a long time. Not contempt. Something closer to assessment — like he was checking whether what he'd expected was actually there.

"Leave us."

He hadn't looked at Borin once. Borin rose anyway, bowed — low, lower than I'd have thought that mountain could fold — and cleared out with heavy, hurried thuds, boots taking the stairs two at a time. At the landing he paused. Half a beat. His head angled back a degree, not far enough to be looking at anything.

Then he was gone.

Varric stood in the quiet for a moment after. Something shifted in his face — not much. The classroom version of him, the one that performed for audiences, wasn't here. What was here was older. More careful.

"You want to know something true?" He stepped to the bars, unhurried, and lowered his voice like he was closing a door. "Everything you've been told about power in this place — what earns it, what it's for, who deserves it — is a story. Told by the people who already have it, to the people who don't."

I gave him nothing. Just the glare — steady, level, while somewhere behind it a thing with my voice calmly mapped the geometry of tearing his throat open through the bars. The image arrived complete and unhurried. I filed it.

"You can keep looking at me like that." He didn't flinch. "It won't change what I'm about to tell you. Might makes right. That is the only honest thing anyone in this institution has ever said. The rest is decoration."

I scoffed, turned my back on him, and walked to the cot. Sat. Put my boots up against the wall, one over the other, and studied the ceiling. Whatever he'd come down here to collect, he could go home without it.

Then I heard it. A faint, low-pitched winding, rising — the sound of air being pulled somewhere air isn't supposed to go, a vacuum inhaling — and the heat hit my back like an opened forge.

I spun off the cot in time to watch him unleash it.

The elemental came through the bars like they were a suggestion — pure predatory flame, iron meaning nothing to it, its face a jagged grin of white-hot embers assembling and reassembling as it moved. It looked delighted. Then it lunged, and the world went orange.

The heat hit like falling masonry. It blistered the air out of my lungs before I could spend it screaming — skin scorching, a blinding sting ripping across my face, the reek of my own hair singeing. My health bar plunged into freefall at the edge of vision, a [Burning] debuff stacking itself in tidy, clinical rows while my brain cooked toward boiling inside my skull.

He's actually executing me — the thought arrived with absurd calm, the calm of the already-dead — the archmage of Tetherpoint Academy is executing a first-year in a detention cell and no one is going to—

"Lumina." Varric's voice cut through the roar — not a bark, not a command, something closer to an order given to someone who matters. "The pendant. Now."

The what—

And through the panic, half a thought lit and died like the silver text on day one: he knows. Nobody knows about the pendant. Nobody but—

Survival strangled pride and finished the motion for me. I clawed the satchel open, ripped the Luminus PendantLegacy Item — ActiveA Maw Shard pendant from Uncle Daemeon. Absorbs elemental threats. Legacy access: granted.→ Read morependant loose, and forced the cord over my head with fingers I couldn't feel.

The moment the crystal touched my chest, the world buckled.

The heat didn't stop. It was dragged — savagely, backward, out of the air and out of my skin and out of the room, the elemental's grin warping into a shriek as its whole burning body stretched, funneled, spiraled down into the crystal like floodwater forced through a drain. The pull of it hummed in my sternum. Then a snap.

[500 Fire Mana Absorbed]

Silence. Smoke. The smell of my own singed hair, and a heavy glass vial shattering against the stone at my feet, splashing thick blue light across my boots.

A healing potion. He hadn't even bothered to hand it to me.

Before the cooling relief finished crawling over my burns, a chime sounded — clinical, sharp, directly inside my skull, in that cold installed voice I hadn't heard since the portal:

[LEGACY ACCESS: GRANTED]
[Fire Elemental — Level 10 — absorbed.]
[XP awarded: +3,000]
[Secondary Class unlocked: SIPHON MAGE]
[Siphon Mage — Level 2]
[Siphon Mage — Level 3]
[Siphon Mage — Level 4]

And beneath all of it — for half a heartbeat — a line of faint silver letters, flickering like a dying candle, gone before my eyes could close around it.

Exactly like day one. Exactly like the message the System had shown me once, and taken back, and filed somewhere I wasn't cleared to look.

I stood in the wreckage of my own execution with power flooding my veins like spring melt through a cracked dam — the burns forgotten, the terror forgotten, everything forgotten except the raw voltage of it, and the crystal pulsing against my sternum like a second heart that hadn't yet decided whose.

Outside the bars, Varric hadn't moved. He stood watching the last of the smoke clear with an expression I hadn't seen on him before — not satisfaction, not relief. Something quieter. Like a man setting down a weight he'd carried a long way.

"That," he said, "was the truth. Everything else was just getting you to listen."

He turned and started up the stairs without ceremony. Three steps. Four. Then he stopped — and when he looked back, the face he turned on me wasn't the classroom face, wasn't the archmage-in-performance. It was just a man, tired, and very certain about one thing.

His eyes didn't go to my face. They went to the crystal against my chest.

"Don't ever take off that pendant."

Then he was gone, heels quiet against the stone, and I was alone with the thing he'd just put around my neck without once asking.

◇ ◇ ◇

My hand went to the clasp before I'd finished deciding to — pure spite, pure animal contrarianism, you don't get to own what I wear — and my fingers found the cord.

And stopped.

The crystal was warm. Not the fire's warmth; the other kind — the exact temperature of the calm it had fed me two nights ago through the fabric of my pocket. And underneath the warmth, faint as a pulse felt through a wall, something turned over. Shifted its weight. Settled — the way a beast settles into a den it has decided, after long consideration, to keep.

I let go of the clasp.

Fine, I told myself. Fine. I wasn't going to take it off anyway. It was mine — my inheritance, my blood, the first real power anyone in this cesspit had shown me instead of beaten into me. Keeping it on was my choice. Mine.

♫ Siphon Mage
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Chapter Ten

Best Team Ever

Sixty-seven hours in detention makes a person appreciate the little things. Specifically, anything that isn't gray, lukewarm gruel.

I hit the mess hall right at morning chow, piling my plate high with steaming thunderbird omelets, crispy wildhog bacon, and roasted maroon potatoes smothered in melted cheese. Once I sat down, I put my head down and demolished it.

"Lumina, you gonna take a breath or just inhale the plate, too?"

Markko SmittyGroup 3 — ArtificerAn eccentric who hoards explosive reagents. Prefers detonating enemies to fighting them. Recently unlocked the Artificer class.→ Read moreMarkko dropped his tray onto the table across from mine. I offered him a close-mouthed, cheesy grin and kept right on chewing. I liked Markko. He was clumsy, but his heart was in the right place — and he made one hell of an explosion. He had recently unlocked his first class: ArtificerClass — Crafting & AlchemyA class specializing in potion-brewing, trap-setting, and the creative application of unstable compounds. Rare within The Shield.→ Read moreArtificer. As a member of The ShieldFaction — One of the FourProtectors and warriors who form the defensive backbone of Valerguard.→ Read moreThe Shield, he was an anomaly. While most of the faction focused on melee weapons or absorbing punishment as heavy tanks, Markko brewed potions. It made him one of the few Shield members who could actually heal, which meant we wouldn't always have to beg a healer from The GroveFaction — One of the FourHealers, druids, and nature mages who serve as the backbone of any adventuring party.→ Read moreThe Grove to join our parties. Shield and Grove naturally gravitated toward each other anyway, leaving the magic-heavy factions — The VeilFaction — One of the FourSeekers of forbidden truth who operate through secrecy and shadow.→ Read moreThe Veil and The FlameFaction — One of the FourWarriors, duelists, and battle-mages who thrive in direct combat.→ Read moreThe Flame — to form their own alliances.

"I learned a new recipe," Markko said, swirling a small, slightly glowing vial in his fingers. "Haste potion. Makes you move twice as fast. Glad to have you back out of the hole, by the way. Can't wait to test this out on you."

"Thanks," I mumbled around a mouthful of eggs.

◇ ◇ ◇

The mess hall doors banged open. Archmage Varric PyreInstructor — Elementalist ExtraordinaryMaster of ice and fire. Member of The Flame. Targets Elias with open hostility.→ Read moreVarric swept into the room, cape billowing.

"First-years, good morning!"

He threw his arms wide, demanding the room's attention. "Most of you, by now, should have unlocked your first class." He paced the front of the hall, pausing to glare at a small, sleepy-looking Grove boy in the front row. "With the exception of the more... sluggish members of your cohort."

Varric drew himself up. "Myself, I boast three classes. An incredibly rare feat. I am a Level 100 Pyromancer, a Level 75 Frostmancer, and a Level 25 Kensui Monk." To demonstrate, he spun his staff through a dizzying sequence against an invisible opponent, the air whistling around the wood.

"Most of you will eventually unlock a second class,"

Varric lectured, leaning on his staff. "Typically, that happens around level fifty. A prodigy" — he paused to let a smug smile spread — "might manifest one as early as level thirty, as I did with my Frostmancer abilities. A third class is exceptionally rare, usually reserved for those brushing against the level one hundred cap. A fourth? Unheard of. Fable and myth. Perhaps two or three adventurers in history have managed it, though I've yet to meet one."

All that breakfast turned to a brick in my gut.

Level fifty? Level thirty for a prodigy?

I had unlocked my second class yesterday. At level three. Sitting alone in a detention cell.

I stared at Varric, panic rising. From across the hall, his eyes found mine. He paused mid-stride, held my gaze for a beat, and gave me a slow, deliberate wink.

Keep your mouth shut, the wink said.

"A select few of you,"

Varric continued smoothly, looking away from me, "may even unlock sub-classes from entirely different factions, though that requires a very specific... disposition. I achieved this myself, bridging my two The FlameFaction — One of the FourWarriors, duelists, and battle-mages who thrive in direct combat.→ Read moreFlame classes with the martial prowess of a The ShieldFaction — One of the FourProtectors and warriors who form the defensive backbone of Valerguard.→ Read moreShield class."

My scalp prickled. I already held two classes: one rooted in The Shield, the other tethered to The VeilFaction — One of the FourSeekers of forbidden truth who operate through secrecy and shadow.→ Read moreThe Veil.

The two slotted together almost too cleanly. As a Rage SubclassJob Specialization — TankA Tank variant that converts sustained damage and combat intensity into escalating offensive power.→ Read moreRage Tank, every blow I landed — and every hit I took — stoked my rage bar, exponentially boosting my raw strength and speed. The glaring flaw of the class, of course, was magic; spell-casters usually shredded Rage Tanks from a distance. But my second class, Siphon MageSecondary Class — Veil-AdjacentAbsorbs incoming elemental attacks and converts their energy into raw power. Unlocked through the Luminus Pendant.→ Read moreSiphon Mage, devoured incoming magic, plugging the exact hole in my defenses. My pulse hammered just thinking about it.

Then I remembered the wink. Keep quiet.

I had to play the part of a dumb, straightforward Rage Tank. I had to bury my The VeilFaction — One of the FourSeekers of forbidden truth who operate through secrecy and shadow.→ Read moreVeil class deep. It made a sickening amount of sense — the historic rivalry between The Shield and The Veil was written in blood. If the higher-ups in The Shield discovered I was harboring enemy magic, they wouldn't debate it. They'd exile me. At least for now, until I proved myself.

"Fuck,"

I muttered, the word slipping out before I could catch it.

Markko SmittyGroup 3 — ArtificerAn eccentric who hoards explosive reagents. Recently unlocked the Artificer class.→ Read moreMarkko blinked, and Kip KrumplnickAlly — Group 3 ArcherA red-haired archer with terrifying enthusiasm and fierce loyalty to both Cassian and Elias.→ Read moreKip — who had silently materialized into the seat next to him — tilted his head.

"Oh, sorry," I backpedaled, stabbing a potato with my fork like nothing was wrong. "Just... lost in thought."

"Specify the thought, Lumina," Kip requested, his voice flat as ever.

I hesitated. Lying to Kip felt wrong, but defying Varric? The man could snuff me out with the casual ease of a boot crushing a roach. "I didn't get a chance to properly debrief with Cassian before they locked me up. I'm completely in the dark on our follow-up strategy."

Kip launched into a clinical rundown of the past two days. They had picked up a secondary quest to harvest Mudskipper glands in the bogs. Cassian DrakeRival — Shield Faction LeaderA large, confident bully who uses his size to dominate others. Selected as leader of The Shield's first-year cohort.→ Read moreCassian had stepped in as their frontline tank for the mission. And, apparently, Cassian had also slapped the absolute hell out of Tevin for missing a crucial healing window during an ambush.

"Yeah, Tevin was pissed," Markko chimed in, leaning across the table, his eyes wide with the gossip. "He rage-quit the party and defected to The Grove right after. Telilah ArregardeGroup 3 — Melee DPSAn intense dual-wielding fighter and Tevin's twin sister.→ Read moreTelilah didn't follow him, though. Whole lot of drama."

I rubbed my temples. "So, who is in our group now?"

Markko started to answer, but the words died in his throat as a shadow fell over the table.

◇ ◇ ◇

Cassian DrakeRival — Shield Faction LeaderA large, confident bully who uses his size to dominate others. Selected as leader of The Shield's first-year cohort.→ Read moreCassian Drake dropped his tray with a clatter and shoved his bulk onto the bench beside me, his thick arm deliberately brushing mine.

"Good morning, team."

All warmth and camaraderie, as if he hadn't just gotten me thrown in a cell for the last few days. I suppressed a scowl and slid an inch to my left, desperate for breathing room.

"So," I asked, staring at my half-eaten eggs, "who's filling the fifth slot?"

"You're looking at him," Cassian blurted, puffing out his chest. "Best team ever. I'll be taking over leadership duties from Kip, at least until we poach a decent defector to The Shield."

Best team ever. The guy was a certified sociopath and a relentless bully. More importantly, his presence meant we were running a dual-tank composition. What exactly was my role supposed to be in that bloated frontline?

Cassian launched into a recitation that sounded suspiciously like verbatim passages from The Ultimate Guide to Battle Strategy by Merve Chaoric. I recognized the phrasing immediately — I'd practically memorized that textbook back in year nine just to get accepted into Tetherpoint Academy.

But Cassian was conveniently leaving out the fatal flaws. Two tanks in a five-man squad left the party starving for support and notoriously weak against ranged magic. Without a dedicated cleanser, a simple Bind or Slow spell could root both tanks in place. Enemy casters could kite us all day, pick off the squishy backline, and leave the immobilized tanks to be slowly slaughtered last.

That was Cassian in a nutshell. Oversized, overconfident, and clueless about real combat dynamics.

The words to tear down his strategy burned on my tongue, but the memory of cold gruel and gray walls kept my jaw clamped shut. If I bruised his ego, he'd just trump up some new charge to get me thrown right back in the hole. I gripped my fork, resigned to fighting twice as hard just to keep us alive in the upcoming skirmishes.

We finished chow in a silence broken only by Cassian's boasting. Just as I was pushing my plate away, Sylin MerryweatherAnnoyance — Year 6 RAA relentlessly cheerful sixth-year and proud member of The Grove. Wakes cadets at dawn with a Shiver-Beak Rooster.→ Read moreSylin Merryweather — the Residential Advisor for The GroveFaction — One of the FourHealers, druids, and nature mages who serve as the backbone of any adventuring party.→ Read moreThe Grove's first-years — sauntered up to the table.

"Archmage is having me distribute your next assignments," Sylin announced, his voice carrying an air of bureaucratic boredom. He slapped a sealed envelope down on the table, right in front of Cassian. "Individualized team orders this time."

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Chapter Eleven

Squad Cohesion

Cassian tore the seal off the parchment, his eyes scanning the lines before a predatory smirk stretched across his thick jaw.

"Guess we're going to be smashing some goblins!"

"More Rustlefoots?" Markko whined.

He shot me a sideways glance, practically begging me to share his annoyance. Low-level trash mobs. If command was handing us individualized orders just to clear out Rustlefoots, it meant they still viewed us as bottom-tier grunts despite surviving the detention block and the bogs.

"No," Cassian replied, his smirk turning cruel. "Snatcher Goblins."

Markko's annoyance evaporated. He went pale.

Snatcher Goblins weren't fodder. They were elusive, high-mobility ambush predators. They didn't line up to trade blows on the ground. They scaled vertical drops, rained down rocks and razor-nets, grabbed anything shiny, and vanished back up the cliff face before you could draw a blade. Throwing a heavy melee squad at them was a recipe for getting kited to death.

"Worried you can't handle it, Markko?" Cassian sneered.

"I... I just need to prep some more explosives," Markko stammered.

Cassian looked him up and down, his lip curling in disgust.

"Then get to work!"

Markko grabbed his tray and practically bolted from the mess hall, sprinting toward the alchemy lab to brew as many fire bombs as his mana pool would allow.

I watched him go, then turned my attention back to the looming disaster sitting next to me, running a count of our melee-heavy roster. We had an artificer and an archer, but the artificer would be locked into healing, which left us exactly one true ranged attacker.

"So... we have a tank, a second tank, an archer, an artificer, and a close-quarters melee rogue."

"I fucking know, Lumina," Cassian snapped. "I know what to do."

I bit my tongue. I wanted to ask exactly what brilliant strategy he was cooking up to hit enemies clinging to a ceiling, but experience had taught me better. Pushing Cassian when he was floundering just triggered a tantrum, and I'd end up paying the price. I'd just have to keep my Rage Bar primed and be ready to hard-carry the encounter when his non-existent plan inevitably blew up in our faces.

"Can I make a suggestion?" Kip chimed in, his voice its usual flat drone.

"What?"

"You grab initial aggro, Cassian. Lumina will use his Rage Jump when they initiate the ambush, allowing us to focus on one staggered enemy. And—"

"Kip, shut up," Cassian barked, cutting him off. "I have a better plan. Stop your drivel."

I tried to catch Kip's eye, hoping for a shared eyeroll or some sign of solidarity against the stupidity of our commanding officer. But Kip just stared blankly ahead.

"Yes, sir," Kip replied.

We were marching into the muck for what amounted to a suicide mission. The objective was simple, brutal work: cull the local Snatcher Goblins and drag back whatever junk they'd pinched. The academy loved to play at being the noble protectors of Valergard, but out here, we were just high-priced exterminators reminding the local pests who held the leash.

Usually, a culling fell to the second-year parties. Sending out raw first-years was like throwing defenseless yearlings to a pack of starved wolves. I would have taken the assignment as a compliment, but I was fairly certain sending us out to get gutted in the mud wasn't a strategic masterclass from the Archmage. It was a disposal method.

He had already tried to fry me alive earlier. Or maybe he was trying to help. I couldn't read the scheming bastard. He had pushed me to wear this pendant so aggressively that he nearly scorched the life out of me, right before the crystal swallowed his summoned elemental whole.

The thing hung against my collarbone now, glowing a faint, angry yellow-orange beneath my shirt. It radiated a dull heat against my skin, like a fresh ember pulled from the forge. It was storing the elemental's energy, sure. But for what? I didn't have a clue.

Nobody ever bothered explaining how any of this worked. It was all blind happenstance.

Or really. Forced compliance.

The march to the cliffs near River's Bend was a two-day slog that felt specifically engineered to grind us into the dirt. Just hours of putting one foot in front of the other. We were scheduled to hit the village of High Breen by nightfall, where command had generously allotted us a whole two hours of leave before lights out. Then, up at the crack of dawn for another eight hours of blistering, miserable marching to River's Bend. We would camp there for the night before finally staring down those Goblins.

And through every agonizing mile, we had Cassian.

Naturally, he carried the trans-communication crystal, keeping a direct, glowing link to Tetherpoint Academy. We didn't get to speak to command; we had to funnel everything through him. He also kept the rations hoarded on his person. Some high-level artificer had woven a void space into his satchel — a neat little pocket of nowhere that held weeks of provisions, perfectly preserved.

The food itself was not half bad. Breakfast was dense bake-bars — eggs, salted meat, and Emporium Silver potatoes pressed into something that sat in your gut like a warm brick. Lunch was whole fruit and thick hoagies we could choke down without breaking cadence. Dinner was the real event — something different every night, cooked slow over the campfire. It was supposed to be the time to rest. To bond with the squad.

But, for fuck's sake. We had Cassian as party lead.

His idea of squad camaraderie was institutional bullying dressed up as a debriefing. He didn't talk with us; he broadcasted at us. He interrupted, talked over, and demeaned every one of us the moment we opened our mouths, all in the name of his precious chain of command.

The march to High Breen was uneventful. I had never been there before. Back in Ravenscroft, High Breen was a fable. It was the kind of place where soft-handed dreamers from all over Valergard went to make it big in the music or dancing scene.

Tonight, the main stage was supposed to host Edward Loreweaver. The man was a legend. They said his voice sat somewhere between a majestic tenor and a baritone, capable of sliding into a falsetto so pure it sounded like Jathor, the god of music, was personally blessing his throat. He was backed by a local troupe who unironically called themselves the River Dancers of High Breen. That was my destination. An evening having my ears and mind soothed, far away from the dirt, the bogs, and the goblins.

Armed guards patted us down at the entry checkpoint. We cleared without issue, stepping onto cobblestone streets, the air thick with roasted nuts and expensive incense. Near the center of town, a massive banner fluttered in the evening breeze: Edward Loreweaver and the River Dancers of High Breen.

I couldn't help it. My face broke into an actual smile.

"Don't even think about it, Lumina!" Cassian snapped, his voice arriving like a boot to the back of my skull. "We're using these two hours to bond. Squad cohesion."

My smile curdled into a familiar scowl.

"Command gave us two hours of personal leave," I shot back.

"I'm in charge here. You report to me." He puffed his chest out, like a lion wearing an idiot's face.

"I'm not missing that show."

I locked eyes with him. The stubborn idiot who lives in my mouth had taken the reins again.

"We'll see about that. You must love the feeling of detention, Lumina."

Cassian closed the distance, planted his feet, and swung. He didn't aim for the jaw. He aimed dead center of my chest, looking to put me on my back to establish the pecking order.

His fist landed square on my sternum. Specifically, where Uncle Daemeon's hidden pendant rested hot under my shirt.

The snap of bone rang out like a dry iron oak branch breaking under an axe.

Cassian let out an undignified yelp and recoiled, cradling his rapidly swelling hand.

"The fuck, Lumina?!" he spat, his face mottling purple. "What did you do to me?"

I didn't flinch, though my heart hammered against the crystal. If he found out I was harboring this pendant, the detention block would be a fond memory. I needed a lie, and I needed it fast.

"Nothing," I said, my voice flat. "I'm a tank, remember? Your attack just activated a passive skill of mine."

"The fuck. Why didn't you tell me this before?" he growled, trembling with rage and pain. He looked like he wanted to swing again, but the twisted angle of his knuckles was casting a strong veto.

I caught a breath. He was hurt. He was off-balance. I tried to wrangle my rising temper, taking the diplomatic route my father always preached when dealing with a spooked bull.

"Sir," I said, keeping my tone as even as possible. "Could I please use my personal leave to see Edward Loreweaver?"

Wrong move. Wrong tone. Wrong bull.

Cassian didn't swing. He charged. All two-hundred-plus pounds of certified Shield meat hit me at once, tackling me hard onto the cobblestones. The impact drove the air from my lungs, and before I could scramble, he had his full weight planted directly on my chest. And left me with two words:

"Fuck. No."

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Chapter Twelve

Personal Leave

The cobblestones were digging into my spine when the local constabulary finally decided a public throttling was bad for tourism.

"Oi, beef block," a gruff voice called out. "Get your arse off the lad."

Cassian sneered, taking his sweet, agonizing time to stand. He made sure to grind his knee into my ribs on the way up, a parting gift meant to ensure I felt every ounce of his supposed authority. "I am his commanding officer," Cassian retorted, puffing his chest out like a prized rooster. "I am teaching him discipline."

The lead guard let out a dry, rattling chuckle. "Is that right? You look like you're still weaning off your mother's teat, you baby-faced little prick."

"Fuck off," Cassian spat. "I am in charge of these soldiers. Not you."

The guard sighed, the sound of a man who dealt with arrogant academy brats every harvest season. He glanced at the two heavily armored men flanking him. "Cuff him."

Cassian's eyes bulged. He planted his feet like he was preparing to hold a mountain. He actually thought he was going to fight them. Because of course he did. He was Cassian Drake, spawn of Sylvester Drake, Valerguard's premier shield tank. Never mind that his father was barely a rumor in his actual upbringing; Cassian wore the bloodline like a set of mythic armor, assuming it made him untouchable.

"The fuck you will," Cassian growled. He hefted his shield and braced.

As the lead guard casually closed the distance, Cassian lunged, triggering his [Shield Slam] ability. A heavy, glowing arc of kinetic force rushed forward, designed to stagger a monster.

The guard didn't even draw his weapon. He simply sidestepped the glowing mass of teenage entitlement and, with a lazy flick of his wrist, boxed the back of Cassian's head.

Cassian hit the dirt hard enough to bounce.

"Kid, stop now or you'll be charged," the guard warned, utterly bored.

Cassian rolled onto his back, spitting blood and dignity. "Kip! Shoot him! Lumina, stun him!" he shrieked, treating the town guard like a random goblin spawn.

Kip's hand instinctively went to his quiver. But even Kip's rigid obedience to the chain of command had an analytical ceiling. He looked at the three guards, noted the casual way their hands rested on hilts that had definitely tasted blood, and ran the math. Hitting a town guard with an arrow equaled a treason charge. Treason equaled a severed head on a pike.

Kip slowly lowered his bow, dropped perfectly to his knees, and bowed his forehead to the dirt in a gesture of absolute, unironic subservience.

I didn't even draw a weapon. I just dusted off my knees, turned my back, and started walking in the opposite direction.

"Help me, or I'll make sure you never leave detention!" Cassian screamed, his voice cracking as the guards hauled him up by his heavy pauldrons.

I let him scream. I was already calculating how peaceful the trek back to the academy would be without him. Then, my stomach rumbled, and a cold realization hit me. He was carrying our ration packs. Worse, he had the squad's trans-communication crystal.

I stopped and pivoted on my heel. "Hey!" I yelled back.

The lead guard paused, his grip firm on a thrashing Cassian. "Another one of you lot want to see the inside of a cell?"

"No, sir," I said, pitching my voice into the most pathetic, polite farm-boy drawl my village could export. "It's just... he has our squad's ration packs. And the communication crystal. Could I possibly get those from you?"

The guards exchanged a look. The leader gave a short, amused nod. They unceremoniously patted Cassian down, stripped him of the crystal and our food, and tossed them into my waiting hands.

I watched the local constabulary drag Valerguard's finest export away by his heavy pauldrons. It was, without a doubt, the most useful thing Cassian Drake had done for squad cohesion all week.

◇ ◇ ◇

But the arithmetic of the field remained. We were down one oversized, abusive tank, and we were still expected to clear our quota of Snatcher Goblins.

I looked down at the trans-communication crystal resting heavy in my palm. The logical, dutiful Shield response was to channel mana into it immediately, report the catastrophic failure of leadership, and wait for some smug officer to teleport in and ruin my evening.

I rolled the crystal over in my fingers. Then, I shoved it deep into my satchel.

I had spent sixty-seven hours in a damp stone cell eating lukewarm, gray slop. Command could wait two hours to bail out their golden boy.

"I am experiencing a severe caloric deficit," Kip stated, breaking the silence with his usual flat delivery. Next to him, Markko was eyeing the confiscated ration pack in my hands with the desperate focus of a starved hound.

"I'm so hungry," Markko whined, rubbing his stomach.

I popped the arcane clasp on Cassian's void storage pouch. I had expected standard-issue field rations — dried boar, iron-tack, maybe some medicinal bitter-root. Instead, a translucent inventory window expanded in my vision, cascading with an absurd list of high-society confectionaries. It certainly explained the generous layer of soft padding draped over the boy's muscles.

I reached into the void space and pulled out a genuine Sunpie pastry, heavy with imported cream and dusted in fine sugar. I tossed it to Markko. He caught it like a lifeline, his face splitting into a smile of pure delight. I tossed a candied honey-crisp to Kip, who caught it and began examining its sticky surface as if it were a complex tactical puzzle.

"Listen up," I said, looking at my surviving circus. "We are going to the central stage. We are going to see Edward Loreweaver, and we are going to let the man soothe our ears."

"What about the communication crystal?" Kip asked, his brow furrowing slightly. "Should we not inform command of Cassian's... forced physical relocation?"

"I'll make sure to let the academy know exactly what happened," I said, though I supposed I would tell them something eventually. "After the show. And after we eat an actual dinner."

I turned on my heel and walked toward the music drifting through the streets. The rest of the party followed.

◇ ◇ ◇

Telilah was silent. I watched her from the corner of my eye. She walked like her joints were rusted shut, apprehension pulling every muscle taut. She was a true believer in The Shield, through and through. The exhaustion of watching her certified, academy-stamped commanding officer get dragged away in irons was weighing on her like iron chains. And underneath that, the guilt of not drawing her blades to help him. Cassian had never been bad to her, after all. He saved his creative sadism for me and his so-called best friend Kip. To Telilah, he had just been a loud, confident tank.

"Telilah," I said, against my better judgment. "How are you holding up?"

She stopped. The tension snapped. And right there in the street, with the faint strum of lutes carrying on the wind, she just started crying.

Shit.

"We're gonna die," she choked out, her voice raw. "We're fucking gonna die." She dropped to her knees, right there on the stones, burying her face in her hands.

I stood there, possessed by the profound, paralyzing awkwardness of a sixteen-year-old farm boy confronted with tears. I did not do well with crying. I knelt beside her and delivered two tentative, stiff pats to her shoulder, treating it with the delicate uncertainty of a man checking a melon for ripeness.

Technically, she was correct. This world didn't hand out practice deaths, and Snatcher Goblins were notorious for ruining melee-heavy squads. But pointing that out seemed like a spectacular way to make the crying worse. Besides, I actually doubted her math. Even without Cassian soaking up hits, we weren't helpless. If the goblins had magic, my freshly minted, hidden Siphon Mage abilities could eat it. If they didn't, well, Snatchers were thieves, not gladiators. They hit, grabbed the shiny things, and bolted. You just had to be fast enough to make the toll too high.

"Our chances of death without Cassian are precisely fifteen-point-seven-eight percent," Kip interjected. He delivered the statistic to the back of her head with all the emotional resonance of a falling brick.

I squeezed my eyes shut for a second. "Thanks, Kip. Invaluable."

I looked back down at the rogue. "Let's get going, okay?" I held out my hand.

She stayed hunched for a long moment before reaching up. Her grip was surprisingly strong. I hauled her to her feet. She scrubbed her face with the back of her sleeve, inhaled a shaky breath that rattled in her chest, and plastered a brittle, entirely counterfeit smile across her face.

We went on.

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Chapter Thirteen

Congratulations

The concert was magnificent. For once, Cassian was locked behind iron bars instead of breathing down our necks. The man had no concept of how to forge loyalty. You build camaraderie the way you build a barn roof — shared sweat, and holding the line when the weather turns. You don't build it by using your squad as punching bags. Why anyone in command looked at a sadist like him and saw a leader was a mystery that made my back teeth ache.

Dinner didn't hurt either. Elk fillets with all the fixings, rich and heavy, about as far from lukewarm detention porridge as food gets. But the meal sat like a stone in my gut now. I had to contact Tetherpoint and report that Cassian had detoured into a jail cell, and if I ever wanted a leadership role in The Shield, that meant stepping into the mud and making the call myself.

I slipped away from the noise of the group and found a quiet corner. I fished the communications crystal out of my satchel and gave it a sharp tap. A translucent menu unfolded in the air. I focused my intent on the academy's frequency, and the crystal began to swirl, humming like a river running high.

"Hello, Cassian." Archmage Varric's voice drifted out of the channel, warm as a hearth fire.

"No, sir. It's Elias."

"Oh. Interesting." The warmth went out of it like a door opening on winter. "Why is Cassian having you use his crystal?"

"He isn't. He's in jail."

The channel hummed. "He is in what? Jail. Do tell."

"He jumped me in front of the local guards," I said, "then decided he was above their orders."

"I see," Varric murmured. "Hold a moment."

And there it was. The hold. The magical equivalent of a slammed door. I leaned my head back against the wall. He'd contact the local garrison, pull rank, and shake his golden boy loose by morning.

It had been fun while it lasted. A few hours of peace — the first genuine joy I'd felt since walking through Tetherpoint's black iron gates. And like everything else in this place, it was already over.

The crystal's light pulsed, hovering in the air like a ghost.

"Lumina." Crisp. Unbothered.

"Yes, sir."

"Congratulations. You are now officially in command of your little adventuring party."

I stared at the floating menu. "Excuse me?"

"Cassian Drake," Varric sighed, the fatigue entirely manufactured, "your former leader, decided to test his physical authority against a city guardsman. The local magistrate is unwilling to release him until he sees a judge. That will be in three days."

Three days. Three whole days out from under the living embodiment of cruelty. I swallowed a laugh. "Understood, sir. I won't let you down."

"I am thrilled by your eagerness," Varric said, winter creeping back into the channel. "Just know this, Lumina. You are in charge of your people now. You lose them, you face the consequences. And your quest parameters remain exactly the same."

The relief died right there on the floor.

Snatcher Goblins. High mobility. Vertical ambush predators. We were already sending a heavily bruised squad with no dedicated healer into the mud, and now we were down our primary meat shield. This wasn't a promotion. It was a cart already tumbling off a cliff, and Varric had just handed me the reins.

"Lumina," he added, softer. The theater gone from his voice entirely. "I expect you will live up to your bloodline. Goodbye."

The channel snapped shut with the sound of breaking glass. The crystal went cold in my palm.

What the actual fuck was that about?

It would be a long time before I learned the answer. Longer still before I stopped wishing I hadn't.

◇ ◇ ◇

The walk back to our room at the inn was a slog. I found what remained of Group 3 huddled near the bunks and laid it out flat: Cassian was in a cell. I was in charge. We still culled the Snatcher Goblins in the morning.

"What?" Telilah's voice cracked. Her hand dropped to the hilt of her short-sword and stayed there, gripping. "No. No way. I can't do it."

"Telilah," Kip stated. "If you abandon an assigned quest and your designated party members, you will be classified as a defector. The standard penalty is execution."

He delivered the kingdom's lethal doctrine with the same inflection one might use to report a change in the chow hall menu.

"Fuck. I know, Kip!" Telilah hissed. Then, quieter, like it cost her something to say: "I'm just... I'm so damn scared."

I remembered her screaming under the goblin Clerk's fear spell. I knew that terror. I hated it.

I rubbed my temples. I needed a plan, and I didn't have Cassian's borrowed, deeply flawed textbook to lean on. So I turned to the one person whose brain actually processed the battlefield instead of his own ego.

"Kip. Give me the math. How would you run this quest with just the four of us?"

Kip didn't hesitate. He stared at a blank spot on the stone wall behind me and started listing. "We isolate a single target. Snare one and pick it off. Markko deploys his stun grenades to neutralize their vertical mobility. You initiate with Rage Jump or a frontal charge to secure aggro. I loose arrows from the backline to pin them, and Telilah executes with close-quarters lacerations."

Brutal. Ugly. It relied entirely on Markko not dropping an explosive on his own boots, and on me acting as a fleshy anvil for falling monsters. But it was honest work.

"I like it," I said, and meant it, even with my gut winding itself tight. We had a full day's march to River's Bend tomorrow. Plenty of time to sharpen the plan — or to count all the ways it could go wrong.

♫ Congratulations
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Chapter Fourteen

The Ambush

The march to River's Bend was an endless slog of pale dirt and pine needles, the kind of terrain that stuck to your boots and quietly drained your Stamina bar one point at a time. Telilah dragged at the rear. She kept herself just close enough to remain in formation, but far enough back that her presence felt like an apology.

At our second stop, she refused water. By the third, she still hadn't offered a single word. Markko tried to plug the dead air with nervous jokes that landed like wet kindling. Kip did not. Kip simply walked, eyes tracking the canopy, no doubt running the odds on our impending deaths.

I left Telilah alone. I didn't bark at her about squad cohesion. I didn't shove her shoulder to establish dominance. That was Cassian's doctrine. My ledger felt lighter without it.

We reached River's Bend by late afternoon. The town wasn't much — a waterwheel, a smokehouse, a scatter of shale roofs — on the menu that night a stew thick enough to stand a spoon in, and I watched Telilah finish her whole bowl. Small victories. We took beds, slept hard, and rose before the sun to make the hour's walk out to the cliffs.

By mid-morning, the earth finally gave way. The canyon opened up below us, a ragged wound in the rock. The river at the bottom was nothing but a black thread. It growled like a distant forge bellows, buried too deep in the gloom to see clearly. Kip halted exactly where the parchment map told him to and pointed a single, stiff finger down into the gorge.

"There," he said. "Their territory."

Telilah shuffled up to the rim and stood beside me. She looked down into the shadows where the Snatcher Goblins waited. I watched her hand drop to her short sword. The leather creaked. Her knuckles were pale, but the trembling was gone. She had a grip.

It was not courage. It was just the cold math of survival. And right now, that was enough.

◇ ◇ ◇

We picked our way down the gorge like blind men in a root cellar. The ambush didn't announce itself with a battle horn. It came from the ceiling.

Four Snatcher Goblins, their skin the color of old, rancid meat, dropped from the overhangs clutching weighted Snatcher Nets loaded with river stones. My [Fast Feet] passive fired before my brain caught up, and I slipped the heavy mesh by a hair. Markko didn't. The net took him dead center with a wet crunch of stone on bone. His health bar sheared in half, plummeting a flat 50% in one hit. Kip took a glancing blow to the shoulder — a 10% loss, which he logged in his usual stoic silence. Telilah, moving entirely on rogue instincts, vanished into a shadow and slipped the drop untouched.

"Kip, [Sticky Shot] the back two!" I barked, feeling my Rage bar start to simmer.

I triggered [Rage Jump], launching myself like a thrown anvil. I meant to crater two of them and establish a perimeter, but I only clipped one. The other scrambled out of the dust cloud like a startled roach. "Dammit." I burned raw, then enabled [Charge] to body-check the squirrely one, desperate to rip its aggro away from our fragile backline.

I hit it like a runaway cart. "Focus on this one!" I commanded.

Telilah blurred in, her blades flashing in a messy, desperate rhythm. Markko was patting his robes with the frantic energy of a man on fire, fumbling for an explosive while trying to bring out a basic heal potion. Kip's snare hit. His arrows found their marks, but the Snatchers didn't care about the [Slow] debuff. They just started hurling jagged rocks through the air. The stones pelted Markko, shattering his focus, and clattered against Kip's collarbone. Kip clinically adjusted his aim and returned fire.

Then the formation broke.

The goblin I'd clipped with my jump shook off its daze. It vaulted my guard and came down hard on Markko. The artificer crumpled, coughing dirt, his bar flashing red as it plunged to 30%. The goblin went to work with a rusted shank. I wrenched my stance wide and triggered [Shield Slam], putting a wall of iron into the creature's ribs to peel it off our only healer.

But my charged target took the opening. It launched off my pauldron and body-dropped Kip. The archer went down hard, his HP bleeding out past 40%.

Telilah's momentum shattered. With her target leaping away, she hesitated for a fraction of a second — and the rock-wielding goblins punished her for it. A barrage of heavy stones caught her mid-step, hammering bruises across her arms and knocking her HP down to 60%.

"Heal me!" she shrieked.

Markko couldn't heal her. He was busy getting crushed. My own health bar was sagging near 50%. Cassian's stupid textbook hadn't covered what to do when a pack of over-leveled ceiling-dwellers turned your squad into a meat grinder.

And that's when I heard it.

Unleash me, master.

It didn't come through my ears. It bloomed in the base of my skull, hot and impatient. The pendant under my shirt flared against my sternum like a live forge coal.

Unleash me.

No. I couldn't. It was Veil magic. I was the tank of a Shield squad. If I used it here, they'd know.

Markko finally fumbled two glass vials loose from his belt. He lobbed one to Telilah — a perfect toss. She downed it in a single gulp, her bar surging back to a full 100%. Markko popped the cork on his own potion, but a goblin's boot pinned his wrist to the dirt. I burned the last reserves of my rage on another ugly, uncoordinated [Charge], throwing my full weight into the goblin to buy Markko a breath. He scrambled back and drank. His HP climbed to 70%.

But Kip was drowning. 20% HP remaining.

"Markko, hit Kip!" I roared over the clash of steel as Telilah finally gutted the first goblin, dragging her blades through its belly. Markko tossed a vial through the chaos. Kip caught it, drank it with pure mechanical efficiency, and watched his HP rise to 60%.

My own bar was cratering. 30%. Every breath tasted like old copper. I triggered another [Rage Jump], bringing my mace down squarely on a rock-thrower. It collapsed into the dirt, [Stunned].

Bring me out, master. The whisper was a demand now.

Markko, bless his clumsy heart, finally produced a stun grenade. He hurled it at the remaining mobile goblin. The little bastard shimmied left with insulting ease.

The grenade then bounced squarely off my breastplate.

Bang.

White light washed out the canyon. My ears shrieked. The [Stunned] debuff clamped down on my nervous system for ten agonizing seconds. I was a statue. I couldn't even blink. The goblin grinned a mouth full of jagged yellow teeth and went to work on the gaps in my armor.

Knives in my side. Pain lighting up my spine. My HP plummeted.

10%.
9%.
8%.
7%.

Markko chucked a potion directly at my chest. It bounced off into the dirt. I couldn't move my arms to catch it.

5%.
4%.

The stun broke.

I didn't think about faction politics. I didn't think about the chain of command. I thought about surviving. I tore the mental lock off the pendant and kicked the door open.

The elemental erupted.

The Level 10 monstrosity of pure flame I'd swallowed in the detention block ripped its way out of the pendant with a roar that superheated the damp canyon air. The blast wave caught the two rock-throwing goblins, tossing them backward easily into the dirt. The [Burning] debuff stacked on them instantly, immediately followed by a three-second knock-back [Stun].

Elias unleashes the Protector Fire Elemental against the Snatcher Goblins in the gorge
Elias unleashes the Protector Fire Elemental against the Snatcher Goblins

I snatched the fallen potion out of the mud and downed it. The cool liquid pulled my HP back from the brink to 44%.

In the center of my vision, the text etched itself into the air like scarred glass.

Your Conviction was your top Soul Stat. Guarding proclivity unleashed.
Spell learned: various spells and abilities

For a second, nobody breathed. The squad just stared at the towering pillar of fire wearing a jagged, ember-toothed grin. But the shock broke fast. Kip loosed a volley. Telilah darted forward. With a literal elemental soaking up the aggro and radiating heat, we butchered the last two Snatchers in seconds.

Level up! You are now a Level 4 Rage Tank.
+3 Strength, +2 Vitality, +2 Agility, +1 Intelligence, +1 Wisdom, +1 Charisma
Level up! You are now a Level 5 Siphon Mage.
+4 Intelligence, +2 Wisdom, +1 Charisma

Silence settled over the gorge, save for the crackle of dying flames and the ragged heave of our lungs. Four dead goblins. One fading elemental. Three squadmates staring at me with wide, terrified eyes.

I wiped goblin blood and soot from my chin. Well. I had some explaining to do.

Looking back, I can point to the exact moment things started going wrong, and it wasn't the fire. It was the story I was about to tell them.

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Chapter Fifteen

Aftermath

The rest of the culling went a damned sight faster. Mostly because the Snatcher Goblins did not know how to handle a walking pillar of predatory fire.

I decided to name him Burnie. My father would have given me his single, disappointed nod for being lazy with a title. But my brain was too tired for poetry and my arms were too bruised to argue with it.

Burnie soaked up the aggro. He radiated heat that kept the ceiling drops at bay, leaving me free to crush the stragglers. The combat was still clumsy, but nobody came near death. My shoulders throbbed from swinging the mace. I watched my HP dip, drank Markko's bitter potions, and managed my Rage bar while my boots sank into the canyon mud. But we survived. And we cleared the quota.

By the time the last goblin folded into the dirt, the notifications dropped into my vision in crisp blocks.

Level Up! You are now a Level 5 Rage Tank.
Strength +3, Vitality +2, Agility +2, all other stats +1.
Skill Unlocked: Revitalize — Convert Rage into HP. 1 HP per Rage × level of skill.
Level Up! You are now a Level 6 Siphon Mage.
Intelligence +3, Wisdom +2, all other stats +1.
Skill Unlocked: Heal Elemental — Heal an elemental target for 1 HP per MP × level of skill.

We dragged their stolen cache out of a damp fissure near the river. It was a heavy pile of tarnished coins and a few enchanted trinkets pinched from the local caravans.

I stood over the pile, my knuckles split and bleeding. We had not divided the loot yet. Most of it was stolen property. The trinkets were too risky to keep. A merchant would recognize a noble's stamped silver comb. But the gold. Gold rarely carried a name. I thought about pocketing a handful and claiming it was never recovered. I could use the coin. But I left it alone for the moment. We still had to see what the official reward would be.

The real problem was not the loot. It was the silence.

The party was alive. They were no longer getting pulverized by falling rocks. That should have bought me some grace. It did not.

Telilah kept a solid ten paces between us on the hike out. Markko flinched when I asked him how he was doing. Even Kip stared at the glowing pendant on my chest with unblinking, rigid attention.

It was exactly what I had tried to prevent. They feared me because I possessed a Veil skillset. Because the kingdom had drilled it into them since the cradle: shadows were evil.

And there was the joke of it. Cassian Drake had bullied them. He slapped them, belittled them, and used them as human shields. But they did not fear him like they did me. They respected his shiny badge and his so-called discipline.

I had never raised my voice at them. I had never laid a hand on them in anger. I stepped between them and the knives. I wanted to be the wall protecting the herd.

Instead, I was just the new monster in the room.

◇ ◇ ◇

We dragged ourselves back into River's Bend right as the sun bled out over the tree line. My boots felt like they had been forged from solid iron, every step dragging against my remaining stamina. I wanted to run a proper debrief, as that was the way of The Shield, so I mandated a fireside dinner once everyone had scraped the goblin mud and soot off their armor.

In the meantime, I had the paperwork to handle. I dug the communications crystal out of my satchel, channeled a sliver of mana into the stone, and waited for Tetherpoint's frequency to catch, fully expecting the archmage's winter chill to greet me.

"Oi. That you, Lumina?" The voice was gravel rolling down a chute.

"Borin?" I blinked at the glowing stone.

"Aye. Good to see yer in one piece," Borin grunted. I could hear the unmistakable slosh of a heavy wooden tankard, followed by a wet swallow. "Half expected a goblin to be clickin' its teeth at me through the crystal. They really set ye up for the slaughterhouse out there. How did you manage?"

"Everyone is breathing," I said, leaning my head back against the rough wood of the inn wall. "A few cuts and a lot of bruised pride, but nobody's HP bar hit zero."

"Well, holy hell. Best case scenario, then." Another deep gulp of ale echoed through the channel.

The words took over before I could stop them. "They will not even look at me, Borin." My voice sounded hollow, like a dropped bucket in an empty well.

A sharp bark of laughter cracked through the crystal. "Aye, I see! Ye used yer Veil magic. Bet they were stunned like an arse-fucked donkey findin' out ye got a second class already, too." The sound of a heavy hand slapping a massive knee carried over the link, followed by a wheezing chuckle.

I gripped the crystal tighter. The heat of my Rage bar gave a faint, phantom pulse under my ribs. "It is not a joke, Borin. This is serious. They are terrified of me. My own party."

The laughter cut off. The line went completely, uncomfortably flat. When Borin spoke again, the amusement was gone, replaced by cold, bedrock certainty.

"Ah, lad," he said, his voice dropping an octave. "They should be. I knew yer Uncle Daemeon. Yer of the exact same blood. And ye hold the same kind of power."

"So what now?" I asked. I needed an answer — some kind of tactical manual for when your squad realizes you're harboring forbidden magic. But the sinking feeling in my gut told me Borin wasn't going to forge me a clean way out of this.

"Aye, I report it as a success," Borin said, his tone as flat and unbothered as a leveled anvil. "Ye turn in yer spoils when ye get back to the Academy, and ye moves on."

"But what about the party?" The anxiety hijacked my throat, pitching my voice higher than I wanted. It felt like trying to draw breath through wet wool. "My leadership position?"

"Not sure. We'll see." The hollow thud of a wooden tankard hitting a table echoed through the link. "Best I go now. May the shadows keep ye safe."

The crystal snapped cold in my palm.

May the shadows keep ye safe. The traditional parting phrase of The Veil hung in the air, entirely unwelcome. With that, I washed up and got the fire going.

◇ ◇ ◇

I sat by the inn's hearth, arranging the hardwood coals into an even, glowing bed. It's a trick I learned back home at the forge — you don't cook over the wild flames; you cook over the embers if you want a proper sear without charring the meat to ash. I laid out the skewers: thick cuts of mutton, tomatoes, peppers, and onions, dusted heavily with salt, pepper, and crushed garlic.

I was just turning the spits when the members of Group 3 filed in. They arrived as a single unit, their boots scuffling against the floorboards. It didn't take a tactical genius to read the room; they had held a meeting out in the hall without me.

"Eat," I said, pointing a pair of iron tongs at the stack of finished skewers.

Kip stepped forward first, as if the decision were simple arithmetic. He took a skewer and sat. Markko and Telilah exchanged a loaded glance before reluctantly following suit. They didn't form a circle around the hearth. They arranged themselves on the far side of the fire, leaving me alone on the other. It wasn't a squad dinner. It was a tribunal.

I took a bite of mutton, the hot juice burning my split lip. "I contacted Tetherpoint," I said, keeping my voice flat. "Reported the clear. We rest tonight, and—"

"You used Veil magic." Markko blurted it out like he was vomiting poison, his eyes darting to my chest where the pendant rested under my tunic.

Telilah's grip tightened on her skewer. "I am so damned confused, Elias. I'm thankful we're breathing. I am. But..." She swallowed hard, staring at the coals. "I'm furious that we only survived because of... of that. That dark magic."

Kip tilted his head. "Are you a covert operative for The Veil, or do you retain your primary classification as a Shield member?" The question came out the way he might ask whether it looked like rain.

"I'm in The Shield," I snapped, defensive heat rising in my chest. I pulled the leather cord, lifting the pendant out into the firelight. "I inherited this. It unlocked a secondary Siphon Mage class."

I laid out the ugly truth — the detention cell, Archmage Varric marching downstairs, and the towering elemental he unleashed to cook me alive just to force the pendant to awaken. I left out Uncle Daemeon's name, but I gave them the rest, blistered and unvarnished, of how Tetherpoint's beloved headmaster operated.

Markko scoffed, a wet, dismissive sound. "Archmage Varric tried to execute you in a holding cell? Bullshit. They don't just murder students." He looked to Telilah for backup. She shook her head, her lip curling.

"Archmage Varric Pyre is a decorated officer of The Flame," Kip stated. "It is a strict violation of Valerguard doctrine to incinerate first-year trainees. Therefore, your narrative contains statistical anomalies."

They didn't believe a single word of it. I had dragged them out of the mud. I had nearly died for them and taken enough physical trauma to fell a draft horse just to keep their fragile HP pools from bottoming out. And for what? There was zero loyalty. The indoctrination ran too deep.

Markko shifted his weight, his hand inching toward a potion vial on his belt. "We took a vote," he spat. He flinched as he said it, his shoulders creeping up toward his ears. "We want Cassian back in command. Just... please don't hurt us."

Something hollow opened up beneath my ribs. Before it could settle, the forge caught it, and the sadness went straight to white-hot.

Are they fucking serious? They wanted the meat-headed sadist back. The boy who beat them, humiliated them, and marched them straight into a vertical ambush with near zero battle strategy. They preferred the boot on their necks because it wore the correct shiny badge.

"Okay," I muttered. My jaw was locked so tight my teeth ground together.

"We appreciate that you kept us alive today," Telilah said, her voice thick with blind, stupid righteousness. "But we are The Shield. You're tainted with The Veil. It would be fundamentally wrong to follow you."

Tainted. Wrong. Because the universe had strapped a pendant to my chest that swallowed magic, I was a monster. But the boy who snapped bones for sport was a hero.

The tether snapped.

I stood up, kicking my stool back so hard it splintered against the inn's stone wall.

"You are all fucking idiots!" I roared, the sound ripping out of my throat with enough force to send Markko scrambling backward on his hands and knees.

I didn't wait for a response. I turned my back on the fire, the mutton, and the three of them, and marched straight to my room, letting the heavy oak door slam shut behind me.

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Interlude — Other Perspectives

Cassian's Release

Big shocker: the justice system was the same sycophantic joke here as everywhere else in the kingdom.

Cassian strolled out of his holding cell right after his meeting with the judge, wearing the smug entitlement of a man who always knew the game was rigged. The magistrate had taken one look at his credentials and ruled the whole violent mess justified. Cassian was on official military duty, after all, which meant he had full authority to discipline his party however he saw fit.

The city guard who arrested him? Demoted on the spot for failing to respect the chain of command. The reprimand sent a clear message to the local precinct: this boy was different. Cassian had been chosen for leadership. He was a prodigy on the fast track who would shortly outrank the guard himself. Considering how roughly the man had just treated his future commanding officer, that was a pant-shitting proposition for the newly demoted guard.

Naturally, the terror turned him into a professional bootlicker. He bought Cassian a steak dinner to make up for confiscating his ration satchel, and bent over backward to procure a comm crystal. Cassian needed to check in with the Academy, and unfortunately, the rest of his miserable party. He didn't want to hear Elias's voice, but the bastard was holding Cassian's old crystal, which made him the bottleneck to reaching the others.

Through the crystal, the news dropped. Elias had a hidden class. A Veil talent. The party also claimed they'd held a vote and "unanimously" elected Cassian to remain their glorious leader. Cassian wasn't stupid — he knew Elias voted against him and maybe one more. But if they wanted to maintain a paper-thin illusion of unity to keep him placated, he'd play along. For now.

Because Elias's new parlor trick gave Cassian a beautifully twisted idea. Why just lead Elias when you could own him? He just needed a little something from the Dark Markets.

[Mind Break Potion]
[Type: Bottled Spell / Contraband]
[Cost: ~10,000 Gold]
[Mechanics: Sentient alchemical sludge sealed with a 4,500 MP Mind Break spell. Shattering the vessel releases the stored spell, permanently usurping the victim's free will.]

It wasn't a potion you drank. A high-level Shadowmancer had violated the sludge with the spell and corked the magic inside the glass, and because of the agonizing one-month cooldown, Shadowmancers only brewed the damn things when they were hard up for cash. Using one on a civilian was an executable offense. Using one on a high-profile prisoner? Standard operating procedure.

Cassian had the gold. His famous father's deep pockets were good for something. Ten grand was a steal to turn a wild weapon like Elias into an obedient meat puppet for the Shield.

But marching into the Dark Markets wearing a crisp Academy uniform and Shield insignia was a surefire way to get a rusty dagger in the kidneys. He needed a proxy.

He found his tool under a crumbling bridge. The guy was a textbook degenerate: clutching a flask of Dragon's Piss vodka in one hand and a pipe packed with Fairy Weed in the other. He smelled like piss, smoke, and week-old garbage. Cassian couldn't even classify the pathetic sack of filth as a "man" — men had dignity. This thing had traded his away a long time ago.

Cassian flashed enough gold to buy the entire slum, slapped a tracking spell on the junkie's unwashed neck, and calmly explained that if he tried to run with the money, Cassian would personally erase him from the face of Valergard. The size and level difference alone made the threat a guarantee. Properly motivated, the proxy scurried off into the underbelly to go shopping.

While he waited for the junkie to fetch the contraband, Cassian dialed up the Academy on his new comm crystal.

"Hello?" Archmage Varric's voice drifted through, annoyed at the unrecognized magical signature.

"It's Cassian Drake. They realized they wrongfully arrested me. I'm out."

"Splendid," Varric said, not sounding splendid at all. "I thought they would see reason."

"What do you plan to do with Lumina?" Cassian demanded.

"That depends. Why were you accosting him and causing a scene?" Varric spat back.

"Discipline. He was being insubordinate. He hit me with a spell of some type."

"Oh, I see. Detention and perhaps expulsion," Varric suggested.

"Can I have one more go at him?"

"The last time I did you a favor, you got yourself arrested!" Varric shot back.

"So is that a no?"

Varric sighed, the sound of a bureaucrat out of patience. "You have until you get back to the Academy to get him in line." The crystal went dead.

Cassian smirked. The clock was ticking, but he had time. Originally, he'd planned to corner Elias behind closed doors once they were back at the Academy. But now? He'd do it right before they left for the march back. He'd have to do it tonight, when they go back, so he was isolated from the rest of the party. Just Cassian, Elias, and a little shattered glass.

◇ ◇ ◇

The degenerate actually pulled it off.

By mid-afternoon, well before Elias and his miserable marching band would finish their trek back, the proxy waddled into the vicinity, clutching a wrapped parcel and eagerly holding out a shaking, grime-crusted hand for his payday.

But Cassian wasn't about to be seen doing business in broad daylight with a walking plague rat who had just purchased high-treason contraband. He shot the junkie a disgusted sneer and ordered him deep into the surrounding woods, telling him to find a quiet hole and wait an hour.

Sixty minutes later, beneath the secluded canopy of the treeline, Cassian made his appearance. The transaction was quick. Cassian tossed over a heavy leather pouch of jingling coin. The proxy snatched it, practically weeping with drug-addled joy as he handed over the heavy, spell-laden glass bottle.

The junkie turned to shuffle away, no doubt tallying the volume of Dragon's Piss and Fairy Weed his new fortune was going to buy. He never even heard the steel clear the scabbard.

Cassian didn't bother with his shield. He didn't announce the attack. He stepped forward and lunged.

His broadsword punched through the proxy's spine, the blood-slicked steel erupting from the center of the man's chest in a spray of cheap booze and gore. The junkie let out a gurgling gasp, his hands weakly clawing at the blade before he dropped the coin pouch into the dirt.

Cassian kicked the body off his sword, flicked the blood from his blade, and sheathed it. You didn't leave loose ends when dealing with the Dark Markets. Especially not ones that smelled this bad.

Chapter Sixteen

Shadow Bane

The trek back to High Breen was heavier than the hike up. Nobody spoke. The silence wasn't peaceful. It was the kind of quiet you get in a barn right before a sickly calf drops. My squad kept their eyes anywhere but on me the whole way down. That would be over soon enough. Once we hit High Breen, Cassian would take back the leadership, and I could go back to being furniture.

We hit the cobblestones just as the sun started to bleed out over the rooftops. We had one more evening of leave before the march back to Tetherpoint, but the dread had already set up shop in my chest. Cassian had been sprung from the local lockup that morning. The rest of the squad had already briefed him on my little fiery display in the canyon. I braced for the yelling. I braced for another fist to the sternum.

Instead, the lumbering idiot looked thrilled. Not grateful. Thrilled. He had the specific, hungry look of a butcher who had just been handed a heavier cleaver.

"Lumina." Cassian closed the distance and thrust his hand out. He gripped my fingers with the crushing, performative force of a boy who needed everyone to know his [Strength] stat was higher. "I appreciate you keeping my men alive."

I stared at him. Cassian Drake, thanking a village boy?

Then the arrogant smirk slid right back into place, greased and familiar.

"However. Do not think your insubordination will go unpunished. The chain of command exists for a reason, and discipline is absolute."

Ah. There it was. The world righting itself. I didn't have the energy to fight him. I didn't even have the energy to feed him a sarcastic remark. My HP was stable enough to keep me upright, but the mental exhaustion was a weight no potion was going to clear. I just nodded and pried my aching fingers out of his grip.

"I am leaning toward a couple of days in detention," he stated, puffing his chest out like a proud lion of The Shield. "I will decide the exact consequences after I review the field reports. My quarters. After chow. Do not be late."

"Yes, sir," I muttered.

Detention. Again. And honestly, a few days in the holding cells sounded like a vacation compared to marching behind Cassian's ego. Borin Grimhall would be there. The man was a gruff, drunken bastard, but he did not lie to me. He did not dress up his malice as virtue.

Borin was Veil. The hooded eye wreathed in black thorns. Every bedtime story and village priest back in Ravenscroft had promised me they were the monsters hiding in the dark, waiting to bleed the flock. But after watching the golden, noble lions of The Shield operate up close, the shadows were starting to look like a remarkably sane place to stand.

Then again, I had a bit of both locked inside me now.

A Level 5 Rage Tank. A Level 6 Siphon Mage. Two opposed doctrines welded together in one build, defying every piece of tactical literature I'd ever memorized.

The Shield was determined to beat me down with their version of discipline, and my uncle's pendant offered me raw, volatile power. Maybe it was time to stop pretending The Veil was such an evil force. Maybe I needed to stop thinking I was just a lion, and start learning how to appreciate the shadows.

◇ ◇ ◇

I took a moment to collect myself after dinner. I was not looking forward to visiting Cassian's quarters. He must have figured out that public assaults were bad for his brand. A short stint in the local lockup was exactly the kind of thing that tarnished The Shield's golden reputation. But a bruised ego like his always demanded a toll. I was the designated coin.

I had the Siphon Mage class now. I had Burnie. I was, by the math, more dangerous than him. But retaliation was a trap. The strategy was simple. Take the hits. Keep my mouth shut. Survive long enough to get out from under his heavy, armored thumb.

The thought alone made the Rage bar in my periphery build. A low, steady simmer. I wanted to let it off the leash. I didn't. Expulsion was a worse fate than a beating.

I knocked on the heavy oak door.

"Come in," Cassian called.

I pushed inside. Cassian stood waiting with a grin that belonged on a predatory horse. He swept a hand toward a chair. "Welcome. Please, sit."

I sat. I skipped the pleasantries. My pillow was calling my name. "Where should we start?"

"Elias, I am proud of you," he said. The friendly tone was thick. Counterfeit. "And amazed by your abilities. I think you would make an excellent addition to The Shield leadership."

I stared at him. "Right."

"I want to take you under my wing." He actually stepped forward and spread his arms, mimicking a massive, suffocating bird.

My stomach turned over. Had the jail cell cracked his skull?

"I realized something," he continued, dropping the bird routine. "It has been a long time since The Shield housed a member with a secondary Veil class."

I kept my face flat.

"Here you are. In the exact same vein as Tarvis Panthera and Shimone the Dark Knight. Legends." He paced the floor. "But legends need a master."

The math clicked into place. The idiot didn't just want a punching bag. He wanted a pet project, to hone me into a weapon.

"You did some reading," I said.

"I am not an uneducated fool," he preened. "Some day I might let you read my journal. Let you get the full picture."

"So you want me working directly under you." The idea tasted like week-old forge water. Being chained to a mentally unstable sadist whose nose I desperately wanted to break.

"Yes." His smile stretched. Maniacal. Genuine. "Yes, yes, yes."

I stood up. "I think I will pass. We can be peers. I am not working under your control. Are we done here?"

"No. And who said you had a choice?"

His voice shed its friendly coat. A low, ugly rumble. He pulled a glass vial from his satchel. Black liquid swirled inside, heavy as pitch. He threw it straight at my face.

The interface flickered, reading the projectile mid-air.

[Magic Influence Potion: Mind Break]
[Effect: Target loses all willpower and is bound to caster until cleansed by a high-level holy cleansing spell.]
[Cost: 4,500 MP. Cooldown: 30 days. Requires: Level 90 Shadowmancer.]

The glass shattered against my chest. Black smoke erupted. It crawled up my collar, forcing its way into my nose, my ears, my eyes. The pain was absolute. Blinding. Like hot iron pressed into the brain.

[HP -73]

I had an overwhelming feeling that I did not want to be controlled. I wanted to maintain my own mind and sense of self.

Then the pendant woke up.

It flared hot against my sternum. The Siphon Mage passive triggered. It inhaled. The dark smoke was ripped backward, sucked into the stone until the air was clear.

[4,500 Shadow Mana Absorbed — Identity Soul stat is your highest Soul stat, it has been activated]

Cassian did not notice. He was already gloating. "You are mine, Lumina!" he barked. "Stand on one foot and pat your belly."

I just looked at him. Standing on two feet. Patting nothing.

The confusion on his face was a masterpiece. The look of a rich boy who realized the expensive toy he bought was defective.

Then the confusion curdled into rage.

He lunged. His fist caught me dead on the orbital bone. A hollow crack echoed in my skull.

[HP -20] [Status: Minor Fracture]

I hit the floor hard. He started kicking. Heavy boots driving into my ribs. I curled up, protecting my head.

[HP -35]

I did not retaliate. My Rage bar was spiking, red and frantic, begging for a release. If I swung back, they would expel me. But if my HP dropped below ten percent, I decided I would cave his chest in.

"Fuck you, Lumina!" he spat, punctuating every word with a kick. "Fuck you and your Veil powers."

[HP -15]

He was breathing hard. Gassing out. I waited for a pause, then scrambled to my feet. I backed toward the door, keeping my eyes locked on him.

He charged again. A desperate, sloppy haymaker. It clipped my nose. Blood exploded down my chin.

[HP -20] [Status: Bleeding]

My HP was down to 67 out of 195. I tangled my legs with his. We went down in a messy heap of limbs. I landed on top, my face hovering over his. A fat drop of my blood fell from my nose and hit his cheek.

It did not smear. It soaked directly into his skin like water into dry earth.

The interface chimed. Clean gold text sliced through the red haze.

[Blood Resonance Confirmed]
[Initiate Shadow Bane? Grants Shadow Whisper over target. Yes or No]

I did not hesitate. Before his heavy hands could find my throat, I selected "Yes".

Cassian went rigid. Paralyzed.

[Target Bound] [Duration: 60 seconds. Target will accept whispered suggestions as intrinsic belief.]

Sixty seconds. One minute to rewire the bastard's brain.

I leaned in close. I could smell the stale sweat and expensive pastry cream on his breath.

"You believe there is deep value in a Shield member wielding Veil abilities," I whispered. My voice was a cold rasp.

I wanted to order him to stop being an abusive prick. I wanted him to confess. But if his personality shifted entirely, the academy would know his mind had been tampered with. It had to be subtle. It had to sound like his own arrogant logic.

"You believe that Elias Lumina is an exceptional protege," I murmured directly into his ear. "You believe you must train him for leadership, directly at your side, as an equal."

It was nearly the exact arrangement he had just demanded. Only now, I held the reins. I would dictate how the training went. And he would think it was his brilliant idea.

[Shadow Whisper Learned: Whisper beliefs into your Shadow Bane targets.]
[Shadow Bane Learned: Subtly manipulate targets with Shadow Whisper. Can only be cast on targets marked by your blood. Limit: one active target, with additional targets unlocked every 10 levels. Maximum: 10 targets. Shadow Bane is removed only by death or a high-level holy cleansing spell.]
[Level up! You are now a Level 7 Siphon Mage. Intelligence +3, Wisdom +2, all other stats +1]
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Chapter Seventeen

Spoils

"Well, well, well."

Varric smiled. It was that same theatrical, storm-lit grin that always made my back teeth ache. "I expected this last task to take you through the rest of the Culling." His swirling blue-white eyes locked onto mine. "I guess someone discovered some hidden powers."

Of course he knew. He was the one who had practically burned the pendant awake in the detention block. I kept my face flat. My orbital bone throbbed, a steady pulse of pain radiating from the [Minor Fracture] Cassian had gifted me the night before.

Varric paced forward. "Now, now. What shall we do with you, Mr. Lumina." He stopped directly in front of me. The wry twist of his mouth was bright with intentions I did not care to guess at. "Cassian. What say you?"

"Yes, Archmage." Cassian stood at attention. His voice was steady, devoid of its usual malice. "Mr. Lumina has shown appropriate deference to authority. I believe he should be given a light sentence for his insubordination."

Varric paused. He looked at Cassian. He looked at me. "Interesting. No pummeling? No expulsion? We do not want to take his head? You want him given... light punishment."

The archmage knew the calculus was wrong. The dynamic of Group 3 had shifted overnight, and Varric Pyre missed absolutely nothing. I was starting to suspect the man had an agenda that went far beyond churning out obedient leaders for Valerguard.

"No, sir. We debriefed last night and came to an understanding."

Cassian actually looked at me. He noted the blackened eyes and the swollen, blood-caked ruin of my nose, and his expression was nothing but patient mentorship. It was deeply, profoundly unsettling. My skin crawled.

"An understanding," Varric repeated, tasting the word and also noticing how beat up Elias was. "I see that you two have, indeed, hashed things out. Would you agree, Mr. Lumina?"

I held the archmage's gaze.

"Yes," I said. "We agreed that I would shadow Cassian. I am going to train to be a leader directly underneath his rank."

I put a heavy, deliberate emphasis on the word shadow. A small smirk got away from me. I could not help it.

"Hmmm."

Varric turned around, his crimson robes sweeping the stone floor. He did not push it. He just accepted the counterfeit reality I had built. "Then it is already settled. So. It is now time for your spoils."

◇ ◇ ◇

Time for your spoils.

The words hung in the hall, and every exhausted muscle in Group 3 suddenly found the energy to snap to attention. We had drawn the absolute worst assignment of the Culling. A task meant to bleed us for days. Instead, we cleared it in a single afternoon.

Varric paced in front of us, enjoying the suspense. "Let us see. There are a few rewards for your achievements. First, you have earned yourselves leave time until the Trials start next week."

Six full days. After the last week, that felt impossibly generous. I could make the trek back to Ravenscroft, sleep in my own bed, and talk to my father and mother and just relax. Or I could stay and figure out the exact geography of this Academy.

"Second," Varric continued, "it appears you recovered nearly seventy percent of the lost baubles and coins. Quite impressive. Usually, that figure hovers around fifty percent."

I wanted to be proud of that fact. Instead the guilt hit me like a kick to the ribs. Seventy percent. We wouldn't have recovered copper shavings if I hadn't summoned Burnie. Hell, we'd be extinguished. And if Varric hadn't tried to roast my flesh off in that cell, forcing the pendant awake, the outcome would have been dire. The Veil. The shadow. The forbidden magic. That was the only reason we were standing here looking like heroes.

"Third, you did this short-handed." Varric showed a genuine, deeply unsettling smile. "We certainly have the makings of a grand adventuring party with you five."

He produced a velvet sack from his crimson robes. He doled out gold first. Ten solid coins a head. The weight of it in my palm was absurd. You could buy a working Dwarf Pony or a Rock Lizard for that kind of coin back home. I wasn't in the market for livestock, but the armorers in Mellonwood were about to have my undivided attention. So many choices.

Then came the actual spoils. He handed Kip an intricate leather tube woven with silver thread.

[Dragon's Wind Quiver]
Effect: Auto-replenishes standard ammunition. Grants a 15% buff to attack speed.

Kip examined the stitching with the flat, unblinking intensity of a watchmaker. "This is statistically satisfying," he noted.

Telilah received a dagger. The steel was scored with black, swirling Damascus patterns. It was the universal signature of a forge fed by dragon fire. My interface caught the details before she even fully sheathed it.

[Dragoncast Dagger]
Weapon Strength: 10
Effect: 10% chance on successful strike to evoke Dragon Wind. Grants 50% attack speed buff for 10 seconds.

Markko was handed a Dragon Wind Infused Crystal. The raw magic in the stone forced a notification window to cascade, unlocking [Cure Level 1] and a baseline Wind affinity for his artificer build. The kid looked like he was going to cry or blow something up. Knowing him, probably both.

Cassian's reward was a massive Dragon Wind Shield. Because of course it was.

[Dragon Wind Shield]
Block: 25
Effect: 10% chance on successful block to cast Wind Shield. Envelops caster in a vortex, inflicting [Slow] with a 50% movement reduction and 30% attack speed reduction on all targets within 5 meters for 10 seconds.

He held it up, puffing his chest out and admiring his own reflection in the polished steel.

And then Varric turned to me.

He held out a mace. The head was wrought from solid mithril, shaped into roaring dragon skulls with cold, glowing green stones set in the eyes. I grabbed the leather-wrapped haft. It was heavy. Beautiful and balanced perfectly, like my father's favorite forging hammer.

[Wind Dragon's Mace]
Weapon Strength: 15
Effect 1 (Vortex): 10% chance on successful strike to envelop the target in a swirling vortex. Inflicts the [Slow] debuff and a non-stacking Damage Over Time (DoT) effect that drains 10% of the target's current HP over 10 seconds.
Effect 2 (Tornado): 1% chance on successful strike to trigger a violent updraft, throwing the target into the air. Upon landing, the target suffers a 10-second [Stun] and loses a percentage of their remaining HP commensurate with the wielder's active Rage meter.

A weapon that fed directly off my anger and choked the life out of whatever it caught. I stared at the green eyes of the mithril skulls. That was not just a weapon. That was an executioner's tool.

Varric handed me the heavy mace. I grabbed the haft, and my hand immediately began to tingle. It felt exactly like being struck by a tiny, freezing hailstorm out in the open fields. It was not an unpleasant sensation. It just felt like pure, volatile power. After holding the item for a few seconds, the slight pain abated.

I lifted the heavy mithril dragon head up near my face to inspect the forge work. The craftsmanship was incredibly intricate, and the glowing green stones set in the eyes made the weapon look absolutely terrifying. The shaft was forged from a deep obsidian-black metal, wrapped tightly in a black leather handle that reminded me of my father's heavy smithing apron.

At first glance, it did not look like a typical mace. It looked more like the head of a spellcaster's staff. But mithril is one of the hardest elements known to exist. Despite the pretty design, it was obvious that this tool was created to cause massive physical damage. The spikes crowning the skull were not merely decorative. They were lethal and carried a razor-sharp edge. The dragon's snout was forged hard, and the jaw housed teeth explicitly spiked for ripping through armor and inflicting [Bleed] damage along with its other procs.

It certainly does pay to come in first.

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Chapter Eighteen

Party Up

Leave was uneventful. For once, that was exactly what I needed.

I burned four of those days making the trek back to Ravenscroft. My parents took one look at my face — specifically the lingering purple and yellow of the [Minor Fracture] Cassian had gifted me — and nearly locked me in the root cellar for my own good. Then I dumped the goblin gold on the table, and the lecture died in their throats.

Ten solid coins. I could have wasted it at the Emporium in Mellonwood on some shiny, mass-produced plate mail. But I know forge-work. I grew up breathing the smoke. Nobody, and I mean nobody, can out-smith my father. I slid the gold across the rough wood of our kitchen table and asked for proper armor. He gave me his single, customary nod. It would take a few weeks to hammer out, but he promised me a second skin forged specifically for a Rage Tank — high durability, but light enough that it wouldn't throttle my Agility stat or choke my movement when I needed to build aggro.

They were proud. Relieved, mostly. They admitted they had spent the last week expecting a letter of expulsion, assuming my stubborn streak was too wide to fit inside The Shield's rigid, suffocating doctrine. They noted how much I had grown. How respectful of authority I had become in just a few short days.

I kept my mouth shut and let them believe it. It is surprisingly easy to fake a deep respect for the chain of command when you have covertly rewired your commanding officer's brain. A little Veil magic and a shadow whisper in the dark makes compliance remarkably trivial. Let Cassian think he was molding me into the perfect soldier. I was the one holding the leash.

I spent the last two days back in Mellonwood, actively avoiding anyone wearing a Tetherpoint uniform. I found a tavern bluntly named Meat Haus. No pretentious poetry, just thick, dripping cuts of roasted mutton and beef that replenished my Stamina bar faster — and tasted a hell of a lot better — than Markko's bitter alchemy. I followed that up with a trip to a bathhouse called Steam, Sweat, Swim. I spent hours soaking in the crystal-clear pools, letting the heat pull the lingering physical exhaustion debuffs out of my bruised joints.

But leave always ends. The water cools. The boots go back on. The quiet was over, and I had to hike back to the academy and face the reality of The Trials.

◇ ◇ ◇

The Culling left a butcher's bill that nobody wanted to look at too closely. Twenty-seven dead. Eighty-two quit. That wiped out roughly a third of the first-year meat, leaving exactly one hundred and ninety-one of us standing in the mud.

The academy called the next phase The Trials. Five-man teams. Cross-faction allowed, because out in the real dirt, nobody cares what color your banner is when the bleeding starts. Telilah cracked and ran back to her brother, which was fine by me. That left a hole in our roster. Cassian remained our primary wall of meat and iron. Thanks to the little shadow-whisper routine I had planted in his bruised skull, he was actually acting like a proper shield instead of a rabid dog. I slotted in as a secondary tank and DPS, depending on how much kinetic trauma I needed to absorb to fuel my Rage bar.

Markko had stumbled backward into actual utility. He pulled Wind magic out of his new crystal, which broke every mold The Shield had. Usually, you relied on heavily armored Paladins or obnoxious, tree-hugging Grove zealots for triage. Markko bypassed all that. Plus, he was an artificer. He had pockets full of volatile trinkets and bombs that could turn a frontline into a crater.

Kip stayed. That was a given, but it also kept my migraine from splitting my skull entirely. He was competent. Loyal. A walking abacus who processed combat like my father processed a horseshoe — strike exactly here, exactly now, or the whole thing shatters. I had firmly suggested to Cassian, through the same quiet mind-tampering, that Kip's tactical math was absolute and required his strict obedience. Miraculously, the brute listened.

We needed a fifth. Word leaked that we cleared the Culling first, took the hardest quest, and did it short-handed. Suddenly, twenty-five stragglers wanted to ride our coattails. Cassian and I agreed on a simple filter: Kip and his brilliant analytical noggin.

First cut was sheer practicality. We had tanks. We had a makeshift healer. We had Kip locking down the ranged DPS. We needed a rogue replacement. Melee or magical DPS. We culled the heavy armor and the pacifists. Out went the Paladins. Out went the priests. Out went the Grove healers who smelled like compost. That left seventeen bodies.

I let Kip run the second cut. He built a formula that weighed their damage output, party contribution, healing dependency, and overall squishiness, grinding seventeen hopefuls down to a final five. He handed me the parchment.

1. Vane — The Spellblade

Faction: The Flame | Class: Level 4 Ignition Duelist

This arrogant noble treats a bloodbath like a choreographed ballroom dance. Instead of standing back and casting fire like a sane person, he funnels pyromancy directly into a glowing rapier for close-quarters burst damage.

Kip's Tactical Breakdown

Vane is a high-risk, high-yield DPS hose. He prances through the tank's aggro radius, stacking [Burn] debuffs. He currently boasts a 94 percent evasion rate against melee strikes. Fantastic for him, absolutely garbage for us.

Party Fit

A statistical nightmare. Elias, you are a Rage Tank. You literally require sustained kinetic trauma to your face to function. Vane offers zero crowd control and relies on you holding perfect aggro while he dances. If the frontline breaks, his evasion fails, and Markko lacks the MP and alchemy output to scrape this kid's liquefied remains off the cobblestones. Hard pass.

2. Ruka — The Venom-Weaver

Faction: The Grove | Class: Level 5 Toxicologist

A terrifyingly quiet girl from the swamps who took the standard-issue Grove pacifist doctrine and shoved it up command's rear. She fights mid-range using twin whips coated in highly volatile, flesh-melting acidic sap.

Kip's Tactical Breakdown

Ruka is a mathematical anomaly. She specializes in corrosive traps and targeted lashing to systematically strip enemy armor, melting mobs slowly while standing safely out of the splash zone. Her sustained DoT over a sixty-second engagement outpaces the rest of this cohort by 18 percent.

Party Fit

Brutally optimal. Her armor-stripping passive directly multiplies the blunt-force trauma of your mace and the penetration of my arrows. Better yet, she took exactly zero direct hits during the Culling. Markko's triage capabilities are notoriously garbage. A DPS unit that does not need babysitting is a structural godsend.

3. Jaxon — The Vanguard Berserker

Faction: The Shield | Class: Level 4 Cleave Marauder

A massive, heavily scarred agricultural worker who possesses the physical parameters of a main tank, yet has entirely abandoned defensive stat allocation in favor of swinging a two-handed executioner's axe.

Kip's Tactical Breakdown

Jaxon absorbs a statistically horrific amount of punishment. Normally, this flags a recruit for immediate disqualification. However, his build relies on a built-in [Lifesteal] passive triggered by killing blows, creating a self-sustaining health loop built entirely on murder.

Party Fit

A disaster waiting to happen. He possesses the mechanical force to instantly clear [Stunned] hostiles from the grid, but his presence creates a fatal aggro-starvation conflict. You need to take damage to generate Rage. If Jaxon is sweeping the frontline and self-sustaining, he is stealing your fuel source. Unless we are dropping into a mob density high enough to satisfy the masochistic requirements of both your builds, he will get us killed.

4. Elara — The Kineticist

Faction: The Flame | Class: Level 4 Force Adept

Elara bypasses standard elemental thermal dynamics, which is refreshingly efficient. She manipulates raw kinetic force via a heavy steel staff, utilizing the weapon as a focal point to redirect momentum and weaponize gravity itself.

Kip's Tactical Breakdown

Elara holds the highest overall party contribution score of the evaluated cohort. Her kinetic strikes bypass standard physical mitigation to naturally apply the [Staggered] debuff, making her a highly efficient tool for interrupting enemy cast times.

Party Fit

Acceptable, with heavy caveats. By casting localized repelling fields, she disrupts hostile balance prior to execution. This keeps pressure off our fragile backline. The sole variable of concern is spatial displacement. If she bounces a goblin out of your immediate melee range while you are trying to siphon its magic, our entire combat loop goes to rot.

5. Silas — The Shadow Striker

Faction: The Veil | Class: Level 5 Dusk Assassin

Silas survived the Culling without anyone even knowing he was there. He wields twin blackened daggers and a cloak that literally eats the ambient light around him. He is the definition of a lurker.

Kip's Tactical Breakdown

This kid boasts the highest single-target burst damage metric on the board. His operational loop is disciplined and ruthless. He waits for you to establish absolute aggro, uses [Shadow Step] to bypass the frontline, unloads a massive sequence of critical backstabs, and vanishes before the mob even registers the threat.

Party Fit

The perfect puzzle piece. Since Telilah broke and ran, we have a gaping hole in our close-quarters execution slot. Silas generates practically zero threat, meaning you get to keep absorbing the hits you need to build Rage while he guts the distracted targets from the shadows. He is a mathematically flawless glass cannon and the exact, ruthless upgrade this squad needs to survive what comes next. Hire him immediately.

And there it was. Two viable pieces left on the board. Silas from The Veil, or Ruka from The Grove. The shadow-lurking assassin and the swamp-dwelling toxicologist.

Cassian would be pissed if we chose Silas; he would be more pleased with Ruka. However, the choice was difficult looking at it factually. Neither Kip's clinical spreadsheets nor Cassian's borrowed tactical manuals had an answer for a deadlocked tie. So I bypassed the chain of command entirely, and I decided, then and there, to let the Goddess of Chaos choose for us.

"By gods, let the winds of chance choose for us. Let the RNG decide."

The party members all looked at each other and shook their heads in agreement. Cassian gave a blank stare — he wanted neither. He wanted the other member of The Shield. Oh well. The rest agreed.

So I dug into my pocket and fished out one of the tarnished silver coins I'd brought from home.

Heads, we bet on the shadows. Tails, we take the swamp.

I flicked my thumb. The coin went up, spinning like a dropped farrier's nail catching the forge light. It hit the floor of our meeting room with a dull thud. No dramatic ringing. Just gravity doing its job.

I leaned over.

Heads.

The shadow-lurking assassin it was.

"Statistically acceptable," Kip stated. He did not blink. He just dragged a line through Ruka's name on his parchment. "Silas provides the highest burst damage potential. I will update the party ledger."

"A bold choice, Elias," Cassian rumbled with disappointment and venom. "The Shield must learn to utilize all available weapons. I suppose. I'm trusting you on this one, underling. But if he steps out of line, I will not hesitate to engineer a permanent solution to rid us of his kind."

He glared at me, and for good measure, he grabbed my shoulders in a vice grip to assert his physical dominance, letting me know he was serious. With that, I went to deliver Silas the good news.

◇ ◇ ◇

I found Silas lingering near the sparring rings.

I approached him.

"You made the cut," I said. My voice was flat. "We need a melee executioner for The Trials. You are in."

Silas tilted his head. The shadows shifted around his hood. "Group Three. The Shield golden boys. And you want a Veil dagger in your ranks." His voice was a dry whisper.

"You are lethal to monsters," I replied. "And we need someone who can crush a head like a melon."

"Cassian Drake hates The Veil," Silas noted.

"Yes, and he promised as much — to take care of you if you tried anything," I said.

I sent a party invite to Silas. A notification window cascaded into my peripheral vision.

[Party Update] New Member Added: Silas (Level 5 Dusk Assassin)
Current Roster: 5/5
Party Status: Optimal

"Fine. But I do not take hits for you," Silas said. "And you can let Cassian know, I made the same promise against him."

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Chapter Nineteen

Drills

Drills. Drills. And more drills.

We were less than two days until the start of The Trials. I mandated a brutal schedule — at least I did through Cassian. Repetition. The kind of physical grinding that left your arms shaking and your [Fatigue] debuffs stacked past the point of clearing overnight. We needed tactics. We needed something resembling party cohesion before the real blood started flowing.

Silas was a problem. A necessary one. The boy was Veil, which meant he operated like a stray barn cat with a god complex. He looked at the rest of us like we were meat waiting to spoil. Merging The Shield and The Veil in one squad was an architectural nightmare. The Shield demanded you bow to the loudest lion in the room, absorbing abuse and calling it loyalty. The Veil preferred a silent model of shared competence. They voted on leadership in the dark, or they just knew where to put the knife without being told.

Silas himself made no sense. A Veil assassin trying out for a Shield roster defied the basic math of the factions. When I asked him why, Silas just sneered at me from under his blackened hood. He had heard the whispers in the courtyard. He caught the scent of Veil magic on me. He wanted a front seat to watch the farm boy play with forbidden fire.

Then came the real chore. Managing Cassian.

My new role as his trusted advisor was less advising than steering a blind bull away from a cliff edge. Even with the Shadow Whispers buried in his head, the work never stopped. I had to pull the puppet strings I had installed. I told him bluntly that brute force would fail against the assassin. Trying to dominate Silas would only result in a severed throat or a sabotaged mission. Silas required consultation in our battle stratagem. He needed to be treated as a competent fighter, not a dog to be kicked.

I watched Cassian process it. You could practically hear the iron gears grinding against the rust. His jaw clenched. A vein stood up along his temple. The urge to enforce his precious chain of command ground against the whispers I had buried in his skull.

The whispers won.

"Discipline requires tactical flexibility, Elias," Cassian gritted out, his face straining around the words. "If the shadow rat needs the illusion of a voice to remain subservient, I will permit it."

"A wise strategy," I replied.

I kept my expression flat. But underneath my ribs, a quiet heat turned over. I was controlling the brute that had tortured me. And if I were to be honest, I liked the feel of it. Looking back, that should have worried me more than it did.

◇ ◇ ◇

Silas was an abrasive bastard. He carried an arrogance thick enough to choke a draft horse, but the plain math of his build was undeniable. He didn't just hide in the shadows. He wore them like my father wore his leather apron at the forge.

The ability was called [Shadow Meld]. It went well beyond the standard stealth that rogues used to avoid detection before a fight. Instead, it allowed him to sink directly into the dark during active combat, rendering him untargetable for ten seconds while keeping his own offensive capabilities wide open.

The cooldown was a heavy ten minutes, meaning he got one free execution window per skirmish, but the skill was obnoxiously overpowered for its short duration. That was because it stacked flawlessly with his [Shadow Blade Dance]. That ability carried a twenty-minute cooldown, but for fifteen seconds, it spiked his attack speed and critical hit chance in direct proportion to his Agility stat.

When he popped both at the same time, Silas became an unstoppable, localized meat-grinder. And that was all on top of his [Shadow Strike] passive, which coated his blades in shadow force that chunked away the target's HP and MP at the same time.

Kip mapped Silas's violence into our party rotation with the efficiency of a man sorting iron nails by gauge. He built defensive and offensive contingencies, threading the assassin's cooldowns into my own need to absorb physical trauma to generate Rage. Kip's grasp of stats, skills, and tactics was encyclopedic. He identified tactical blind spots that Cassian and I lacked the vocabulary to even see.

Watching him work, the logic of it settled into my gut like a swallowed anvil. No wonder Cassian had spent years beating Kip into wagging obedience. A mind like Kip's did not come around often, let alone paired with the analytical chops to execute those strategies in the mud. To own that weapon, Cassian had broken the boy like a stubborn colt, translating abuse into friendship until Kip did not know the difference.

An uglier thought surfaced and scratched at the inside of my skull. If Cassian saw the raw utility in Kip and hammered him into a submissive tool, what exactly was he trying to do with me? Was the hazing, the beatings, the rigid insistence on the chain of command just his way of breaking my posture? Putting the saddle on the farm boy before I realized how heavy my own swing was becoming?

I hated the compliment buried in that logic almost as much as I hated him. The idea that this inbred, tiny-wanged bully was trying to control me for his own ends made the Rage bar in my periphery simmer red. My hand flexed on its own, some patient part of my brain visualizing the crunch of his orbital bone giving way. Nobody was going to control me. Not ever again.

◇ ◇ ◇

Cassian broke the thought, finding me near the weapon racks.

"He will do," Cassian grunted. He wiped sweat from his brow after a brutal sequence. "I do not trust him, but his fighting is undeniable."

"I knew you would see why this was a wise choice," I said, keeping my tone subordinate.

"If he fucks us over, it is your head on a pike too, Elias."

"Understood."

I offered a slight, placating bow. It cost me nothing, and it kept his fragile reality intact.

We walked over to where the rest of the party rested on the stone benches.

"Silas," Cassian barked.

The assassin turned, the shadows shifting around his hood. "What is it?"

"Do not let it get to your head, but you are pretty good with a blade. Welcome aboard."

Cassian said it with a forced civility that looked physically painful. Then the mask slipped. "But do not forget. You fuck us over, or you fuck with my men, and I will not hesitate to put a sword through your rib cage."

For a second, I thought the fragile alliance was going to shatter.

Then Silas's pale face lit up.

"And if you turn your back on me, I will hunt you and kill you in your sleep," Silas replied.

The venom was real. So was the grin spreading under his hood.

I watched the two of them stare each other down. They were actually enjoying this. Trading death threats like farmers haggling over a bruised apple. It was banter, of a kind, but it meant they were not currently trying to sever each other's limbs. Could be worse, I supposed.

Kip stepped forward, puncturing the murderous tension.

"Are we ready to tell the Archmage that our party is complete?" Kip asked. His voice was pure monotone, deaf to the hostility hanging in the air.

"Yes. Let us go," Cassian directed. He adjusted his heavy pauldron like a lord preparing to address his peasants. "Walk in formation. Try to look like a proper Shield unit."

We made our way across the stone floor over to the Archmage. Varric Pyre stood near the podium, wearing that same smug, storm-lit smile. Cassian reported our finalized party roster to him with the pompous gravity of a general negotiating a kingdom's borders. Varric simply logged the names. His eyes caught mine for a fraction of a second, cold and knowing, before moving on.

[Party Roster Locked] Status: 5/5

We found a spot in the great hall and waited for our next set of instructions.

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Other Perspectives

Cassian's Field Notes

Private tactical journal of Cassian Drake, First-Year Shield Candidate. These entries represent his unfiltered assessments of Cohort 777 — written in his own hand, for his eyes only.

⚠ Contains spoilers

Written after lights-out, Year 1 Male Barracks — Day of Arrival
The instructors at Tetherpoint keep calling Cohort 777 "The Golden Cohort," but raw ore means nothing without a furnace. Discipline is the only line of defense between order and collapse, and if I have to be the hammer that shapes these recruits, so be it. Most will break. A few will endure.
👥 Initial Trainee Assessments

Trainee: Kip

Priority — High | Classification — Strategic Asset

The focus of my primary evaluation today. I watched him closely during the gate chaotic entry. I've known of Kip since our primary school days back in the capital city of Tether; the boy is undeniably weird, an eccentric outlier who makes the other commoners uneasy. But beneath that flat, literal demeanor lies an absolute tactical brilliance.

Operational Note

Today was a stress test. I need to see exactly how much pressure Kip can absorb before his composure fractures. If he can retain his ice-cold analytical state while the world is burning around him, he won't just be a soldier — he will make a fantastic strategist for my high-tier unit. He passed the first baseline test with total compliance.

Trainee: Lumina, Elias

Priority — Critical | Classification — Volatile / High Potential

The most volatile element in the barracks. The second he stepped through the gate, I flagged him. He possesses an undeniable, instinctive leadership potential — the kind that makes weak men follow him blindly. More importantly, I watched how he moves. The boy carries a baseline velocity and a deep, simmering reservoir of internal rage.

Tactical Application

He is completely unsuited for a passive, defensive frontline role, but that raw fury makes him the perfect candidate for a high-threat, Rage-Based Tank archetype. A meat-shield who grows more lethal the more blood he spills. He doesn't know it yet, but I am deliberately pushing his buttons, isolating him, and engineering scenarios to systematically stoke that rage. I need that fire white-hot if it's going to forge his stats properly.

The Lumina Factor

I didn't miss Archmage Varric's immediate, hostile reaction when the boy spoke his name. I know the Lumina legacy. They are historically a great, highly decorated line of high-achieving Shield warriors, regardless of whatever dirty secrets the academy hierarchy buried. Elias has the pedigree in his blood. I just need to completely break his soft, village-boy illusions first so I can rebuild him into what The Shield actually requires.

Written in the field, mid-march toward High Breen Village
Group 3's first kill-log just populated on my interface. Three Rustlefoot Goblins neutralized. The performance was sloppy, but the core psychological data is yielding exactly what I calculated.
👥 Trainee Evaluation Updates

Trainee: Kip (Evaluation Update)

Status — On Track | Confidence Development Required
Observation

He successfully issued positioning commands, but his delivery retains that flat, tentative hesitation. He diagnosed the tactical threat correctly — pinning the daggers and routing the skirmishers — but he is still over-analyzing instead of asserting absolute authority.

Next Phase

He needs to gain more raw confidence in giving commands and trusting his tactical read on the fly. I will keep him on the leash as squad leader; the pressure of the center spearhead will force him to execute with certainty or watch his squad bleed.

Trainee: Lumina, Elias (Evaluation Update)

Status — Accelerating | Rage Threshold Approaching
Observation

Exactly as predicted. He spent the entire fight fighting his own equipment, getting chipped away by low-grade cuts, and screaming at his support line for heals. The boy's internal friction is reaching a boiling point. His health pool absorbed a flat +50 HP modification upon hitting Level 2, but he is still trying to play a traditional, defensive shield role.

Next Phase

He needs to get angrier. The passive evasion he unlocked is a temporary crutch. I want him pushed past his mechanical limit until his temper completely snaps. Once he stops whining about compliance and funnels that raw, incandescent rage directly into destroying the mobs, the System will be forced to yield. If I can stoke his hatred hot enough during this march, he will awaken a permanent, rage-based modifier or threat-generation ability before we hit the village. I will ensure the next wave presses him harder.

Written after the Day Two quest, during the march back to Tetherpoint
The second field exercise concluded with results that both exceeded and confirmed my projections. Group 3 continues to develop faster than expected, though the fractures within the squad are becoming increasingly apparent. Those fractures must either be repaired now or exploited before they become liabilities.
👥 Trainee Evaluation Updates

Trainee: Kip (Evaluation Update)

Status — Progressing | Leadership Authority Deficient
Observation

His tactical judgment continues to impress me. The engagement succeeded largely because he adapted to changing conditions instead of clinging to the original plan. Unfortunately, his authority as squad leader remains incomplete.

Three members of the squad followed the chain of command without hesitation.

Elias did not.

This is not merely a discipline issue. Elias has yet to place full confidence in Kip's leadership. Until that changes, every order Kip gives will be vulnerable to challenge from the one member strong enough to unravel the formation.

Next Phase

Kip must learn that leadership is not granted by appointment—it is earned through decisive action and consistent results. I will continue placing him in situations where hesitation carries consequences. Either he develops the confidence to command even difficult personalities, or he will never become the Shield Officer this kingdom requires.

Trainee: Lumina, Elias (Evaluation Update)

Status — Exceptional Growth | Discipline Critical
Observation

The experiment produced even greater results than anticipated.

As predicted, Elias was never meant to become a conventional Shield. His emotional instability has now manifested into a proper rage-based combat path, awakening two new abilities far earlier than expected. The Lumina bloodline continues to exceed every historical record available to me.

Unfortunately, so does his defiance.

Despite the successful outcome, Elias openly disregarded his squad leader's authority during the operation. I cannot permit that behavior to become acceptable within my command. One insubordinate prodigy can destroy an entire company if left unchecked.

Next Phase

The punishment must be immediate, severe, and public enough to reinforce the chain of command without extinguishing his potential. Elias possesses the talent to become one of Valerguard's greatest defenders.

If I fail to temper his arrogance now, I fear the kingdom will either expel him—or imprison him—long before he reaches that future.

That would be a catastrophic waste of extraordinary talent.

Written in the officer's study, Year 1 Barracks — Evening of Day Three
A squad is a delicate mechanism, and when a vital gear requires heavy maintenance, the engineer must step in to keep the machine from throwing a rod. With Elias currently serving his mandatory isolation, Group 3 was left dangerously unbalanced for today's live-fire tactical trials. Rather than subbing in a low-tier commoner and corrupting the squad's dynamic, I registered myself as active Party Leader and took the frontline slot myself. Watching the unit operate from the inside provided invaluable systemic data, but it also exposed a creeping arrogance that must be stamped out immediately.
👥 Trainee Evaluation Updates

Trainee: Lumina, Elias

Status — Sidelined (Detention) | Structural Liability / Level Deficit
Observation

The isolation protocol is functioning as intended, but compliance carries a mechanical cost. While the rest of Cohort 777 was in the field harvesting XP, Elias was staring at a stone wall. As a direct consequence, the squad's average progression has surged forward, leaving him facing a flat two-level deficit. A frontline tank lagging two full milestones behind his support and tactical lines is a catastrophic failure point for the high-tier deployment curves I have planned.

Next Phase

His return to active duty must be meticulously engineered. First, the psychological baseline: the moment he steps out of detention, he will be met with immediate, exhaustive administrative discipline to ensure he understands that the chain of command is absolute, immutable, and entirely unconcerned with his personal feelings. Second, the mechanical fix: I am currently drafting a high-density, accelerated power-leveling routing. I will personally drag him through a high-threat zone to force-feed him the missing experience points and close the two-level gap, but the pressure will be suffocating. He will learn to defer to authority, or the environment will break him permanently.

Trainee: Kip

Status — Tactically Superior | Hierarchical Friction Detected
Observation

From a pure utility standpoint, Kip performed exactly as expected today. His environmental awareness and threat-routing algorithms during the trial were flawless. However, a critical psychological flaw manifested the moment the engagement commenced. Despite the fact that I had explicitly designated myself as the active Party Leader for this rotation, Kip instinctively attempted to issue positioning commands to the flankers over my direct line. He did not do this out of malicious defiance like Elias; rather, his literal, analytical mind simply prioritized what he calculated to be the "optimal" tactical move, completely ignoring the structural hierarchy.

Next Phase

Kip needs to understand that a great strategist does not merely calculate the most efficient path — he respects the ultimate authority that dictates the theater of war. If he cannot learn to temper his analytical impulses to the absolute chain of command, he will eventually compromise a supreme operational directive because he thinks his localized math is better. To correct this, the next field exercise will feature highly restricted, intentionally sub-optimal parameters dictated by me. He will be forced to execute my precise orders to the letter without rewriting the script, learning the hard way that absolute compliance is the highest form of tactical execution.

Written in the officer's study, Year 1 Barracks — Evening of Day Four
Discipline is essential, but bureaucratic stagnation is a disease. The academy's isolation protocol has now crossed the threshold from corrective punishment into an operational detriment. A weapon left in the dark doesn't sharpen; it merely rusts. Today required me to step outside the standard tactical parameters and engage in the political theater of this institution to salvage my primary asset's progression curve.
👥 Trainee Evaluation Updates

Trainee: Lumina, Elias

Status — Detained | Severe XP Hemorrhage / Class Instruction Deficit
Observation

Elias remains confined to isolation, and the math is rapidly deteriorating. He is not only bleeding potential experience points from missed field exercises, but he is now completely absent for foundational class instruction. A Rage-Based Tank relies on brute-forcing the System through high threat generation and deep health pools; without the requisite stats and class knowledge to back up his aggression, he will be instantly deleted in a higher-tier engagement. The two-level deficit from yesterday is threatening to become a permanent structural canyon. I cannot allow the academy's rigid punitive system to cripple the most potent anomaly in this cohort.

Next Phase

Standard remedial grinding will not close this gap. We need an extreme XP multiplier. Today, I bypassed the lower instructors and requested a direct audience with Archmage Varric Pyre. I am well aware of Varric's deep-seated hostility toward the Lumina name — he would like nothing more than to see Elias wash out and disgrace his bloodline. I leveraged that exact bias. I pled my case for authorization to run a specialized, high-level challenge for the squad, framing it to Varric as a crucible that will either violently expose Elias's lack of discipline and break him for good, or force his absolute compliance under lethal pressure. Varric took the bait. When Elias is finally released, there will be no gentle reintegration. We are dropping him straight into a high-threat zone. The rubber-band XP from surviving a severe level disparity will force his stats to catch up instantly — provided he doesn't get himself killed in the process.

Trainee: Kip

Status — Operational | Preparing for Crucible Integration
Observation

With the high-level challenge now authorized, Kip's recent command recalibration takes on absolute urgency. Yesterday's lesson regarding the strict chain of command appears to have taken root, and he has spent the day quietly processing the updated hierarchical parameters. However, his analytical algorithms are about to be put under unprecedented stress.

Next Phase

The upcoming challenge will feature entities vastly outside our standard level bracket. Kip's tactical routing will need to be flawless, but more importantly, he will need to direct the support line exactly as I dictate without reverting to his own localized math. If he hesitates, or if he fails to bridge the gap between my commands and Elias's volatile aggro management, the threat multiplier will wipe the entire squad. This crucible will be the ultimate test to see if he can truly function as the strategic spine of my unit.

Written in the officer's study, Year 1 Barracks — Evening of Day Five

Today was a designated rest cycle, allowing the active party to stabilize safely within the Level 4–5 bracket. However, idle time breeds friction in undisciplined minds. What should have been a day of recovery instead required a complete structural pivot for the squad. We suffered a defection from the support line, forcing me to permanently alter my deployment timeline for this unit. To prepare for the new reality of our party composition, I spent the majority of the day studying The Ultimate Guide to Battle Strategy by Merve Chaoric, specifically analyzing advanced dual-tank methodologies. The board has changed; the pieces must be moved accordingly.

👥 Trainee Evaluation Updates

Trainee: Tevin (Defect)

Status — Expelled from Unit | Critical Incompetence
Observation

A healer who cannot manage triage is worse than taking a hit without one; it provides a false sense of security. During our last engagement, Tevin fundamentally failed basic support pacing, waiting until my health pool was critically depleted before finally casting a heal. When I confronted him today and outlined the exact threshold parameters he needed to follow, his fragile ego shattered. He expressed his extreme displeasure at receiving direct orders and formally defected to The Grove.

Next Phase

Let The Grove suffer his incompetence. His departure removes a psychological liability, but it does leave an undeniable mechanical void in our sustain. I must plug the hole immediately.

Trainee: Markko

Status — Reassigned | Artificer Production Focus
Observation

With traditional spell-healing removed from the board, we must rely on crafted sustain. Markko has officially secured his Artificer classification, which provides a systemic workaround to Tevin's absence. He has the mechanical aptitude, but he needs to be pushed away from vanity projects and forced into strict utility production.

Next Phase

I am issuing a mandatory quota. Markko's primary directive is now the mass synthesis of healing potions. I will squeeze his crafting queues until he can produce enough restorative items to supplement a frontline taking heavy, sustained damage. If he fails to meet production demands, the Vanguard will collapse, and I have made sure he understands the math on that.

Trainee: Kip

Status — Recalibrated | Strategic Consultant
Observation

The behavioral correction from Day Three was entirely successful. Kip has integrated the hierarchical parameters without losing his analytical edge. He understands that a functioning unit requires a single voice. To maximize his tactical utility without compromising the chain of command, I have adjusted his operational leash.

Next Phase

I am now actively soliciting his input on strategy and route-mapping — provided we are in the planning phase. He is permitted to build the analytical framework and suggest optimizations before we draw weapons. However, the moment the engagement begins, his input ceases. He calculates; I command. The boundary is absolute, and he seems to appreciate the clarity of this arrangement.

Trainee: Lumina, Elias

Status — Detained | Dual-Tank Integration Pending
Observation

Elias is still serving his isolation, bleeding potential, but his impending return now carries a new complication. With our dedicated healer gone and our sustain relying on Markko's potion output, a single tank will be ground down too quickly in prolonged engagements. Consequently, I am aborting my plan to cycle out of Group 3 upon Elias's return. I will remain in the party.

Next Phase

According to Merve Chaoric's texts, a dual-tank Vanguard can overwhelm higher-tier threats through a "hammer and anvil" protocol. I will serve as the unyielding anvil — managing traditional crowd control, defensive positioning, and structured mitigation. Elias will be the volatile hammer. I will direct his rage-based aggro generation exactly where I need the damage focused. It will require precise threat-juggling to keep the mobs off our diminished backline, and I will maintain absolute control over the tempo until Elias learns to strike exactly when and where he is told.

Written in the holding cell, High Breen Constabulary — Evening of Day Five

The board has completely overturned. I am currently composing this entry from a filthy local holding cell because I drastically miscalculated my vanguard's volatility, and it has cost me my operational control.

My entire dual-tank strategy relied on absolute behavioral dominance over Elias. To enforce that hierarchy before initiating Archmage Pyre's crucible, I applied a disciplinary restriction band at the start of our march to High Breen. The objective was simple: throttle his mana, cap his agility, and serve as the unyielding anvil while he learned to strike exactly when told.

He accepted the band without a single complaint. He fell into marching formation, kept his mouth shut, and played the part of a broken, compliant recruit perfectly. I registered this as a psychological victory.

But the exact moment we crossed past the academy's immediate surveillance threshold and marched into the deep field, he shattered the iron.

He didn't try to brute-force it with his physical stats or wait for a chaotic moment in battle. He bypassed the containment enchantments entirely using an unregistered, hidden skill that devoured the binding magic in an instant. This was not the impulsive, hot-headed tantrum of a rookie. This was a premeditated, highly calculated act of insubordination, executed with chilling patience. He waited until we were entirely cut off from Tetherpoint's reinforcements to reveal that he had the power to break his chains the entire time.

That quiet defiance shattered the squad's dynamic. It forced me into a desperate, reactive position. When we arrived at High Breen, I attempted to re-establish physical dominance to salvage my authority in front of Kip and Telilah.

The result was a catastrophic failure. Lumina deliberately baited an altercation, absorbing a physical strike using a hidden passive that fractured my own hand, and successfully orchestrated my arrest by the local constabulary.

👥 Trainee Evaluation Updates

Trainee: Lumina, Elias

Status — Rogue Element | Fatal Liability
Observation

I am no longer evaluating Lumina as an exceptional anomaly. He is a fatal liability. Raw stats, high threat generation, and a historic bloodline mean absolutely nothing if the weapon actively plots to strike the blacksmith. He possesses hidden mechanics, manipulative restraint, and a total willingness to sabotage his own commanding officer to seize control of the unit.

Next Phase

I am trapped in this cell for three days while my squad marches into a high-threat zone without a primary tank. The crucible I negotiated with Archmage Pyre was supposed to force Elias's compliance under lethal pressure. Now, I must rely on the Snatcher Goblins to do what I could not. If the crucible does not execute him in the field, I will have to find a permanent way to excise him from The Shield before he unravels the entire faction from the inside.

Other Perspectives

The Story of Glintjaw

Eight hundred years before Elias set foot in Tetherpoint Academy, a worthless little chest changed the world forever.

Chapter 1: The Incubation of Greed
Bedlam Box — The Eastern Incubation Vaults
Maelora, the God of Chaos, creates a mimic so greedy it bites the hand of its maker.
Chapter 2: The First Hoard
The Caverns of Light
Glintjaw loses his first treasure, finds new ones, and discovers he can absorb magic itself.
Chapter 3: The Waiting Trap
The Caverns of Light — Side Passage
Intelligence awakens. Glintjaw learns patience, disguise, and the art of letting prey come to him.
Chapter 4: The Core Fixation
The Deep Caverns
Glintjaw hunts new prey, grows heavy claws, and discovers the one treasure worth dying for.
Chapter 5: The Pale Echoes
The Mountain — Side-veins & Upper Passages
Glintjaw climbs toward easier prey, the Mallet pulls him like a lodestone, and the hammer's makers reveal the price they paid to build it.
Chapter 6: The Core War
The Deep Caverns — Core Chamber
Glintjaw returns to the Dungeon Core with the Mallet and wages a war of attrition against its summoned guardians — until a god steps in to stop him.
Chapter 7: The Cage
The Caverns of Light — Upper Reaches
A trio of drunk adventurers wander too deep, a paladin sees through Glintjaw's disguise, and the Mallet's wielder is finally caught.
📜 View Full Story
♫ Soundtrack
Glintjaw the Greedy
by The Ale Chuggers
The Story of Glintjaw — Chapter One

The Incubation of Greed

Era: 4 B.C.A. (Before the Containment Architecture)

Location: Bedlam Box — The Eastern Incubation Vaults

The world was younger then, raw and unlettered. It was a time before the Wizards Emporium drew its lines upon the earth, before there were laws to bind monsters or walls to keep the dark apart from the light. Before anyone was foolish enough to believe the world could ever be made safe.

Maelora did not care for safety. She was the God of Chaos, and when the world grew quiet, she took a strange delight in making things that screamed. She had filled the hollow places of the earth with beasts simply to watch them move. Some burned like tallow; some spilled poison into the stone; some tore the roots of mountains apart. Most died quickly, but failure never troubled her. A dead thing was only an experiment that had found its end.

Deep beneath the oldest peaks lay the Bedlam Box. The place breathed with a slow, damp heat. Stone sweated underfoot, and the walls shifted like a sleeping dog. High above, thousands of living sacs hung from the dark ceiling, heavy and ripe, each waiting to drop some new horror into the world.

Maelora walked among them, her boots clicking against the wet rock. Most of what she saw disappointed her — they were too large, too loud, or too simple. But then she stopped before a small, recessed vault. Inside sat a mimic.

It was a pathetic thing to look at. An ordinary chest made of cheap, splitting pine with rusted iron hinges. There was nothing remarkable about it, save for a single dull crystal where its lock should have been. It did not move, but the crystal watched her with a flat, mindless persistence.

She sighed, the sound echoing hollowly through the vault. "Pathetic," she murmured.

The chest snapped its lid shut, a sudden, petulant sound.

Maelora raised her hand, and the great wheel of affinity turned behind her eyes. Fire, shadow, death, and blood; the cold sting of the storm and the long, slow ruin of madness. Thousands of terrible possibilities spun past, a blur of dark color, before the wheel settled on something small and strange.

Affinity Assigned: Magical Items

She frowned. Then, slowly, her mouth curved. "Well," she whispered.

The mimic did not care about the wheel. Its single crystal eye was fixed entirely on an enchanted trinket hanging from the god's sleeve — a bright, dancing bit of glass. The air between them bent. With a sharp snap, the ornament tore free from her robes and flew straight into the chest's open mouth.

The little creature clamped down with a solid wood-on-wood thud, holding the prize tight as if the world might try to steal it back.

Maelora stared at her bare sleeve. "You little thief," she said.

Then she laughed. It was a sound like breaking ice, loud enough to set the mountain shaking. In the deeper tunnels, greater demons heard it and fell to their knees in the muck, trembling. But the mimic never looked away from her, its lid pulled tight over its stolen bit of glass.

"So that's what you are," she said, crouching down until her face was level with the splitting wood. "Glintjaw."

The name stayed with him. Almost at once, a row of dull gold appeared across his back teeth — worthless little caps, but they shone brighter than they had any right to in the dark. The mimic rattled, a sound like a handful of copper coins spilling across an old oak table. He loved the bright weight of treasure more than meat, more than life itself.

Maelora rose to her full height. "Go hoard," she commanded.

She turned to leave the vault, but a small, rhythmic tapping followed her. When she looked back, she found the mimic bouncing awkwardly across the stone floor after her crystal mallet. The hammer was nothing special to her — just a common tool she used to shape monster cores — but to Glintjaw, it was the center of the world.

He leaped, missed, and hit the stone with a dull clatter. He scrambled back onto his short legs, jumped again, and missed again.

The god watched him fail until her curiosity got the better of her. She lowered the mallet until the heavy crystal head touched the floor. Glintjaw seized it instantly, wrapping every stubby leg and both sides of his iron chassis around the handle. He pulled with everything he had, his pine body groaning with the effort.

The hammer did not budge. Maelora reached down and plucked it back from him. "No," she said.

The mimic froze. Then, with a sudden, vicious snap, he bit her. His small, golden teeth sank deep into the finger of the God of Chaos.

A terrible silence spread through the Eastern Vaults. No creature, great or small, had ever dared such a thing. Maelora looked down at her bleeding finger, and then she laughed harder than before, a sound that threatened to bring down the ceiling.

"You fearless little bastard," she said, lifting him up by his jaws to study him. He was tiny, weak, and absurdly greedy, but he had no fear in him at all.

She offered him the mallet a second time, and this time she let him keep it. Glintjaw wrapped his limbs around the crystal head like a drowning man clinging to an oar, refusing to let go.

With her other hand, Maelora tore a gray rift in the air. Beyond the tear lay a forgotten cave, cold and damp, where travelers sometimes wandered in search of easy riches. She tossed him through the gap, a small block of wood with a god's hammer locked tight against his chest.

"Wait there, little Glintjaw," she smiled as the rift began to close. "One day someone richer than you will come."

The portal sealed with a soft sigh of wind. She did not know, and could not guess, that she had just let loose the greediest creature in creation.

Glintjaw settled into the cold, quiet dark with his first treasure, but even then, he knew it would never be enough.

♫ Glintjaw the Greedy
by The Ale Chuggers
The Story of Glintjaw — Chapter Two

The First Hoard

Location: The Caverns of Light

The Caverns of Light had no need for the sun. Crystal veins climbed every wall, bathing the passage in pale blue and white. Glintjaw noticed none of it. He sat with the crystal mallet clutched against his chest. Every few moments he licked it, then hugged it tighter. It was his. Nothing else mattered.

A faint pulse traveled through the hammer. Glintjaw froze. The crystal began to fade. He bit down harder. The handle slipped through his teeth like mist. The head disappeared next. He shook it violently. The weapon continued dissolving.

Panic seized him. He bounced across the cavern, slamming into crystal pillars. He snapped wildly at empty air. His little wooden body rattled with desperate fury. The hammer was gone.

Glintjaw shrieked. The echo carried through the cavern.

Three adventurers rounded the bend. A frost mage. A warrior. A holy priest. All wore the bronze crest of beginner adventurers.

"Did you hear that?" the priest asked.

The warrior pointed. "A mimic."

The mage laughed. "Level one."

Glintjaw looked up. The warrior meant nothing. The priest meant nothing. Then he saw the mage. Two enchanted rings. A glowing orb floating beside her shoulder. Beautiful. Mine.

The mimic charged.

The warrior stepped forward and buried his sword into Glintjaw's lid. Wood splintered. Health dropped. The priest smirked. "That was easy."

A bolt of frost struck next. Ice exploded across Glintjaw's body. Another slash. Another spell. His health plummeted. Seventy percent. Fifty. Thirty.

The mage prepared another Frost Bolt. "Finish it."

The spell struck. Twenty-five percent.

The world stopped.

WARNING
Unique Artifact Bond Detected.
Core Artifact Integration Complete.
Artifact: Incubation Mallet
Passive Skill Unlocked: Magical Absorption (Level 1)
When below 25% Health, hostile magical attacks may be absorbed instead of causing damage. Absorbed mana permanently reshapes the Core Artifact.

The frost surrounding Glintjaw did not melt. It flowed. Blue mana streamed into the center of his body. The adventurers stared. "What…"

The mage fired another Frost Bolt. Instead of exploding, the spell vanished into Glintjaw. Inside his wooden frame, something formed. A crystal handle. Then a head. Not the old hammer. A new one. Forged from frost itself. It glowed with cold blue light.

Glintjaw wrapped his limbs around it. Mine.

The mage stumbled backward. "Stop casting!"

Too late. The third Frost Bolt disappeared into the hammer. Its glow intensified. Cold rolled across the cavern floor.

Glintjaw swung. He had no technique. No skill. Only greed. The hammer slammed into the stone. The cavern erupted. Frozen mana exploded outward in every direction. Crystal shards and icy wind engulfed the party.

The warrior froze first. The priest reached for a spell that never came. The mage's eyes widened as ice crawled over her face. Three statues stood before Glintjaw.

He bounced toward the nearest. Swing. The warrior shattered into glittering fragments. Swing. The priest exploded into frozen dust. Swing. The mage broke apart last.

Two objects clattered onto the stone. A glowing ring. A floating frost orb.

Glintjaw's crystal eye widened. Treasure.

He pounced. The ring dissolved into his body. The orb followed. Mana rushed through his wooden frame.

Items Absorbed
Enchanted Frost Ring
Apprentice's Frost Orb
New Skills Learned
Frost Bolt — Level 1: Fire a condensed bolt of freezing mana.
Freeze — Level 1: Briefly immobilizes nearby enemies with magical ice.

Glintjaw looked around the empty cavern. No more treasure. He hugged his glowing hammer. Then he began hopping deeper into the darkness. There would be shinier things ahead.

The Story of Glintjaw — Chapter Three

The Waiting Trap

Two blue windows guttered into brief, brilliant life before Glintjaw's central crystal eye, cutting sharp through the heavy gray twilight of the cavern.

Level Up! You have reached Level 2!
Level Up! You have reached Level 3!
Notice: Mimic has evolved through heavy magical saturation. Intelligence has been significantly increased.

The transition was not a gentle thing. It arrived with the sudden, cold violence of an unexpected frost. The thoughts that had previously lived in his grain as simple, formless weight — mine, shiny, eat, hide — began to knit together. They became straight. They became thin and sharp as needles. The dull, comforting fog of his low-tier existence simply fell away, leaving behind a cold, calculating draft.

Glintjaw sat perfectly still on the damp stone floor, turning his new attention inward until a detailed status window bloomed in the dark of his mind.

Character Status

Name / Race: Glintjaw / Mimic
Level: 3
Health: 145/145
Mana: 200/200

Attributes:
Strength: 8 | Agility: 7 | Intelligence: 16
Vitality: 12 | Wisdom: 4 | Charisma: 1

Abilities:
Magical Absorption (Level 1)
Frost Bolt (Level 1)
Freeze (Level 1)

With the weight of this new mind came a different sort of understanding. If drinking the raw magic of the world was the secret catalyst that made him quicker, harder, and more aware, then wandering the empty tunnels was a foolish waste of wood and iron. A monster driven by instinct moves because it must; a monster with a mind waits because it knows the world will eventually bring the meat to him. Strategy took the place of his old, blind hunger. He needed to be where the magic flowed.

Sprouting six short, splintered legs of pale pine from his underbelly, Glintjaw scuttled into the deep shadows of a narrow side passage. He found an alcove, a quiet fold in the rock near a cluster of sleeping mana crystals. With a wet, shifting sigh of creaking timber and settling iron, he tucked his limbs beneath his frame. He flattened his lid, smoothing his edges until he was nothing but the perfect, patient shape of an abandoned, iron-banded chest. Deep within the hollow silence of his void pocket, his sticky tongue curled tight around the handle of his heavy crystal mallet.

He waited. Minutes stretched into an hour, long and silent. Then, the rhythmic, snapping song of localized lightning came echoing down the stone corridor.

An elven shaman stepped into the light of the cavern. He had the proud, easy stride of a traveler who had seen six seasons of the road, and three small elemental totems floated in a slow, humming dance around his shoulders to keep the dark at bay. He was clearing the sector with a workman's diligence, harvesting rare reagents from the lesser elementals that nested in the stone. Blue sparks danced merrily across his leather bracers as his curved dagger pried glowing crystal clusters and static-soaked herbs from the weeping walls.

Glintjaw did not breathe, for wood has no need for air. He did not twitch. He drew the shutters down over his crystal eye, pulling the light inward until he looked like nothing more than a forgotten piece of salvage left behind by a previous tier of travelers.

The shaman turned the corner, and his eyes lit up with that old, familiar greed as they found the lone chest resting innocently against the far stone.

"Finally," the elf murmured, a small, thin smile breaking across his sharp face. "Something actually worth opening in this dump."

He sheathed his small dagger and stepped forward with the unhurried confidence of a man who believed he knew the rules of the dark. He looked for traps on the iron latch, found none, and misread the silence completely. The exact line of wood met the leather of his glove, and Glintjaw's trap sprung.

The lid slammed open, a red maw lined with rows of jagged, crystalline teeth. With a dry, sickening crunch of splitting bone, Glintjaw's jaws snapped shut around the shaman's right forearm. The elf let out a short, choked gasp of surprise, yanking backward with his whole weight, but the mimic's grip was as absolute as a vice. With a brutal, twisting wrench of his wooden body, Glintjaw tore the arm free at the elbow in a heavy, hot spray of crimson.

The shaman screamed — a high, thin, agonizing sound that shattered against the cavern walls. Driven by the frantic necessity of survival, his remaining hand flared to life, unleashing a localized Frost Burst followed immediately by a roaring Flame Burst. Chilling frost and searing, chaotic fire slammed directly into Glintjaw's face.

The mimic rocked backward on his haunches, but he did not hesitate. Channeling his newly organized mana, he spat a cold, piercing Frost Bolt straight into the elf's exposed chest. Before the shaman could find his footing on the slick stone, Glintjaw triggered Freeze, locking the adventurer's legs in a heavy, crystalline block of ice, buying himself one precious second of quiet dominance.

Enraged, pale from the sudden loss of blood, and drowning in panic, the shaman reached down with his left hand to draw a heavy mace, instantly enchanting it with Flametongue. The iron head burst into violent, roaring flames. With desperate, furious strength, he brought the burning mace down in a sequence of crushing, crackling blows against Glintjaw's wooden lid.

The structural integrity of the mimic's body groaned under the assault. His health bar began to plummet rapidly in his vision.

Health: 70%... 40%... 20%...

Just as the final, killing blow began its descent, Glintjaw's primary defensive passive awoke: Magical Absorption (Level 1).

Suddenly, the language of the fight changed completely. Every heavy strike from the flaming mace and every stray spark of lightning the desperate shaman hurled no longer took pieces from Glintjaw's life. Instead, the raw elemental energy was folded inward, fed directly into the Incubation Mallet resting within his void pocket. The mallet's crystal head began to glow with a blinding, furious intensity, cycling through violent colors — a deep electric blue, a blinding orange, and finally, a stable, white-hot brilliance.

When the hammer could physically hold no more kinetic and magical energy, Glintjaw unhinged his jaw and swung the weapon outward with all the force his attribute points could muster.

A massive, unstable Pyroblast erupted from the head of the mallet, slamming point-blank into the shaman's chest. The elf barely had time to shriek before the concentrated explosion of fire consumed him entirely. The roaring inferno illuminated the entire side passage, burning the adventurer alive within seconds until nothing remained but blackened soot, charred bone fragments, and scattered, glowing reagents.

The long silence of the cave returned. Glintjaw hopped forward on his short legs, sniffing at the ash.

A fine silk robe, remarkably preserved at the edges and heavily trimmed with intricate, glowing elemental runes, lay among the debris. Glintjaw pounced on it, dragging the fabric into his maw, dissolving the magical threads directly into his core.

Item Absorbed: Runescribe Shaman's Robe
New Skill Learned: Pyroblast (Level 1)
Description: Hurl a devastating ball of explosive fire. High mana cost.
Level Up! You have reached Level 4!
+4 Intelligence | +1 Strength | +1 Agility | +2 Vitality | +1 Wisdom

Glintjaw closed his lid tightly, hugging his now comfortably warm, humming mallet to his internal core. He rattled his iron hinges with genuine, bubbling delight. The dark cavern didn't seem so hostile anymore. In fact, it felt a little brighter.

He settled back into his alcove, shifting his form back into the unassuming shape of a treasure chest. There would be more adventurers. There were always more.

♫ The Waiting Trap
by The Ale Chuggers
HP159 / 159
Mana210 / 210
Name: Glintjaw
Race: Mimic
Level: 4
Class:

Core Stats

Strength 9
Agility 8
Intelligence 20
Vitality 14
Wisdom 5
Charisma 1

Abilities

Magical Absorption
Lv. 1 — Passive
Frost Bolt
Lv. 1 — Active
Freeze
Lv. 1 — Active
Pyroblast
Lv. 1 — Active

Core Artifact

Incubation Mallet

A heavy, crystal-headed mallet that absorbs and redirects magical energy. Glintjaw's primary weapon, stored within his extradimensional void pocket.

Absorbed Items

  • Enchanted Frost Ring
  • Apprentice's Frost Orb
  • Runescribe Shaman's Robe
The Story of Glintjaw — Chapter Four

The Core Fixation

For six days the cavern lay in a silence that had weight to it, the kind of silence that comes before something, not after. Glintjaw did not like it.

He dragged his splintered frame through the muck on six stubby legs that did not yet move as one. He had grown wiser in his exile, and wisdom had taught him this much: he was being cheated. From the high tunnels came the voices of men, carried down on currents of cold air the way all sound traveled in that mountain, faint and strange. They spoke of disappearances. They spoke of a shaman who would not wake again. Fear had made them cautious, and caution kept them to the safe paths, far from his reach.

This did not sit well with him. He had no use for their fear, only for the bright metal they wore and the rings that hummed faintly with old power, the kind of treasure that made a wooden thing feel, for a moment, like something more than wood. But the bearers of such treasure no longer came his way.

So it fell to the old hunger to decide his course. That is the way of it, when one is a monster. One eats, or one does not.

◇ ◇ ◇

He felt the slimes before he found them—a faint vibration through the stone, the only sense a mimic truly trusts, for he had no nose to catch a scent on and no lungs to draw breath through. Three of them moved along the crystal vein in a slow procession, blind and earless things, green and glistening, going nowhere in particular with great purpose.

Glintjaw flattened himself against the cold floor. Wood does not breathe, and a thing that does not breathe can be very patient. He let his lid hang open the width of a finger, the way driftwood gapes after the river has finished with it and moved on to other business.

The lead slime came up close and pressed its formless face against his hinge.

He held still.

It pressed again, leaving behind a smear of something sour and faintly rotten.

Then his jaw came open.

It happened the way such things happen, swift after a long patience. He caught the first across its middle. The other two scattered, after their fashion, which was not scattering so much as a slow and foolish wobbling in two directions. He went left. That one tried the wall, and walls, as it turned out, do not answer the prayers of slimes; it slid back down into his waiting mouth as if delivered there.

The third he ran down properly, though properly is a generous word for any pursuit involving a slime. It left a shining trail on the stone, and twice he lost his footing chasing it, his new legs unlearned in such matters. He found the rhythm by the third stride—four legs for purchase, two trailing for balance, the way a young hound has not yet made peace with its own tail. He ran the creature into a dead end of stone, where it pulsed once against the rock as if it understood, in whatever dim way a slime understands anything, that the road had ended.

That one he ate slowly, and savored it.

The first two burned on the way down, a low and climbing heat that filled the dark cavity where his stomach ought to have been but was not, for he had something stranger in its place, a void-cavity that simply made things disappear into purpose. He swallowed through the burning, as he always did. When it passed, something in him had been remade, quietly, the way a key turns at last in a lock long given up for rusted shut.

Skill Learned: Poison Secretions (Level 1)

He worked his jaw and tasted the last of it on whatever served him for a tongue. Some new chamber had opened in him to hold it.

◇ ◇ ◇

The needleclaws were another matter entirely.

He came upon their nest by misfortune more than craft, a fissure choked with old webbing where dozens of them lay packed close, legs folded like switchblades against their black and segmented bodies. He set a foot down wrong, and the whole nest woke at once, as one creature with many wills.

They did not scatter as the slimes had scattered. They had the bearing of soldiers who had done this before. They came around him in a ring, cutting off every path before he had even marked the first sting. He snapped at the nearest and found only air. Three more ran their blade-legs down a seam in his shell while his jaw was still closing on nothing.

The pain came bright and many, not the long dull ruin the lightning would bring him later, but a hundred small and precise hurts opening together in the grain of his wood. He made a sound meant to be a roar that came out instead as splitting timber. He struck out in every direction and struck nothing.

There was a pattern in it, and he felt the shape of the pattern before he understood it. Some came low, for the joints of his legs. Some dropped from above, hunting the hinge of his lid. A third group held back and watched, patient as judges, waiting for him to commit his weight one way so the rest might open him from the other.

He stopped trying to bite all of them at once.

He chose one—a quick one, plainly the one the others followed, circling his back left leg with the easy confidence of long practice. He let two more cuts land while he watched only this one. He set the pain aside, the way a man sets aside a debt he intends to collect on later. When the point-runner finally committed, he struck for the place it occupied.

It was not there when his jaw arrived.

He struck again. It was not there a second time either.

The third time he did not aim for where the creature was, nor even for where it was going, but for where it would believe he must strike next, gambling that two failures had taught it to expect a third in the same vein. The gamble held. His jaw closed on the place its own leg carried it, faster than the small mind behind that leg could revise its plan.

He crushed it between his teeth.

What remained had no one left to follow, and their order broke apart into something honest and small—plain fear, every creature now only for itself. That, he understood completely. He stopped thinking and gave himself over to the work of claw and jaw and the sheer ruined weight of his own body, until the fissure ran black with paste and fell quiet once more. He came to know their anatomy in the only way that mattered to him: by feel, by where the joints surrendered, by which parts of them screamed loudest before they stopped.

When it was finished, his shell looked like timber that had survived flood and fire in the same season. He counted four gouges deep enough to bare the iron banding beneath.

Skill Learned: Needle Claws (Level 1)
Level Up! You have reached Level 5!

Strength +4. All other attributes +1.

New claws rose from his underbelly, heavy and calcified, made for one purpose only. He drove them into the stone and felt them answer him, and was glad, in his way, for the weight of what he was becoming.

◇ ◇ ◇

But a new hunger was stirring now, and it was worse than the old one. It pulled at him from somewhere deep in the bones of the mountain, a frequency that set the crystal mallet in his void pocket burning white and restless against whatever passed for his will. He left the hunting grounds he had only just begun to call his own and went down, down into the sealed places where the air tasted of sulfur and something that was not quite lightning yet.

He came at last into a vast chamber at the very root of the mountain. A dais of plain stone stood at its center, and over the dais, turning slowly, hung the thing he had come for.

The Dungeon CoreMagical ObjectA living magical anchor that binds monsters to subterranean Dungeons. The specific core stolen by the Mimic was a direct vessel for Maelora.→ Read moreDungeon Core.

It spun in its own light, blue shading into white and back again, holding more raw power than the whole mountain above it had any right to claim. To Glintjaw's single eye it was not beautiful. It was the only hoard worth the name. It was every cheap and stolen trinket he had ever swallowed, made small and shameful by comparison. Mine, he thought, and there was no thought after that one, only the wanting.

He launched himself across the chamber, jaw thrown wide, meaning to swallow the bright center of the world whole.

The core had other intentions.

White fire took him before his teeth came near it, tearing through his low and unworthy Magical AbsorptionPassive Ability — MimicRedirects incoming magical energy into the Incubation Mallet, charging it for devastating counterattacks.→ Read moreMagical Absorption as though no such ward existed at all. It went through shell and timber both, and the sound of it was the largest sound he had ever known, and then he was in the air, and then he was not.

He met the far wall hard enough to feel something give way inside him that had not given way before.

The chamber fell silent again. Glintjaw lay on his side in the dust. His once-fine wood had gone black and scorched through, his iron hinges twisted and still smoking faintly. His stats flickered before his eye like a lamp that could not decide whether to stay lit. The hurt was a thing entire, beyond any hurt he had yet carried.

He rose anyway. Slowly. One leg, and then the next, and then the rest in their turn. He shook the last of the static from his eye and looked again to the center of the room, where the core spun on, untroubled, cold, and pleased with itself in the manner of things that have never once been beaten.

He was not afraid. The fire had burned the fear from him along with everything softer than fear. What remained was simpler, and colder, and would not be put down. It was only the wanting now, and the wanting did not tire.

He would return to the dark tunnels. He would hunt the small and the foolish, and wait for the bold ones to bring him their swords and their treasures, as they always did, sooner or later. He would grow heavy. He would grow hard to kill, harder than anything in this mountain had ever needed to be. And then, when he had grown enough, he would come back down to this room and try the core again.

He meant to crack it open. He meant to eat the whole mountain doing it.

♫ Next Phase
by Nexus the Elf
HP175 / 175
Mana215 / 215
Name: Glintjaw
Race: Mimic
Level: 5
Class:

Core Stats

Strength 13
Agility 9
Intelligence 21
Vitality 15
Wisdom 6
Charisma 2

Abilities

Magical Absorption
Lv. 1 — Passive
Frost Bolt
Lv. 1 — Active
Freeze
Lv. 1 — Active
Pyroblast
Lv. 1 — Active
Poison Secretions
Lv. 1 — Active
Needle Claws
Lv. 1 — Active

Core Artifact

Incubation Mallet

A heavy, crystal-headed mallet that absorbs and redirects magical energy. Glintjaw's primary weapon, stored within his extradimensional void pocket.

Absorbed Items

  • Enchanted Frost Ring
  • Apprentice's Frost Orb
  • Runescribe Shaman's Robe
The Story of Glintjaw — Chapter Five

The Pale Echoes

Hunger is a simple thing in a simple beast. Glintjaw's hunger had stopped being simple.

He left the deep places behind. The silence down there had nothing left in it, and the core would not be beaten today, and a monster that cannot win goes where the winning is easier. He climbed through the mountain by side-veins and forgotten stairs, up toward the passages where the air moved and men still walked in their pride, carrying their bright metal to him a little at a time.

The world noticed. Blue windows flashed before his eye, one after another, and the numbers climbed. Level 12. Level 13. Level 14. His wooden limbs grew dense and hard. The well of his mana deepened. He felt himself becoming heavier in the world, the way a stone feels heavier the deeper it sits in the river.

Level Up! You have reached Level 12!

Vitality +3. Strength +2. Intelligence +1.
Level Up! You have reached Level 13!

Intelligence +2. Wisdom +1. Agility +1.
Skill Upgraded: Needle Claws (Level 2)
Calcified claws deal increased damage and have a chance to apply Bleed on hit.
Level Up! You have reached Level 14!

Strength +2. Vitality +2. All other attributes +1.

But the will that moved him was not entirely his own anymore.

Deep in his void pocket, the crystal mallet lay against whatever served him for a heart. It had no voice. It spoke no language of Men or Elves. But it sang — a silent song without pause or end — and the song quickened whenever magic came near. It turned him the way a lodestone turns, always toward enchanted steel, always toward woven spell.

◇ ◇ ◇

He felt the Dwarf through the stone before he saw him. Boots. A steady stride. Alone. A scout working the side-veins with a lantern of alchemical fire, and the Mallet wanted that lantern the way Glintjaw had once wanted everything.

He dropped from the ceiling like a piece of the ceiling. His jaws took the Dwarf at the collar, and that was the end of the scouting. The body he left where it fell. Meat was cheap. The lantern he swallowed whole.

The fire went down into his void, and the world went away.

Item Absorbed: Dwarf Scout's Alchemical Lantern
Fire essence extracted — magical blueprint retained.
Skill Upgraded: Pyroblast (Level 2)
Deals increased fire damage. Burns on impact. Mana cost reduced.

The stone went away. The dark went away. There was a white flash inside his mind — a flat, terrible white that had never known a shadow. Glintjaw was nothing in that place, a watcher without a body, bound to the Mallet's memory.

A desert of pale green-blue dust ran out in every direction under a black sky crowded with stars. Far below hung a ball of blue and green, bright and restless.

There was a forge there with no fire in it. Great wheels of silver turned without a sound. Lenses hung in the empty air, gathering the light of old stars and bending it down into a single burning line. Around the line worked tall, thin figures, white as chalk, their eyes pools of silver with no pupil and no iris and nothing in them to read. They worked without hurry and without rest, shaping and striking, shaping and striking.

They were forging the head of a hammer.

As quickly as the flashback came, it went. The cavern came back. Glintjaw stood on the damp stone, and his whole frame was shaking. He clashed his iron teeth. The memory tasted of distant loneliness on foreign soil with no flaw in it anywhere, and he hated it.

But the Mallet sang, and he went on.

◇ ◇ ◇

For three days it went that way. The hammer pulled him into its memory, and he followed. As well, he found many adventurers giving him many goodies. A cleric's silver icon. A thief's cloak, woven out of shadow. The scabbard of a knight who should have kept better watch. Each one went down into the void, and each one bought him another piece of the vision.

Item Absorbed: Cleric's Silver Icon
Holy essence dispersed — no compatible skill found. Mana capacity increased.
Item Absorbed: Thief's Shadow Cloak
Skill Learned: Shadow Step (Level 1)
Step through shadows to reposition instantly. Effectiveness scales with ambient darkness.
Item Absorbed: Knight's Enchanted Scabbard
Void Pocket capacity +1. Enchantment residue retained.

Then the flashbacks. He saw the pale folk — the children of the Moon — shaping the crystal haft of the Mallet. He saw them fold the emptiness between the stars into the weapon's core, so that it could drink the magic of a world and never break. And he felt what they felt while they worked, which was tiredness. They had lived uncounted ages in a place where nothing died and nothing grew, and perfection had gone through them like rot.

Level Up! You have reached Level 15!

Strength +2. Intelligence +2. Vitality +1.
Level Up! You have reached Level 16!

Intelligence +2. Vitality +2. Wisdom +1.
Level Up! You have reached Level 17!

Strength +3. Agility +1. All other attributes +1.
Skill Upgraded: Magical Absorption (Level 2)
Absorption threshold doubled. Can now hold charge from multiple sequential attacks before discharging.
Level Up! You have reached Level 18!

Intelligence +3. Vitality +2. Strength +1.

◇ ◇ ◇

Out of memory and into the cavern he was Level 18 and had absorbed numerous skills and abilities. He claimed a wide hall near the cavern's mouth, where grey daylight leaked down into the dark. Four warriors came. Heavy mail. Weapons humming with mid-tier enchantment. The Mallet throbbed so hard that his iron bands rattled against the stone.

He did not bother being a chest. He clung to the arch above the entrance, claws set deep in the limestone, and when they passed beneath him, he let go.

Magical AbsorptionPassive Ability — MimicRedirects incoming magical energy into the Incubation Mallet, charging it for devastating counterattacks.→ Read moreMagical Absorption triggered mid-air. Their wizard got off a volley of arcane missiles, which was the worst thing he could have done. The purple bolts went into Glintjaw's timbered hide and came out nowhere, and the hammer drank. Glintjaw landed on the armored vanguard with the whole weight of old wood, and the man's spine went. Then his jaw unhinged, the charged hammer swung out white-hot, and everything the wizard had given him came back at once. The other three met the walls and did not get up.

Magical Absorption triggered — arcane volley fully absorbed and stored. Charge: FULL.
Skill Learned: Arcane Volley (Level 1)
Release stored arcane energy as a spread of magical bolts. Damage scales with absorbed charge. Empties the Mallet on use.
Skill Upgraded: Magical Absorption (Level 3)
Now active against all magical damage types. Discharge amplified. Passive mana regeneration unlocked.

He ate well. Amulets. Rings. A staff that glowed.

Item Absorbed: Wizard's Spellstaff — Arcane essence extracted.
Item Absorbed: Enchanted Amulet ×2 — Enchanted Ring ×3

The last of it hit him like a hammer-blow, and the world went away again.

◇ ◇ ◇

The forge stood still. The great silver wheels had stopped turning. And in the middle of that grey and colorless country stood someone who did not belong to it at all.

She was a storm of color. Her hair moved like smoke and fire. Her eyes would not settle on any one hue. The dust of the Moon shivered where she stood.

It was Maelora.

The master smith of the pale folk stood before her, the finished mallet in his hands.

"It is done," the smith said. No sound crossed the airless dark; the voice simply arrived in the mind and stayed there. "A vessel of pure void. It will drink the magic of your enemies and give it back to them. You can forge monsters with this Mallet. It will break the laws of your world, Maelora."

The God of Chaos smiled. "It's flawless. A true anomaly." She tilted her head. "Last chance, smith. A seat beside me. God of the forge."

The smith looked past her, down at the blue-green world turning in the black.

"No," he said. "We have had eternity. We have had perfection. It is a blight. We build, and nothing crumbles. We exist, and we do not end."

He held out the mallet.

"Take the weapon, God of Chaos, and keep your oath. Take my people down to that world. Strip this deathlessness from us. Let us bleed. Let us wither. Let us know an ending, so that something can finally begin."

Maelora's smile changed into something quieter. She took the hammer.

"A heavy price," she said, and the chaos around her rose into a storm. "But a fair trade. To the dust you go."

The vision broke.

◇ ◇ ◇

Glintjaw lay in the wreck of the hall among the dead, and for a long while he did not move. The windows flashed and flickered in front of his eye, and he let them.

He knew nothing about mortality. He did not understand wanting to bleed, or how perfection could be a wound. He was a monster made of cheap wood and bottomless greed, and he was honest about it, which is more than most.

But the mallet was warm inside him — forged by hands that had traded forever for dirt — and he understood the one thing worth understanding.

The hammer was his.

HP350 / 350
Mana420 / 420
Name: Glintjaw
Race: Mimic
Level: 18
Class:

Core Stats

Strength 24
Agility 13
Intelligence 33
Vitality 27
Wisdom 11
Charisma 4

Abilities

Magical Absorption
Lv. 3 — Passive
Arcane Volley
Lv. 1 — Active
Pyroblast
Lv. 2 — Active
Shadow Step
Lv. 1 — Active
Needle Claws
Lv. 2 — Active
Frost Bolt
Lv. 1 — Active
Freeze
Lv. 1 — Active
Poison Secretions
Lv. 1 — Active

Core Artifact

Incubation Mallet

A heavy, crystal-headed mallet that absorbs and redirects magical energy. Glintjaw's primary weapon, stored within his extradimensional void pocket. Forged by the pale folk of the Moon — its makers gave up eternity to finish it.

Absorbed Items

  • Enchanted Frost Ring
  • Apprentice's Frost Orb
  • Runescribe Shaman's Robe
  • Dwarf Scout's Alchemical Lantern
  • Cleric's Silver Icon
  • Thief's Shadow Cloak
  • Knight's Enchanted Scabbard
  • Wizard's Spellstaff
  • Enchanted Amulet ×2
  • Enchanted Ring ×3
The Story of Glintjaw — Chapter Six

The Core War

Era: 4 B.C.A.  ·  The Deep Caverns — Core Chamber

The Dungeon Core spun in its own light. Blue shaded into white, white into blue. It held more raw power than the entire mountain above it had any right to claim.

Glintjaw watched it through his central crystal eye. He had grown heavy in the dark tunnels. Slimes. Adventurers. The small and the foolish. Each kill had settled into his chassis as density, new rings of hardened grain laid down around the void-cavity where a stomach should have been. His six splintered legs found their purchase against the cold stone. Through the floor, he read the chamber. The deep, steady hum of the core. Nothing else moved. Nothing else lived.

The wanting returned. It pulled at him from deep within the bedrock.

Mine.

He unhinged his jaw. His adhesive tongue uncoiled into the void pocket, found the handle of the Incubation Mallet, and drew it out into the cavern's light. The crystal head thrummed with stored resonance. He felt the vibration in every iron joint and rusted nail of his body. He would not throw himself blindly at the core this time. A thing that does not bleed remembers the fire that scorched it.

He gathered his mana and shaped it cold. A Frost Bolt spat from his maw. It crossed the chamber in a heartbeat.

The spell struck the core dead center. It did not shatter. It did not freeze.

The blue light flared. The core drank the spell whole. It pulsed once, a heavy, rolling wave that traveled through the stone floor and up through Glintjaw's six legs like the toll of a struck bell. Dust sifted from the ceiling. The frost did not dissipate. It gathered.

From the stolen mana, the core spat out a shape. Ice knitted itself into long limbs with too many joints. A face formed that was only a hollow where a face should be, and the hollow howled.

A frost elemental.

It came for him across the stone. Here was the tactical disadvantage: ice does not thud. Through the floor, Glintjaw felt only a faint shearing, thin as a whisper. He misjudged the distance by half a leg's length. The elemental drove a blade of solid ice directly into his side panel. Wood staved inward like a broken barrel. Splinters scattered across the stone.

[Health: 388/540]

The cold did not stop at the wound. It crawled inward along the grain, frost climbing toward his center, patient and searching.

Glintjaw answered with his mouth. His heavy lid swung wide. He lunged. Teeth of rusted nail and bone-shard closed around the elemental's arm at the joint, biting cleanly through the frozen limb. Ice crunched, and the shards cascaded down into the void-cavity, a dark place where nothing melts and nothing is ever given back. The elemental wrenched at the stump. While it wrenched, Glintjaw triggered Flame Burst.

Fire erupted from every splintered seam of his chassis. It washed over the frozen creature. The creature shrieked, the pitch climbing higher as its body hissed into steam and vanished.

But the core was watching. It drank the residual fire out of the air the way dry earth drinks rain. It pulsed a second time, harder. He felt this one in his iron hinges.

Two shapes tore themselves from the anchor's light. Glintjaw knew them through his legs before the light finished making them. Heavy paws on stone, four and four. One set already circling left. Ash and flame took the form of twin magma hounds. Their jaws dripped molten rock that spattered the floor and kept burning where it fell.

The first hound charged. Glintjaw swung the mallet. He had no technique, only rhythm — the rhythm of a thing that has hammered its own nails back into place a hundred times in the dark. The crystal head caught the hound full in the skull. Stone shattered. Ash burst across the chamber and rained down, hissing.

The second hound was already on him. He felt it coming through the floor, but a creature with six legs, one mallet, and two fronts can only manage so much geometry. Its jaws locked around his back-left leg, and the fire went to work immediately, chewing aggressively along the vulnerable grain. The old sap remaining in the wood boiled and spat. His iron banding glowed a dull, sagging red.

[Health: 261/540]   [Health: 174/540]

Then his oldest passive woke.

[Magical Absorption (Level 1) — Active]

The fire in the hound's bite stopped burning. It started flowing. Heat became current. It ran inward along the blackened grain, through the void-cavity, and into the Incubation Mallet waiting in his grip. The crystal head began to glow, cycling through violent colors that had no names, until it steadied at a white too bright to look at.

Glintjaw unhinged his jaw wide. He swung the weapon out and down. A Pyroblast erupted from the mallet's head at point-blank range, consuming the second hound entirely. The physical recoil shoved the mimic a full body-length backward. His legs scored six pale grooves into the stone floor.

The cavern settled back into the core's cold blue light. His fine wood had gone black. The back-left leg held his weight, but barely, shedding glowing cinders when he moved it.

He had learned the rhythm of the hammer now. It was a tool of exchange. Pain in, power out. He turned back to the core, driven by the wanting that does not tire.

He leveled the glowing mallet and gave the core everything it had made him carry. A continuous beam of raw, kinetic force struck the anchor. It kept striking, one long, unbroken payment of violence.

The core absorbed it all. It spun faster. The blue light turned blindingly white.

The air bent. The fabric of the chamber tore open.

A towering amalgamation pulled itself from the core's surface. Frost, fire, and crawling lightning braided into one massive body. It was built of every spell he had cast in this room. Its first step came down, and through the stone, it registered as fundamentally wrong. It was heavier than the mountain should have allowed. Glintjaw reached for it with Magical Absorption and felt the truth instantly: it was a keyhole set against a flood.

The amalgamation swung a fist of static and ice. It struck him with the weight of a falling peak.

Glintjaw crashed into the far wall. His iron hinges twisted violently. Smoke rose from his shattered chassis in thin threads.

[Health: 27/540]   [Health: 11/540]

He could not rise. Two legs answered his commands. The rest did not. The guardian came on. Each footfall was a deafening drumbeat in the stone beneath his broken body. It raised its fist to crush him into kindling.

"Enough."

The word was not spoken. It tore through the acoustic fabric of the room.

Maelora, the God of Chaos, stepped from the shadows.

She raised one hand. The amalgamation froze mid-swing, its elemental magic suffocated instantly. It dissolved into a harmless, glowing mist that drifted softly to the floor.

Maelora walked slowly to the shattered mimic. She looked down at his ruined, smoking shell, then at the crystal mallet he still clutched with every limb that would obey him.

"You fearless little bastard," she said, her voice filling the vast cavern. "I told you to wait. It is not your time to eat the world yet."

Glintjaw stared up at her through his cracked, central crystal eye. He rattled his broken wooden lid.

Mine.

♫ Arcane Anomaly
by Nexus the Elf
The Story of Glintjaw — Chapter Seven

The Cage

Era: 4 B.C.A. (Before the Containment Architecture)  ·  The Caverns of Light — Upper Reaches

The Core would not yield, and Maelora had grown silent. Glintjaw retreated into the upper dark, nursing a fractured shell and a greed that burned hotter than the white fire of the dungeon's heart. He was forced to wait.

Prey, however, had grown scarce. The mountain whispered of death, and fear kept the capable at bay. Those who did wander into the Caverns of Light were fools, driven by liquid courage.

Three such fools stumbled down the incline. A rogue, a spearman, and a petty hedge wizard. Above their heads hovered the muddy, noxious aura of the [Intoxicated] debuff. It was a flaw of flesh, a voluntary poisoning that the wood of a mimic found both baffling and convenient. The debuff manifested physically as a sluggish, yellow haze, slowing their reaction times, halving their Agility stats, and making their footfalls heavy and disorganized.

Glintjaw did not hesitate. He lunged from the shadows.

The rogue's eyes widened a fraction of a second too late. Glintjaw's heavy wooden chassis slammed into his chest, collapsing his ribs with the sound of snapping timber. The spearman thrust blindly. The weapon scraped harmlessly against Glintjaw's iron banding. Glintjaw pivoted, severing the spearman's leg at the knee with a single snap of his crystalline teeth. Blood painted the stone.

The wizard fumbled for a spell, his mana disrupted by the alcohol in his blood. Glintjaw unhinged his jaw, launched forward on his stubby legs, and swallowed the wizard's glowing catalyst wand, along with the hand holding it.

Raw magic dissolved into his void storage. The system hummed.

Skill Acquired: Arcane Resistance (Passive).

The physical change was immediate. The splintered wood around his hinges hardened, taking on a faint, iridescent sheen that repelled the wizard's desperate, sparking off-hand strikes. He consumed the remaining two with cold efficiency. Meat fed the wood; magic fed the core.

The Cavern Threshold

Sated for the moment, Glintjaw sought to leave. The dungeon was empty, and the outside world promised endless, unguarded treasures. He crawled toward the cavern's mouth, where the blue ambient light of the crystal veins gave way to the harsh glare of the sun.

He crossed the threshold.

Instantly, a profound and paralyzing cold seized his body. His Health Points began to hemorrhage.

HP: 80%... 70%... 60%...

The numbers did not just flash in his vision; they manifested physically as deep, dry rot spreading rapidly through his timber. The extradimensional void within him collapsed inward, starving. The dungeon core tethered him. Without its ambient radiation, he was just rotting wood.

He dragged himself backward, over the threshold and into the dark. The rot halted. The connection reestablished. A creature of pure logic, Glintjaw understood the mechanic instantly. Monsters belonged to the core. Adventurers, however, carried their magic with them. They stripped the dungeons of concentrated mana stones — microcores — and wore them like armor, fueling their spells in the dead zones of the world.

The realization solidified his resolve. To leave, he had to take the Dungeon Core with him. He had to swallow the anchor. But his stats were too low. He was too weak.

The Caverns of Light — Main Artery

Time is meaningless to a thing that does not age, but the dungeon's ecology shifted the moment he arrived.

A Hero.

He walked with the heavy, oppressive weight of a Level 50 existence. Sir Ardan Truelight, Retribution Paladin, bearing the Blessing of the God of Protection. His plate armor hummed with a violent, holy resonance. He had come to investigate the stagnation of the lower-level dungeon, his boots stepping over the remains of the intoxicated party without breaking stride.

Glintjaw assumed his form perfectly against the wall. A rusted chest. Harmless. Forgotten.

Ardan did not touch the latch. He stopped ten paces away, his eyes glowing with an intolerable golden light. He cast Purge.

A shockwave of pure, unadulterated order washed over the cavern. The spell violently stripped away the ambient shadows and illusions. Glintjaw's disguise physically warped. His iron bands shrieked as they were forced to reflect the truth of his monstrous nature. The paladin then cast Holy Sight.

Golden runes materialized in the air above Glintjaw, exposing his interface to the world.

Species: Void Mimic.
Weakness: Holy Magic.

Ardan drew a greatsword that burned with white fire. Glintjaw's central eye analyzed the threat. There was no fear. Fear was a biological waste of energy. There was only the cold arithmetic of survival. The paladin's damage output dwarfed his HP pool. Glintjaw's internal mallet — forged of pure elemental chaos — ignored the holy light, remaining perfectly stable in his void, but his wooden body began to smoke just from the paladin's proximity.

Glintjaw prepared to strike, seeking a single, tactical bite to the paladin's unarmored throat.

Ardan was faster. He slammed a gauntlet into the stone. Chains of Light.

Solid bars of searing, golden mana erupted from the floor, wrapping tightly around Glintjaw's chassis. The holy magic burned deep into his wood, dropping his HP to a critical 10% in an instant. The pain was absolute, a blinding erasure of the senses. He was hoisted into the air, immobilized, his jaws clamped shut by rings of divine force.

Ardan studied the smoking mimic. He lowered his sword. "Fascinating," the paladin murmured. "A mutation. The University Arcana will pay dearly to dismantle you for your magic."

The paladin summoned a reinforced iron cage and deposited the bound mimic inside. Knowing the creature would rot into dust if removed from the dungeon's ambient mana, Ardan reached into his pouch. He produced a microcore — a jagged, humming crystalline rock of concentrated magic.

He placed it on the cart, inches outside the iron bars. Close enough that the radiated mana would sustain Glintjaw's failing HP, far enough that the mimic's adhesive tongue could not reach it.

Glintjaw sat in the cage, the holy chains searing his wood, his single eye locked on the glowing microcore just beyond his reach. The dungeon faded behind him as the cart began to move. He did not despair. A creature bred for acquisition does not mourn its lack of freedom; it merely calculates the distance between itself and its next prize. He assessed the durability of the iron bars, the decay rate of the holy chains, and the exact distance to the shimmering stone.

Mine, he thought. The waiting had simply changed venues.

Meet the Cast

Characters

Main Characters
Elias Lumina

Elias Lumina

Protagonist

A farm boy from Ravenscroft burdened by a family name no one will explain. Forged into a rage-fueled tank and secretly a Siphon Mage — now the reluctant leader of Group 3.

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Kip Krumplnick

Kip Krumplnick

Ally

A small, red-haired archer from Tether with an unblinking stare and ice-cold tactical brilliance. Once Cassian's squad leader — now Elias's strategic right hand.

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Cassian Drake

Cassian Drake

Rival

The towering faction leader of The Shield who engineered Elias's rage as calculated strategy — until he picked a fight with the wrong town guards and landed in a cell.

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Major Characters
Archmage Varric Pyre

Archmage Varric Pyre

Instructor — Elementalist Extraordinary, Member of The Flame

Master of both ice and fire, veteran of many wars. Reacted to the Lumina name with visible hatred, targeting Elias from their very first encounter.

Daemeon Lumina

Daemeon Lumina

Mystery — Uncle

Elias's great uncle whose name is never spoken in the family. Once the pride of the Luminas — until he made a choice that shattered the family's trust.

Borin Grimhall

Borin Grimhall

Detention Warden — Tetherpoint Academy

A mountain of a man with a beard thick enough to house birds. Runs the detention block beneath Tetherpoint Academy. Gruff, foul-mouthed, and surprisingly kind.

Minor Characters
Telilah Arregarde

Telilah Arregarde

Group 3 — Melee DPS

An intense dual-wielding swordswoman. After her twin brother Tevin defected to The Grove, she became the squad's lone melee striker. Terrified of dying — yet still standing in the line as she fought through the Snatcher Goblin ambush at River's Bend.

Tevin Arregarde

Tevin Arregarde

Former Group 3 — Defector to The Grove

Twin brother of Telilah and Group 3's original healer, who prioritized his sister over his tank's health bar. After Cassian struck him for a botched heal, he rage-quit and defected to The Grove — leaving the squad without dedicated healing.

Markko Smitty

Markko Smitty

Group 3 — Artificer

An eccentric first-year who hoards explosive reagents. Now a certified Artificer, he keeps the healer-less squad alive with crafted potions, haste brews, and stun grenades — when he isn't bouncing a bomb off an ally's breastplate.

Sylin Merryweather

Sylin Merryweather

Annoyance — Year 6 Residential Assistant, Member of The Grove

A relentlessly cheerful sixth-year student and proud member of The Grove. Serves as the Residential Assistant for the first-year barracks, waking cadets at dawn with his enchanted staff and a Shiver-Beak Rooster — a bird whose screech drains mana and the will to live. Insufferably enthusiastic about everything.

The Powers of Valerguard

The Four Factions

The Shield The Flame The Grove The Veil

Four factions govern Valerguard — not merely military orders, but competing philosophies that shape the kingdom's politics, culture, and the souls of its people. Every adventurer must eventually choose. Not all choices can be undone.

The Shield

"Stand so others may endure."

The Shield are the protectors of Valerguard. Knights, guardians, military commanders, city wardens, and defenders of civilization. They believe that duty is the highest calling and that true strength is measured not by what you take, but by what you stand between. Run with iron discipline from the top down — the High Warden commands, Wardens enforce, and every rank below follows without question.

Values

  • Duty
  • Honor
  • Sacrifice
  • Order

Typical Classes

  • Guardian
  • Knight
  • Sentinel
  • Warden
  • Paladin

Strengths

  • Defense
  • Leadership
  • Protective magic

Weaknesses

  • Rigid traditions
  • Bureaucracy
  • Authoritarian tendencies
Cassian Drake would fit naturally into The Shield. He sees strength as protecting those beneath him, even if his methods are rough.
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The Flame

"Life favors the bold."

The Flame are warriors, duelists, elementalists, and innovators. They believe greatness is earned through struggle and that the world rewards those who dare to seize it. Competition isn't cruelty — it's the forge that shapes legends. Governed by a Representative Council of 13 — the most powerful members elected to reach consensus. Each representative may push one decision through per year, provided they secure the backing of at least three others on the council.

Values

  • Ambition
  • Courage
  • Competition
  • Personal excellence

Typical Classes

  • Elementalist
  • Berserker
  • Spellblade
  • Duelist
  • Battle Mage

Strengths

  • Offensive magic
  • Combat prowess
  • Innovation

Weaknesses

  • Pride
  • Arrogance
  • Recklessness
Archmage Varric Pyre is one of The Flame's most respected instructors.
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The Grove

"All things are connected."

The Grove are healers, scholars, alchemists, and caretakers. They believe compassion is the highest virtue and that the world is healed not through force, but through understanding. To them, every life is part of a greater whole. Led by a Council of Ten Elders — a body so ideologically unified that dissent is virtually unheard of. Their singular focus: keep the peace at any cost.

Values

  • Mercy
  • Harmony
  • Community
  • Healing

Typical Classes

  • Healer
  • Druid
  • Alchemist
  • Spiritcaller
  • Sage

Strengths

  • Healing
  • Support magic
  • Resilience

Weaknesses

  • Idealism
  • Reluctance to fight
  • Vulnerability to exploitation
Young Elias would almost certainly be expected to join The Grove — his extremely high Mercy and Hope make him a natural fit. But expectations and destiny rarely align.
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The Veil

"Truth survives where comfort dies."

The most feared faction. The Veil studies souls, memory, identity, shadows, and forbidden magic — including assassinations, necromancy, and demonology. Their research into the Soul Balance is among their most closely guarded secrets. Ironically, The Veil is the most democratic of all factions: every member casts a lot, and decisions are made by collective vote. The Shield despises them not for tyranny, but because The Veil works in shadows rather than meeting enemies head-on.

Values

  • Truth above comfort
  • Knowledge above tradition
  • Freedom above order

Typical Classes

  • Soul Weaver
  • Memory Walker
  • Hex Mage
  • Shadowbinder
  • Wraith Knight

Strengths

  • Ancient knowledge
  • Soul magic
  • Hidden techniques

Weaknesses

  • Distrusted by everyone
  • Emotionally dangerous magic
  • Secrecy
Daemeon Lumina chose The Veil over The Shield — a decision that made him a pariah. His reasons have never been explained.
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The Quadrant Faction System

Structural Mechanics & Governance

Country-wide decisions in Valerguard are made by vote between all four factions and the Wizards Emporium — five bodies, each casting one vote. A decision requires a 4/5 supermajority to pass, ensuring no single faction can dominate national policy. Each faction uses its own internal system to decide how to cast its vote. Local decisions, by contrast, are far less formal — they fall to the most powerful adventurers in the area, whose word carries the weight of law by sheer force of capability.

No single faction possesses an inherent moral alignment; each functions as a structural necessity to maintain societal stability. Systemic instability occurs exclusively when one faction achieves ideological or military hegemony, disrupting the balance of power. This vulnerability is linked to the distinct mechanisms of enforcement utilized by each quadrant:

1. The Shield

Governance: Strict Military Hierarchy · Primary Mechanism: Violent Societal Conformity

Commanded by the High Warden with absolute authority, The Shield enforces the status quo through rigid top-down hierarchy. Wardens carry out directives without question, and ranks below follow suit. Public order is maintained through the aggressive suppression of non-conformity — behavior, lifestyles, or ideologies that deviate from baseline norms are eliminated through institutionalized force.

2. The Flame

Governance: Representative Council of 13 · Primary Mechanism: Weaponized Instability

Governed by a council of 13 elected representatives — the most powerful among them chosen to reach consensus on faction-wide decisions. Each representative holds the right to push one unilateral decision per year, provided three others on the council support it. This structure breeds constant internal competition and political maneuvering, generating controlled chaos that prevents systemic stagnation.

3. The Grove

Governance: Council of Ten Elders · Primary Mechanism: Enforced Ideological Harmony

Led by ten Elders who think so alike they function as a single mind, The Grove eliminates internal friction by prohibiting dissent. Societal cohesion is maintained through total narrative consensus — their singular focus is preserving peace at any cost. Individuals presenting dissenting voices are systematically removed from the general populace and routed to specialized centers for compulsory ideological re-education.

4. The Veil

Governance: Democratic Lot-Casting · Primary Mechanism: Shadow Operations

Paradoxically, the most feared faction is also the most democratic. Every member of The Veil casts a lot — decisions are made by collective vote, not decree. Yet the methods those votes authorize are anything but gentle: assassinations, necromancy, demonology, and operations conducted entirely in shadow. The Shield despises them not for how they govern, but for how they fight — through secrecy and subterfuge rather than open confrontation.

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The Hidden History

The public story: Daemeon Lumina became obsessed with collecting shards. He abandoned his military orders and has spent the last few decades hunting the most dangerous creatures in Valerguard, hoping to find more Maw Fragments and other Chaos-imbued relics.

The truth: Daemeon Lumina discovered how to make the Soul Balance visible through the System Interface — but only for those with specific bloodlines. And with a Maw Shard, those same bloodlines can channel power directly from the Soul Bar itself.

And perhaps even more troubling:

The System doesn't just measure people. It changes them.

Which makes Elias's hidden stats — and his growing Resentment — far more dangerous than anyone realizes.

The World of Valerguard

Encyclopedia

A growing compendium of the people, places, factions, and forces that shape the world of Born Good. Entries update as the story unfolds.

Valerguard — Deep Lore

Lore

⚠ Note
Lore entries expand on the history, factions, artifacts, and hidden truths of Valerguard. Some entries contain spoilers for the main story.
Origins & Myths Factions & Orders History & Events People & Legends
📜 View Full Lore Compendium
SPOILERS

The Lunarian Exodus

This entry contains spoilers for the main story.

SPOILERS

The Metaphysics of the Hammer

This entry contains spoilers for the main story.

LORE ENTRY — PRE-CATASTROPHE

The Lunarian Exodus

Classification: Ancient myth / disputed historical event Era: ~2,500 years before the Catastrophe

Overview

Approximately 2,500 years before the Catastrophe, a group of beings from Luna — the Lunarians — are said to have descended to Valerguard and surrendered their immortality to take on human form. They did not arrive as conquerors or missionaries. They arrived quietly, mixed with the mortal population, and over generations became indistinguishable from ordinary humans — except for certain gifts that persisted in the blood.

Most people in Valerguard have never heard of the Lunarian Exodus. It does not appear in academy-approved histories. It is not taught in any recognized institution. What little survives of it exists in fragmented cult records, suppressed genealogies, and the oral traditions of a handful of families who have largely stopped telling the story themselves.

Those who have heard of it know it primarily as the founding myth of the Cult of Luna — a creation story that members of that order used to explain their bloodlines, their magic, and their claim to a lunar inheritance. Most who encounter it in this context treat it the same way they treat all cult mythology: as a fairytale. A flattering origin story invented by a religious group to make itself feel chosen.

It is possible they are right. It is also possible they are not.

The Five Accounts

No single version of the Exodus survives intact. What remains are five competing accounts, each preserved by a different tradition, each offering a different reason why the Lunarians came — and why they gave up what they were.

I — The Exile

According to the oldest surviving fragment, the Lunarians did not choose to come. They were cast out — exiled from Luna by those who held power there, for a transgression that the records do not name. Mortality was not a gift they sought. It was the punishment levied against them: stripped of their deathlessness and sent to a world that would eventually consume them. Those who hold this account point to the Lunarians' quiet disappearance into the general population as evidence — not of peaceful integration, but of people who could not afford to be found.

II — The Bargain

A second account, preserved in Cult of Luna ceremonial texts, holds that the Exodus was a deliberate exchange. The Lunarians came to Valerguard to fulfill an agreement with a divine force — the nature and identity of the other party left deliberately vague in surviving records. In exchange for taking on mortality and anchoring themselves in the mortal world, they were permitted to bring something with them: knowledge, tools, or an artifact that would only work in mortal hands. What they brought, and why it required their transformation, is not explained.

III — The Flight

A third tradition holds that the Lunarians fled. Not exile — flight. Something happened on Luna that made remaining there impossible or unbearable, and Valerguard was simply the nearest viable destination. The transformation from immortal to mortal was not chosen for philosophical or diplomatic reasons; it was a necessary cost of crossing. Whatever method existed for a Lunarian to take on human form required surrendering the thing that made them Lunarian. They paid it because the alternative was worse. This account is the most troubling, because it implies that whatever drove them out may still exist.

IV — The Mercy

The most romanticized version, preserved in fragments of pre-Catastrophe poetry, describes the Lunarians as beings who watched the mortal world from above for ages and were undone by what they saw. Not repulsed — drawn. Valerguard was young and violent and finite, and to beings who had lived in perfect stillness since before memory, something in that brief, burning existence became unbearable to merely observe. They chose to descend. They chose to become mortal. They traded eternity for the ability to be present in a world that actually changed. This version is the one most often dismissed as a fairytale, because it is the most beautiful.

V — The Seeding

The fifth account is the least poetic and the most disturbing. It holds that the Lunarians did not come for themselves at all. They came because they were sent — not punished, not persuaded, but deployed. Some larger intelligence or governing body on Luna identified Valerguard as a world that would eventually require intervention, and the Lunarians were placed within its population to ensure that when the critical moment arrived, something with lunar knowledge and lunar capability would already be present. The transformation into mortals was not a cost. It was a feature. It made them undetectable. Whether this account implies the Lunarians were aware of their purpose, or simply instruments who never knew what they were, is unclear.

What They Left Behind

Regardless of which account is true — or whether any of them are — the descendants of the Lunarians carried something forward. Lunar Magic persisted in certain bloodlines long after its origins were forgotten. The ability to work with living crystal, to siphon and redirect magical energy, to anchor souls and resist corruption — these gifts did not emerge naturally in Valerguard. They were inherited.

The Cult of Luna formed, in part, around families who still carried these traits and recognized what they meant. They preserved the Exodus as their founding myth not because it was provable, but because it was the only explanation that fit what they were.

Most people who hear the story smile and move on. They have no reason to believe that immortal beings from the moon chose to become mortal and live quietly among them for thousands of years.

They are probably right.

Probably.

⚠ SPOILERS

The Cult of Luna

This entry contains spoilers for the main story.

SPOILERS

The Anomaly of the Third Trial

This entry contains spoilers for the main story.

SPOILERS

Spoiler Warning

This entry contains spoilers for the main story.

LORE ENTRY — PRE-CATASTROPHE

The Cult of Luna

Classification: Pre-Catastrophe lunar order Status: Extinct, suppressed, or absorbed into The Veil
Era: ~2,000 years before the Catastrophe Also known as: The Lunar Covenant · The Argent Forge · The Moon-Keepers

Overview

The Cult of Luna was one of the most misunderstood organizations of the pre-Catastrophe world. Modern histories describe it as a heretical moon-worshipping sect obsessed with forbidden rites, bloodline purity, death magic, and relic construction. That description is not entirely false, but it is deliberately incomplete.

The Cult of Luna was not merely a religion. It was a civilization within a civilization: a priesthood, forge order, warrior caste, bloodline archive, and magical research body built around the remnants of ancient Lunar Magic.

Most people in Valerguard have never heard of the Cult beyond vague academy warnings about dead heresies. Those who have heard of it usually dismiss its deeper myths as symbolic nonsense. The most controversial of those myths is the Lunarian Exodus: the claim that certain bloodlines did not originate in Valerguard at all, but came from Luna itself.

Few believe this literally. Fewer still know enough to be afraid of it.

Public Reputation

In the modern academy-approved version of history, the Cult of Luna was a dangerous pre-Catastrophe sect that practiced shadow rites, soul manipulation, corpse animation, lunar blood rituals, and forbidden artifact forging.

Its members were said to believe that the moon was not merely a celestial body, but a living source of divine power. They claimed certain families carried "moon-blood" and were therefore entitled to wield magic outside the accepted elemental and factional structures.

After the Catastrophe, surviving institutions reclassified nearly all lunar practices as dark magic. The Cult's records were destroyed, sealed, altered, or absorbed into restricted Veil archives.

The surviving public judgment is simple: The Cult of Luna reached too far, touched what should have remained dead, and helped bring ruin upon the world.

The truth is more complicated.

True Function

The Cult of Luna preserved fragments of a much older magical system: Lunar Magic.

Lunar Magic was broader than Shadow Magic. It governed reflection, absorption, concealment, gravity, tides, soul anchoring, resurrection, sealing, and the shaping of magical cores. Shadow Magic was only one branch of it — the branch most associated with absence, death, veiling, apparitions, and the boundary between life and what follows.

After the Catastrophe, early Veil members recovered only fragments of the larger system. Shadow Magic survived most fully because those records, rituals, and tools were the easiest to preserve or reconstruct. Other branches survived in damaged form: Siphoning, Reflection, Moonforging, and binding arts remained, but none as complete as Shadow.

This is why modern Veil magic appears darker than its origin. It is not the whole moon. It is the shadow left after the moon was forgotten.

The Lumina Connection

The Luminas were not ordinary members of the Cult of Luna. They belonged to its forge-ruler caste: warrior-smiths, lunar artificers, and sacred wardens entrusted with dangerous relics and living crystal. In old records, they are sometimes described as Argent Forge-Wardens, Moonforged Priests, or the Silver Hammer Line.

They were not passive priests. They were armed smiths with ritual authority. They could forge a weapon, bless it, wield it, and execute judgment with it.

Their magic was lunar in origin, though later histories would call it dark. The Luminas specialized in moonforging, core-shaping, reflection, absorption, and the binding of unstable magical forces. They were not merely users of Lunar Magic. They were makers.

This is why fragments of the Mallet of Maelora react specifically to Lumina blood. Other descendants of Moon-born people could wield branches of Lunar Magic. Some became shadow-workers. Some became binders. Some became seers, siphoners, or reflection mages. The Luminas were different. They were the line that forged the Mallet.

The Mallet of Maelora

The Cult's oldest myth claims that the Mallet of Maelora was not forged by Maelora herself. It was forged for her by a bloodline whose origin traced back to Luna.

Modern scholars usually dismiss this as priest-poetry — a symbolic way of saying the mallet was created under moonlight, or by a sect devoted to lunar rites. The Cult's own records are less symbolic.

They claim the Mallet was a divine core-shaping instrument, built to alter the structure of living magic. In Maelora's hands, it became a tool of monster creation. In Glintjaw's possession, it became something worse: a tool that learned hunger.

When the Mallet was shattered, its fragments were sealed away. Most were believed destroyed. Some were hidden. Some passed into forbidden collections.

The Lunarian Exodus

The most forbidden belief associated with the Cult of Luna is the Lunarian Exodus.

According to this myth, the first Lunarians did not age and had mastered resurrection so completely that accidental death was considered reversible. They understood soul anchoring, body restoration, memory preservation, and the lunar cycles that governed return.

At some point in the ancient past, a group of Lunarians came to Valerguard and took on human life. Whether this was exile, mercy, punishment, experiment, or bargain remains unknown.

The Cult of Luna may have formed around their descendants. It may have preserved their rites. It may have protected the bloodlines that carried their gifts.

Most historians reject the Exodus as religious metaphor. The Veil does not officially confirm it. The Luminas themselves do not fully understand it.

But certain artifacts remember.

Magical Practices

The Cult of Luna practiced several branches of Lunar Magic.

Shadow Work
The most complete surviving branch. Used for concealment, apparitions, death-threshold contact, undead animation, fearcraft, and hidden movement.
Siphoning
The absorption and redirection of magical force. Rare, dangerous, and poorly understood after the Catastrophe.
Reflection
The art of returning, reversing, or altering incoming magic. Used in wards, mirrors, counterspells, and truth-reversal rites.
Moonforging
The crafting of lunar artifacts, living crystal, core-tools, binding instruments, and weapons that could hold or reshape magic.
Soul Anchoring
A degraded remnant of Lunarian resurrection arts. In its original form, it preserved identity and enabled return. In modern Shadow Magic, it survives as apparitions, bound spirits, undead vessels, and soul echoes.
Silver Binding
Sealing magic used to contain unstable entities, monster cores, forbidden relics, and dangerous magical principles.

Hierarchy

The Cult of Luna was organized less like a church and more like a ritual state.

The OraclesInterpreters of lunar cycles, visions, and prophetic alignments.
The PriesthoodKeepers of rites, genealogies, calendars, and bloodline law.
The Forge-WardensWarrior-smiths who shaped lunar artifacts and guarded sacred forges. The Luminas belonged here.
The Shadow-BindersSpecialists in soul-work, death-threshold rites, apparitions, and concealment.
Wardens of the SealGuardians assigned to dangerous relics, sealed ruins, and forbidden magical sites.
Acolytes & DevoteesCommon members, servants, scholars, guards, and lesser practitioners.

The Luminas were not necessarily the rulers of the entire Cult, but they held a position no ordinary priest could claim. They were permitted to touch living crystal, shape lunar metal, and work directly with artifacts that could alter the structure of magic itself.

The Catastrophe and Suppression

After the Catastrophe, the Cult of Luna became a convenient corpse for history to blame.

Its rites were outlawed. Its records were burned. Its surviving members were hunted, absorbed, or driven underground. Many lunar-descended families disappeared into The Veil, where their broken traditions could survive under new names.

Shadow Magic became the dominant surviving form because the Veil had enough remaining material to reconstruct it. Other lunar branches became rare, unstable, or nearly extinct.

The word "cult" itself may be a post-Catastrophe insult. Older records suggest the organization called itself something closer to The Lunar Covenant or The Argent Order.

History remembers them as cultists because the winners needed them to be monsters.

Modern Relevance

In the present age, the Cult of Luna is considered dead. That is only partly true.

Its temples are gone. Its public priesthood is gone. Its forge-castes are gone. Its rites are fragmented. Its name survives mostly as a warning.

But The Veil still carries pieces of its magic. The Lumina bloodline still reacts to lunar relics. The Mallet fragments still remember their makers.

And if the Lunarian Exodus was real, then the Cult of Luna was never merely a religion.

It was a memory of home.

Associated Bloodlines: Lumina, and several lesser lunar-descended families
Associated Magic: Lunar Magic, early Shadow Magic, Siphoning, Reflection, Moonforging, soul-binding
LORE ENTRY — COSMOLOGY

The Genesis of Valerguard

The First Age of the Pantheon
The Sun God presides over Nitamus at the cosmic anvil, Serres among the first Lunarians, and Maelora and the God of Death emerging from the chaos
The Sun God's pantheon: Nitamus at the anvil, Serres and the Lunarians, and Maelora and the God of Death rising from entropy

Before the annals of time were recorded, before the concepts of matter, weight, or distance held any meaning, there was only the Primordial State. Things simply were. There was no conflict, no progression, and no decay. Out of this formless epoch emerged the God of Creation, often revered in our oldest texts as the Sun God. A deity so absolute and ancient that they possess no true name, the Sun God is the origin point from which all history flows.

To understand the mythology of our universe, one must first understand that creation was not a single, sudden explosion of divine will. The Sun God was methodical. The first echelon of the pantheon — the lesser Gods — were not willed into existence all at once. Instead, each was forged precisely when a cosmic need arose.

The Forging of Order and the Breath of Life

As the Sun God began to shape the universe, the raw elements of matter and the volatile currents of magic were untamed. A stabilizing force was required. Thus, Nitamus, the God of Anvil and Forge, was brought into being. As one of the very first created Gods, it was the duty of Nitamus to strike the cosmic anvil, hammering the wild, formless magic and matter into structural order.

With the foundation of the universe set and the physical realm taking a definitive shape, the necessity for animation emerged. To answer this, the Sun God created Serres, the God of Life.

Under Serres's domain, the first beings were brought into existence: the Moonfolk, known to scholars and mythologists as the Lunarians. It is a crucial, often misunderstood historical fact that these Lunarians existed in a time of pure stasis. They walked the cosmos prior to the existence of both Chaos and Death. They were perfect, ageless, and eternal.

The Divine Ennui

However, perfection proved to be a stagnant state. The universe functioned exactly as it was designed, but without change, the cosmos fell into an endless loop of repetition. The Sun God observed the static existence of the Lunarians and the perfectly ordered world Nitamus had built, and the Creator experienced something unprecedented: boredom.

The Sun God realized that without friction, there could be no growth, no unpredictability, and no story worth watching.

The Introduction of Entropy: Chaos and Death

To shatter this cosmic stagnation, the God of Creation made a deliberate and radical choice to unbalance their own work.

First, the Sun God spawned Maelora, the God of Chaos. Maelora was not a mistake or a fallen deity, as some modern interpretations mistakenly claim. She was purposefully designed to act as a counterweight to the prevailing order, engineered to create friction against the established systems so the Creator could watch what happened when the universe was forced to adapt.

Simultaneously, the Sun God recognized that the endless repetition of the Lunarians was a flaw of their immortality. To introduce true, meaningful change, the God of Death was brought into the pantheon.

It was during this monumental shift — the Dawn of Entropy — that the mortal life on Valerguard was seeded. Unlike the Moonfolk, the lifeforms of Valerguard were tethered to the God of Death. Their bodies were designed to age, to decay, and to ultimately perish. This cycle of life and death, driven by the unpredictable friction of Maelora's chaos, finally gave the Sun God the ever-changing, dynamic universe they desired.

Associated Deities: The Sun God (God of Creation), Nitamus (God of Anvil and Forge), Serres (God of Life), Maelora (God of Chaos), the God of Death
Associated Beings: The Lunarians (Moonfolk)
LORE ENTRY — THE CATASTROPHE ERA

The Catastrophe

Year -3 — The arcane detonation that ended the old world

Eight hundred years ago, mortal civilization stood at its apex. It did not fall to conquest or invasion. It fell to a single mimic's greed.

Driven by an anomalous surge of instinct, a mimic committed a cosmic taboo: it detached and stole a Dungeon Core from deep beneath the earth. This particular core was no ordinary anchor — it was a direct vessel for Maelora, the God of Chaos.

As the Mimic roamed the surface, the stolen core became a violent magical siphon, gorging on ambient mana and environmental energy in an exponential feedback loop. The creature's body could not contain it. The result was a continental-scale mana detonation that shattered reality itself.

The Toll

One-third of the population of modern-day Valerguard was instantly eradicated by the shockwave, thermal radiation, and mana-storms that followed.

The Maw of Chaos

The blast instantly vaporized the geographic, cultural, and political capital of the ancient world. The massive crater left behind was swallowed by the ocean, forming The Maw — the churning, black aquatic scar that bounds modern Valerguard.

System Defiance Core Rating

Mimics are the only creatures assigned a System Defiance Core Rating — a classification that exists outside the standard hierarchy entirely. Because a mimic's nature is to absorb and lock away physical anchors of the world, the System literally cannot calculate their threat ceiling. Any mimic in the modern era represents an existential structural glitch capable of collapsing the current Containment Architecture.

LORE ENTRY — DIVINE THEOLOGY · SPOILERS

The Metaphysics of the Hammer

Nitamus, Maelora, and the War for Order
Nitamus, the God of Forge and Anvil, striking a Dungeon Core at his anvil
Nitamus, the God of Forge and Anvil, shaping a Dungeon Core

To understand the theology and structural history of Valerguard, one must look past the polished marble of the capital and down into the soot and stone of the working class. Here, we find the absolute reverence for Nitamus, the God of Forge and Anvil.

He is not a deity of abstract philosophy; he is a god of physical exertion. Worshipped primarily by blacksmiths and miners, Nitamus represents the grueling, deliberate act of taking raw, untamed chaos and physically molding it into rigid order.

The Architect of Containment

The world of Valerguard is naturally volatile, but it is Nitamus who forged its boundaries. According to the foundational lore, the systematic regulation of the world's dangers is entirely his design:

  • Nitamus is the divine smith who originally crafted the Dungeon cores and magic crystals.
  • Through these creations, he engineered a system where monsters were strictly confined to Dungeons rather than roaming unchecked.
  • He imposed a hard limitation on mortal power, making it an absolute requirement that magic users rely on crystals to channel their abilities.

The Rivalry and the Mallet

A perfectly ordered system is anathema to Maelora, the Deity of Chaos. For a divine being to whom boredom is treated as a cosmic pathogen, Nitamus's predictable, regulated world was intolerable.

A fierce rivalry developed between the two deities. Maelora required a method to violently reintroduce chaos into Nitamus's perfect system, leading her to commission a weapon. Maelora had gifted the Lunarians human life in Valerguard, and in turn, the Lunarians forged the Mallet of Maelora for her.

  • The Mallet was not a simple bludgeon, but a divine core-shaping instrument.
  • It was designed as a tool capable of fundamentally altering monster cores, magical vessels, and living magic.
  • When wielded by Maelora, this instrument was transformed into a devastating tool of both creation and chaos.

The Failed Usurpation

Maelora's ambitions extended beyond mere vandalism; she intended to completely overthrow the God of the Forge. She formulated a plot to usurp Nitamus and replace him with the very Lunarian who had forged the Mallet.

To accomplish this, Maelora intended to imprison Nitamus inside the Mallet. However, executing this divine imprisonment would have required highly specific Lunar magic and the construction of a Moonforging trap. The plot ultimately collapsed because Maelora could not convince the Lunarian smith to craft the trap, nor could she persuade them to assume Nitamus's mantle as the new god.

Associated Deities: Nitamus (God of Forge and Anvil), Maelora (God of Chaos)
Associated Artifact: The Mallet of Maelora, forged by the Lunarians
LORE ENTRY — THE CATASTROPHE ERA

The Dark Age

Years -3 to 0 — Famine, collapse, and the birth of the first Adventurers

The explosion was only the beginning. A toxic cloud of pulverized rock, soot, and fractured mana blotted out the sun entirely, plunging the world into freezing darkness and ecological freefall.

The Great Starvation

With agriculture destroyed overnight, 90% of the surviving population was lost to famine, societal collapse, and resource wars in the years that followed.

But amidst the ash, something new emerged. Raw mana solidified into dense, irradiated remnants known as Catastrophe Crystals. While the masses starved, a rare 10% of survivors discovered these glowing shards scattered through the wreckage.

Touching a Crystal triggered a flash of Great Understanding — a forced evolutionary leap that anchored the world's chaotic energy into a structured framework. This was the birth of the System Interface — and the world's very first Adventurers.

These early magic-wielders were the only thing standing between the remnants of humanity and total extinction. They became hunters, defenders, and eventually the architects of the new world.

LORE ENTRY — POST-CATASTROPHE

The Consensus of the Fifteen

Year 0 — The founding of Valerguard and the Four Factions

In the absolute depth of the third winter of darkness, with humanity on the brink of extinction, the 15 Original Magi — the premier magic-wielders to emerge from the Catastrophe — gathered in the ruins to forge a treaty that would save what remained of the species.

The newly awakened magic users had sorted themselves into four groups based entirely on the character and resonance of their souls.

The Shield

The Lion

Formed by those whose souls resonated with an unyielding, protective instinct. In the Dark Age, they stood on the front lines against starvation and madness.

The Flame

The Phoenix

Formed by those whose souls burned with ambition, courage, and the drive to rebuild through struggle. Warriors, duelists, and innovators who believed greatness was earned, not given.

The Grove

The World Tree

Formed by those whose souls resonated with compassion, healing, and interconnectedness. They became the healers and caretakers who nursed civilization back to health.

The Veil

The Hooded Eye

Formed by those whose souls gravitated toward secrecy, survival, and the taboo aspects of Chaos magic. They realized that to preserve humanity, someone had to wield the hidden knives in the dark.

The Fifteen themselves did not join any faction. Instead, they formed the Wizards Emporium — a fifth body dedicated to studying the Catastrophe Crystals, codifying the System's mechanics, and mastering the structural manipulation of the soul. To this day the Emporium stands apart from the Four Factions, serving as the neutral authority that performs Soul Enchantments on every admitted student.

Together, the Five established the governing structure that endures to this day: all kingdom-wide decisions require a 4/5 supermajority among the five bodies. To mark humanity's triumph over cosmic destruction, the Fifteen discarded the old world's calendar, established the kingdom of Valerguard, and declared Year 0.

LORE ENTRY — POST-CATASTROPHE

The Ecosystem of Chaos

Year 2 onward — Broken dungeon seals, surface monsters, and The Maw

The atmosphere cleared in Year 2, but the world beneath it was unrecognizable. Before the Catastrophe, the mortal world and the monster world were strictly separated. Dangerous creatures were bound by ancient laws to deep, subterranean Dungeons where they could be contained or cleared by early hunters.

The continental-scale blast cracked the seals of the world's dungeon networks, releasing a flood of raw mana across the surface. This is why modern Valerguard is plagued by roaming monsters — beasts that were never meant to breathe surface air, now hunting freely across the kingdom's wild frontiers, ruins, and coastlines.

The Intelligence Shift

Near The Maw, creatures have absorbed centuries of concentrated ambient magic. They don't hunt by instinct — they strategize, form hierarchies, and possess a deep understanding of the System itself. For 777 years, Valerguard's finest Adventurers have been deployed to the borders of The Maw just to keep its horrors contained.

The Dungeons themselves were not destroyed — only cracked. They remain beneath the earth, leaking monsters and mana alike. Adventurers who enter them today do so knowing the seals no longer guarantee their containment. The deeper levels have never been fully cleared by any known party.

LORE ENTRY — TETHERPOINT ACADEMY · SPOILERS

The Anomaly of the Third Trial

Daemeon Lumina and the Chaos Shard
Daemeon Lumina kneels over the Chaos Shard as it erupts in purple light, while his squadmates watch in alarm
Daemeon Lumina and the Chaos Shard, deep in the Nexus territory

To understand the shifting tides of power within Valerguard, one must look closely at the foundational myths of Tetherpoint Academy. Among the most closely guarded and fiercely debated of these historical accounts is the saga of Daemeon Lumina during his first-year Trials — a sequence of events that fundamentally altered our understanding of bloodline magic, the Moon Folk, and the true nature of Chaos.

The Crucible of the Nexus

For generations, the curriculum at Tetherpoint Academy has required all first-year students to endure "The Trials." The first two trials are designed to test endurance and basic tactical acumen, but it is the Third Trial that truly separates the mundane from the legendary.

During the Third Trial, students are deployed to the treacherous regions bordering the Nexus. The objective is elegantly simple but highly lethal: navigate a territory overrun by high-tier, hyper-aggressive monsters, locate resonant crystal shards, and harvest them to awaken or augment their latent magical abilities. Most students return with standard elemental shards — minor fragments of fire, wind, or earth that neatly align with their chosen factions.

Daemeon Lumina, however, did not find a standard shard.

The Shard of Maelora

At the time of his Third Trial, Daemeon was a proud initiate of The Flame faction. Historical records indicate he was a formidable combatant, driven by the ambition and competitive spirit typical of his chosen banner. Yet, deep within the Nexus territory, his path diverged from standard Flame doctrine.

Daemeon uncovered an artifact that, to the naked eye of his party members, appeared to be nothing more than a dull, inert stone. But as Daemeon approached, the object reacted violently to his presence. The dull rock fractured and shifted, glowing with a swirling, volatile dark purple energy.

When Daemeon picked up the shard, it resonated with his core, thrumming with a power entirely alien to The Flame. Curious, he attempted to pass the crystal to his squadmates. The moment it left his skin and touched theirs, the swirling purple light died, and the shard instantly reverted to a heavy, lifeless rock. It was exclusively reactive to him.

The Chaos Shard

What Daemeon had recovered was not a standard elemental crystal, but a Chaos Shard — a microscopic, blasted fragment of the legendary Mallet of Maelora.

The Varric Hypothesis

Unsure of what he possessed, Daemeon smuggled the shard back through the iron gates of Tetherpoint Academy. He sought the counsel of a young, highly studious instructor known then simply as Mage Varric.

Long before he became an Archmage, Varric was a brilliant, dangerously curious scholar of The Flame who refused to be constrained by traditional academic dogma. When presented with the shifting purple stone, Varric recognized that it defied standard elemental categorization. He proposed a radical hypothesis: the shard was not dormant; it was locked, and its key was genetic. It operated strictly according to bloodline.

Operating in secret, Varric and Daemeon began testing the limits of the Chaos Shard. Their collaboration yielded terrifying and unprecedented results:

  • Magic Siphoning: The shard granted Daemeon the unique capacity to absorb and consume incoming magical energy, a trait utterly foreign to the aggressive output of The Flame.
  • The Veil Awakening: The shard forcefully unlocked a secondary, forbidden class for Daemeon, aligning him with the shadow and soul-manipulation arts of The Veil.
  • The Lunar Connection: The resonance proved that the Lumina bloodline carried ancient genetic markers tying them directly to the mythology of the Moon Folk (Lunarians). This connection was deeper and fundamentally different from the standard magic wielded by ordinary members of The Veil, bridging the gap between ancient Lunar magic and pure, unadulterated Chaos.

By unlocking the shard, Daemeon Lumina and Mage Varric did not just discover a new spell; they unearthed a buried truth about the architecture of magic itself, setting Daemeon on a path that would forever alter his legacy.

Year 753 — Daemeon Lumina's Discovery

Years after the Third Trial, working still under The Veil, Daemeon Lumina built on the foundation the Chaos Shard had cracked open. Through further forbidden research into the soul's deeper architecture, he discovered how to make the Soul Balance visible within the System Interface.

The Soul Balance — Mercy, Conviction, Resentment, Connection, Hope, Identity — had always existed within every living person, but the System had never displayed it. Daemeon found that individuals with specific bloodlines could be attuned to see these hidden stats, and that with a Maw Shard — a crystallized fragment of chaos energy from the Catastrophe itself — those same bloodlines could channel power directly from the Soul Bar.

The implications were staggering. If emotions could be measured, they could be manipulated. If the Soul Bar could be channeled, it could be weaponized.

The Official Version

The public story is that Daemeon Lumina became obsessed with collecting shards. He abandoned his military orders and has spent the last few decades hunting the most dangerous creatures in Valerguard, hoping to find more Maw Fragments and other Chaos-imbued relics. His name became poison — spoken only in whispers, scrubbed from family histories, and used as a cautionary tale about the dangers of forbidden research.

The truth, as always, is more complicated. It began, as so much did, with a stone that only reacted to him.

Associated Figures: Daemeon Lumina, Mage (later Archmage) Varric Pyre
Associated Artifact: A Chaos Shard, fragment of the Mallet of Maelora; a Maw Shard
LORE ENTRY — MODERN ERA

The Golden Cohort

Year 777 — Present Day — Tetherpoint Academy opens its gates to Class 777

Exactly 777 years since the Consensus, Tetherpoint Academy opens its gates to Class 777: The Golden Cohort.

To the kingdom, this milestone is a symbol of institutional pride, noble legacy, and triumph over ancient chaos. The number 777 carries deep resonance in Valerguard's numerological tradition — triple completion, the alignment of beginning and survival and continuation into something new.

Academy leadership declared the incoming class the luckiest of numbers. Banners went up across the kingdom. Families paid fortunes for placement. The celebration was genuine, and loud, and very visible.

What the Kingdom Doesn't Know

Underneath the golden spires and public celebrations, the raw metrics of the original System still watch from the shadows — waiting for the timeline to align. 777 years is not only a milestone. In certain older frameworks of measurement, it is a threshold.

LORE ENTRY — CULTURE & LEGEND

🍺 The Ale Chuggers

Bardic Band — Tavern Folk & Ballads — Year ~1039

Decades after Elias Lumina tore his way into the history books, a rowdy, ale-soaked minstrel group crawled out of Mellonwood's seediest tavern and into the cultural consciousness of the kingdom. The Ale Chuggers specialize in recounting the lives of infamous adventurers — especially those whose names still spark bar fights.

Their sound is unmistakable: raw, stomping rhythms driven by battered lute, cracked drum, and an occasional off-key horn that nobody has the heart (or courage) to silence. Their lyrics blend humor, tragedy, and biting commentary on the Four Factions with a recklessness that would get lesser performers imprisoned.

Known Setlist

"The Lumina Shadow" · "Terrible Mercy" · "Gate Through the Veil" · "The Ballad of the Broken" · "Burden of a Name"

Faction Reputation

The Flame: Beloved. Flame sympathizers adore their irreverence and buy them rounds all night.

The Grove: Tolerated. Barely. The Elders consider them "spiritually unrefined."

The Shield: Actively discouraged. Wardens view their Veil-friendly verses as borderline sedition.

The Veil: Supposedly pays them well for "accurate" renditions. Neither party confirms this.

Notable Members

Gruff Barrelbelly — Lead singer and lyricist. A former adventurer with suspiciously accurate knowledge of forbidden lore and a voice like gravel being dragged through a thunderstorm.

Lila Quickfingers — Lute and sarcasm. Her fingers move faster than her patience, and both are legendary.

🎵 Listen Now
LORE ENTRY — CULTURE & LEGEND

🌲 Nexus the Elf

Solo Artist — Rap & Hip-Hop — Era Unknown

Nexus the Elf appeared from nowhere — no origin story, no introduction, just a magic beat maker and a voice that could outpace anyone alive. Where others stumble over syllables, he strings them together like he's reading from a scroll that writes itself.

What drives him isn't fame or coin. It's Valerguard itself — its wars, its forgotten heroes, its buried secrets and convenient lies. He has made it his purpose to tell the kingdom's story the way it actually happened, verse by verse, in a style no historian would dare and no bard could match. Some call it irreverent. He calls it the truth with a better beat.

No one in Valerguard can say with certainty where Nexus the Elf comes from, or how an elf came to spend so much time wandering the Deep Caverns. His music has begun surfacing in the strangest places — scrawled on cavern walls in charcoal, hummed by miners who swear they've never heard it before, traded hand to hand on cheap wax cylinders smuggled up from beneath High Breen.

Known Setlist

"Siphon Mage" · "Next Phase" · "Arcane Anomaly" · "Congratulations"

Each new track surfaces without warning, usually after a stretch of unexplained disappearances near whatever cavern system it seems to describe.

🎵 Listen Now
A History of Valerguard

Timeline

The world didn't end because of a dark lord or an army of demons. It ended because a dungeon monster got greedy.

Hover over an event for a summary. Click for the full entry in Lore.

PRE-CATASTROPHE
~2,500 years before the Catastrophe
The Lunarian Exodus
The religious origin myth of the Cult of Luna — beings from Luna are said to have descended to Valerguard and surrendered their immortality to take on human form, disappearing quietly into the mortal population. Five competing accounts survive — none confirmed, none dismissed. → Full entry (Spoilers)
~2,000 years before the Catastrophe
The Cult of Luna
A civilization within a civilization — priesthood, forge order, warrior caste, and bloodline archive — built around the remnants of ancient Lunar Magic. Most know it only as a dead heresy. → Full entry (Spoilers)
THE CATASTROPHE
Year -3
The Catastrophe
A mimic stole a Dungeon Core that served as a vessel for Maelora, the God of Chaos — triggering a continental-scale mana detonation that instantly killed one-third of the world's population and shattered civilization. → Full entry
Years -3 to 0
The Dark Age
Fractured mana blotted out the sun, destroying agriculture and sending 90% of survivors into famine and collapse. In the wreckage, Catastrophe Crystals emerged — and with them, the world's first Adventurers. → Full entry
POST-CATASTROPHE
Year 0
The Consensus of the Fifteen
The fifteen most powerful surviving magic-wielders gathered to forge the treaty that established the Four Factions, the Wizards Emporium, and the kingdom of Valerguard — declaring Year 0. → Full entry
Year 2 onward
The Ecosystem of Chaos
The Catastrophe's blast cracked dungeon seals worldwide, flooding the surface with monsters never meant to breathe open air. Near The Maw, centuries of ambient magic turned these creatures into strategic, System-aware threats. → Full entry
MODERN ERA
Year 753
Daemeon Lumina's Discovery
While studying under The Veil, Daemeon Lumina discovered how to make the Soul Balance visible within the System Interface — and how certain bloodlines could channel power directly from their soul stats. A discovery that traced back to a shard he found years earlier, during his Third Trial. → Full entry (Spoilers)
Year 777 — Present Day
The Golden Cohort
Exactly 777 years after the Consensus, Tetherpoint Academy opens its gates to Class 777. To the kingdom, a milestone of pride. Beneath the celebration, older systems quietly align. → Full entry
CULTURE & LEGEND
Year ~1039
🍺 The Ale Chuggers
Roughly 77 years after the death of Elias Lumina, a rowdy bardic group crawled out of Mellonwood's seediest tavern to become Valerguard's most controversial minstrel act — known for retelling the Lumina saga in ways that spark bar fights and secret Veil payments. → Full entry
Era Unknown
🌲 Nexus the Elf
No one knows where Nexus the Elf comes from or how an elf came to wander the Deep Caverns with only a beat maker and a voice that could outpace anyone alive. His tracks keep surfacing in places they shouldn't. → Full entry
The Peoples of Valerguard

Races

The intelligent races of the known world — shaped by magic, catastrophe, and centuries of conflict.

Orcs

The orcs are among the youngest intelligent races in existence, appearing only after The Catastrophe shattered the world eight centuries ago.

Born within the magical wastelands surrounding The Maw, they emerged where immense concentrations of mana intertwined with countless human souls lost during the explosion. Flesh formed around spirit, creating a race unlike anything that had existed before.

Modern scholars believe orcs are simply another intelligent species born from magical evolution.

They are wrong.

No living being has yet discovered the truth.

The Secret Origin

Every orc carries the soul of a human who perished during The Catastrophe.

That knowledge was buried with the dead.

Physically, orcs are terrifying. Adult males average 6 feet 5 inches and nearly 300 pounds of dense muscle, while females average 6 feet and approximately 215 pounds. Their bones are thicker, their muscles denser, and their bodies naturally absorb and channel ambient mana far more efficiently than humans. An average orc can overpower an average human with ease.

Yet this tremendous strength came at a cost.

Unlike the older races, an orc's body was forged from the same chaotic mana that gives birth to monsters. Deep within every orc lingers an instinctive aggression—a persistent pressure urging decisive action, territoriality, and violence. Most learn to master these impulses through discipline, family, and culture, but no orc is ever completely free from them.

It is not hatred.

It is instinct.

The first orcs had little chance to prove otherwise.

When they wandered from the lands surrounding The Maw, they were met not with curiosity, but with fear. Towering figures infused with unstable magic appeared no different from the monsters already ravaging nearby settlements. Human militias hunted them relentlessly, believing they were preventing another invasion from the corrupted lands.

Few of those first orcs survived.

The survivors remembered.

Generation after generation inherited stories of humanity's blades, while humanity inherited stories of monstrous green giants emerging from the scar left by The Catastrophe.

Eight centuries later, both peoples remain prisoners of those first encounters.

The Greatest Irony

The race humanity fears most is, in spirit, humanity itself.

Every orc carries within them the soul of a human whose life ended on the day the world broke.

Orc Female — Warrior of the Southern Territories

The Southern Migration

The first century of the New Era was one of constant bloodshed for the fledgling orc race. Small tribes wandered the lands surrounding The Maw, clashing repeatedly with human settlements that viewed them as little more than intelligent monsters. Entire clans disappeared before producing a second generation.

Everything changed around 100 N.E.

Orc scouts pushing farther south discovered a vast stretch of rugged territory beyond Valerguard. Human settlements were scarce, not because the land was unclaimed, but because few humans wished to live there. Steep mountains, rocky soil, and an unforgiving climate made large-scale agriculture nearly impossible.

To the orcs, it was ideal.

Separated from Valerguard by miles of dense wetlands, the region possessed a natural defensive barrier that discouraged large military campaigns while simultaneously providing abundant fresh water and hunting grounds. The marshes teemed with fish, amphibians, and waterfowl, while hardy swamp grasses could be cultivated to supplement their diet.

Beyond the wetlands, the mountain ranges supported enormous flying reptiles whose nests became prized hunting grounds for the strongest warriors. Along the southern coastline, rich fisheries ensured that even harsh winters rarely brought famine.

Unlike humans, whose civilizations depended upon fertile plains and grain production, orcs thrived as hunters, fishers, and gatherers. Their immense physical strength allowed them to exploit terrain that other races considered inhospitable, transforming an overlooked wilderness into their ancestral homeland.

Within only a few generations, wandering clans became permanent settlements.

Those settlements became villages.

The villages united into tribes.

And from those tribes emerged the first true Orcish civilization.

To this day, the wetlands remain both a lifeline and a shield, separating the Orcish Territories from Valerguard. Trade occasionally crosses the marshes, but so too do raiding parties, patrols, and old prejudices. Though open war has become rare, the natural frontier continues to mark the uneasy border between two peoples whose histories began in blood.

The Known World

Geography of Valerguard

The modern borders of Valerguard are defined entirely by the scars of the Catastrophe. With The Maw anchoring the southeastern edge of the continent, the surrounding landscape is a volatile mix of natural barriers, ancient ruins, and transformed nations.

Map of Valerguard and the surrounding regions
The Known World — Year 777 · Click to enlarge
Map of Valerguard — Full Size
♫ The Ballad of the Broken
by Ale Chuggers

The Kingdom of Valerguard

Central Heartland

The kingdom forged by the 15 Original Magi at Year 0. Valerguard's heartland stretches from the Tether River basin to the Golden Highlands in the east, bounded by mountains to the north and wetlands to the south. The capital city of Tether sits at its center — a sprawling seat of power where the Four Factions maintain their political grip. Most of the kingdom's population lives within its borders, protected by Adventurers and the System that sustains them.

Key locations: Tether, Red Brick, Mors, Golden Highlands, Crypt of the Ancient King

Ravenscroft & the Northern Reaches

Rural Frontier

The remote northwestern corner of the kingdom, where farming villages cling to the foothills beneath the Dwarven Realms. RavenscroftLocation — VillageElias's home village. Ancient, remote, and largely forgotten.→ Read moreRavenscroft — Elias's home — sits here: ancient, forgotten, and far from the Academy's golden spires. Few from this region ever attend Tetherpoint. Those who do carry the weight of proving an entire village wrong.

Key locations: Ravenscroft, Barklston, Highmeadow, Fen Meadow

Mellonwood & Tetherpoint

Academy Territory

The academy town of MellonwoodLocation — TownAn academy town built to serve Tetherpoint. Blacksmiths, merchants, and real Adventurers.→ Read moreMellonwood and Tetherpoint AcademyLocation — AcademyThe premier adventurer academy in Valerguard.→ Read moreTetherpoint Academy occupy the western bank of the Tether River, connected to the capital by the River's Fork trade route. Everything in Mellonwood exists to serve the Academy — from blacksmiths forging training gear to taverns filled with retired Adventurers trading war stories.

Key locations: Tetherpoint Academy, Mellonwood, River's Fork, Dwarven Gate

The Dwarven Realms

Northern Mountains

A vast mountain range spanning the entire northern border. The Dwarven Realms predate the Catastrophe — their deep-mountain fortresses survived the Great Blunder largely intact, shielded by thousands of feet of solid rock. The dwarves maintain a cautious alliance with Valerguard, trading rare ores and masterwork weapons in exchange for surface goods and political neutrality. The Dwarven Gate near Mellonwood marks the primary trade route between the two civilizations.

Key locations: Dwarven Gate, River's Bend, Barklston (trade post)

The Great Forests & Elven Wilds

Western Wilderness

West of Valerguard's settled lands, the Great Forests stretch endlessly into the Elven Wilds — an ancient, untamed expanse that has never been mapped by human cartographers. The elves withdrew deeper into their territory after the Catastrophe, and contact with them is rare. The Whispering Grotto at the forest's edge is said to be one of the few places where human and elven paths still cross, though few who enter return unchanged.

Key locations: Great Forests, Elven Wilds, Whispering Grotto

The Wetlands & Orcish Tribes

Southern Frontier

The southern reaches dissolve into a vast marshland that serves as a natural barrier between Valerguard and the Orcish tribal territories beyond. The wetlands are treacherous — filled with poisonous flora, aggressive fauna, and dungeon breaches that spew low-tier monsters into the bogs. The orcish tribes are neither allies nor enemies; they exist in a tense, pragmatic coexistence with the kingdom, occasionally trading and frequently raiding.

Key locations: Wetlands, Bog Entry, Ember Caves, Scorlaan

The Eastern Coast

Maritime Frontier

The eastern edge of the continent faces the open ocean — and, ominously, The MawLocation — Oceanic ScarThe churning crater at ground zero of the Catastrophe. Home to apex monsters.→ Read moreThe Maw to the southeast. Merchant's Port handles the kingdom's maritime trade, while the Volcanic Islands offshore are home to creatures mutated by proximity to the Maw's ambient chaos. The Dreadnought Ruins along the coast are remnants of a pre-Catastrophe naval fortress, now infested with high-level monsters. Pirate Cove, tucked behind the volcanic chain, operates outside Valerguard's law entirely.

Key locations: Merchant's Port, Dreadnought Ruins, Volcanic Islands, Pirate Cove, Gypsy's Last Market, Whispers Cutter

The Maw

Catastrophe Ground Zero

The churning, black oceanic scar at the southeastern edge of the map. The epicenter of the Great Blunder, where the continental-scale mana detonation vaporized the ancient capital. The environmental mana pressure here is lethal to baseline humans. Its surrounding waters are occupied by the most powerful, intelligent, and terrifying monsters in existence — apex creatures that have fed on concentrated chaos magic for 777 years. Valerguard's highest-level Adventurers are permanently stationed at its borders.

Key locations: The Maw, Crypt of the Damned (coastal approach)
The Adventurer's System

Stats Guide

Every adventurer in Valerguard receives their stats through the Soul Enchantment performed at the Academy Gate. Core Stats govern physical and mental ability. Soul Balance Stats are hidden — most adventurers never know they exist.

Core Stats
Strength

Strength

"Resolute Fortitude" — Valerguard phrase for strength

Raw physical power. Determines melee damage, carrying capacity, and the ability to overpower opponents. Essential for warriors and frontline fighters.

Agility

Agility

Speed, reflexes, and coordination. Affects dodge chance, attack speed, and movement. Critical for scouts, rogues, and ranged combatants.

Vitality

Vitality

Health, endurance, and resilience. Determines maximum HP, stamina recovery, and resistance to physical ailments. The foundation of survival.

Intelligence

Intelligence

Analytical ability and magical aptitude. Governs spell power, mana capacity, and the ability to learn complex techniques. The primary stat for mages and scholars.

Wisdom

Wisdom

Perception, intuition, and judgement. Affects mana regeneration, resistance to mental effects, and the ability to read situations. Valued by healers, strategists, and leaders.

Charisma

Charisma

Force of personality, persuasion, and presence. Influences social interactions, leadership effectiveness, and certain enchantment-based abilities. Rare as a primary stat.

Soul Balance Stats (Hidden)

These stats are invisible to most adventurers. They shift based on lived experience — choices, trauma, relationships, and identity. Their true purpose within the System remains unknown.

Mercy

Mercy

The capacity to forgive, empathize, and value the lives of others above one's own interests. High Mercy increases healing affinity, enhances support magic, and makes bonds easier to form. Low Mercy makes ruthlessness easier, sacrifices more acceptable, and may strengthen offensive abilities.

Conviction

Conviction

The strength of one's beliefs under hardship. Measures how firmly a person holds to their principles when tested. High Conviction grants resistance to mental manipulation and strengthens resolve-based abilities. It rises when a person stands firm — and falls when they compromise what they believe.

Resentment

Resentment

The accumulation of grief, anger, betrayal, and unresolved pain. Unlike other Soul Stats, Resentment is dangerous — it grows from injustice and suffering. High Resentment may unlock dark abilities but risks corrupting other Soul Balance stats. Why the System measures it remains a troubling question.

Connection

Connection

The depth of bonds with others. Reflects trust, loyalty, and emotional openness. High Connection strengthens party synergies, cooperative magic, and bond-based abilities. It drops when relationships fracture or isolation takes hold.

Hope

Hope

Belief that the future can be better than the present. Fuels resilience, recovery, and light-aligned magic. When Hope falls, despair creeps in — dulling willpower, slowing recovery, and opening the door to darker paths. Hope is fragile. Once broken, it is difficult to rebuild.

Identity

Identity

The degree to which a person remains true to their original self. Starts at its highest point and can only erode. Identity falls when a person is forced to become something they are not — through trauma, manipulation, or choices that betray who they once were. If Identity reaches zero, the person the System originally measured no longer exists.

Stat Icon — Full Size
The Adventurer's System

Battle Mechanics

The System governs every aspect of combat in Valerguard — from how resources are calculated to how damage is categorized and applied. Understanding these mechanics is the difference between surviving a fight and not.

Resource Formulas

HP — Hit Points

(STR + VIT × 2) × 3

Represents raw physical durability. Vitality carries the greater weight — endurance and resilience matter more than brute force when it comes to surviving damage. Strength contributes as a secondary factor, reflecting how muscle and fortitude work together.

MP — Mana Points

(WIS + INT × 2) × 3

Represents magical capacity. Intelligence is the dominant factor — it governs raw mana generation and spellcraft potential. Wisdom shapes how that mana is stored and regenerated, acting as a reservoir for what Intelligence produces.

Rage — Ravager Resource

Fixed pool — generated through combat

Rage is not derived from a stat formula. It is built exclusively through battle — taking hits, landing strikes, and witnessing allies fall. A Ravager begins each encounter at zero and must earn their resource through the fight itself. The pool maximum is set by class rank, not attribute scores.

• Adventurers with both a primary and secondary class may possess multiple resource types simultaneously. Elias Lumina is currently the only known example — his Tank (Ravager) primary class generates Rage, while the Siphon Mage secondary class unlocked a dormant MP pool.

• All formulas reflect the base calculation at the time stats are recorded. Equipment bonuses, temporary buffs, and class passives may alter the final displayed values.

• Soul Balance Stats do not feed into any known resource formula. Their mechanical effects on resource pools — if any — remain undocumented by the System.

Damage Types

All damage dealt in Valerguard falls into one of three categories. Resistances, vulnerabilities, and class abilities are indexed against these types — knowing what you're up against determines how you survive it.

⚔️ Melee

Physical damage delivered at close range. Governed primarily by Strength. Resisted by armor, shields, and Vitality-based passives.

🪨 Bludgeoned
Blunt impact — maces, hammers, fists. Bypasses light armor. Can stagger.
STR × 2 + AGI + Weapon Power
🗡️ Stab
Puncture damage — daggers, spears, rapiers. High critical potential. Finds gaps in plate.
AGI × 2 + STR + Weapon Power
⚔️ Slice
Cutting damage — swords, axes, claws. Causes Bleed on vulnerable targets.
(STR + AGI) × 1.5 + Weapon Power

✨ Magic

Elemental and arcane damage delivered through spellcraft. Governed by Intelligence. Resisted by Wisdom-based defenses, faction-specific wards, and certain legacy items.

🔥 Fire
Applies Burning. Deals damage over time. Countered by water resistance.
💧 Water
Applies Slow or Freeze. Reduces Agility. Amplifies Lightning damage when active.
🌿 Earth
Applies Root. Immobilizes targets. Effective against aerial or fast-moving enemies.
🌑 Shadow
Applies Fear or Blind. Drains Soul Balance stats. Favored by The Veil.
☀️ Light
Applies Stun or Reveal. Counters Shadow damage. Amplified by high Mercy.
🧪 Poison
Applies Poison. Deals damage over time and reduces healing received. Cannot be burned off.

🏹 Ranged

Physical damage delivered at distance. Governed by Agility. Resisted by cover, shields, and high Agility dodge chance.

🏹 Piercing
Arrows, bolts, thrown blades. High penetration against light armor. Causes Bleed on crits.
AGI × 2 + WIS + Weapon Power
💥 Blunt Force
Thrown rocks, sling ammunition. Can stagger or knock back on impact.
STR × 2 + AGI + Weapon Power
💣 Explosive
Artificer grenades, volatile reagents, unstable compounds. Deals area-of-effect damage. Applies Burning or Shrapnel depending on composition. Friendly fire possible.
INT × 2 + AGI + Weapon Power
The Adventurer's System

Armory

A reference catalog of the weapons, armor, consumables, and artifacts that appear across Valerguard. Weapon Power is the flat value a weapon contributes to the damage formulas on the Battle Mechanics page. Values reflect standard specimens — enchantments and quality tiers may vary.

Creatures of Valerguard

Bestiary

A catalog of the beasts, monsters, and magical creatures encountered throughout the story. Stats represent average specimens — individual creatures may vary.

Rustlefoot Goblins

Rustlefoot Goblins

Creature — Enemy
Level 1 – 3

Bottom-tier pests found outside the town of Tether. Squat, four-foot-tall degenerates with warty, greenish-blue skin and tattered rags. Their protruding chins jut out beneath short, disproportionate arms, and their bow-legged feet shuffle in the dirt. After years of scavenging the landfill, they graduated to robbing civilians — and murdered Grannie Ezmerelda when she resisted. The first-year students' inaugural field exercise targets them.

Average Stats

HP50 – 100
Strength3 – 5
Agility6 – 8
Vitality3 – 5
Intelligence2 – 4

Known Variants & Abilities

🗡️
The Foot (Grunt)
Dual-wields rusted daggers. Inflicts Bleed on hit (1 HP / 5 sec). Fast, erratic attack patterns.
🧪
The Clerk (Alchemist)
Fumbling healer with weak cure potions and fire bombs. Low damage but can sustain allies.
🪨
The Handler
Commands mangy wild strays and throws rocks (1 HP per hit). Acts as a distraction unit.
Snatcher Goblin

Snatcher Goblins

Creature — Enemy
Level 5 – 8

A more evolved and considerably more dangerous strain of goblin found in canyon country, sheer cliff faces, and ruined vertical architecture. Lean and long-limbed with adhesive, splayed digits and glassy black eyes suited for low-light spatial tracking, Snatcher Goblins are pack hunters defined by a single, terrifying trait: they treat walls and ceilings as floor. They bypass fortified chokepoints entirely by routing over, around, and upside-down. Their thorn-woven snare nets are carried like tools — deployed precisely, not thrown wildly — and the moment a target is locked down, the pack converges for a coordinated burst. They are not powerful individually. They are not meant to be fought one at a time.

Average Stats

HP120 – 200
Strength5 – 8
Agility10 – 14
Vitality4 – 6
Intelligence4 – 6

Abilities

🧗
Crag Crawler [Passive]
Treats all vertical and inverted surfaces as flat terrain. No movement penalty while climbing. Immune to [Falling] for drops under 50 feet. Bypasses any chokepoint that relies on ground-level positioning.
🕸️
Razor-Vine Snare [Active]
Throws a barbed thorn net over a target area, inflicting [Rooted] for 5 seconds. If a rooted target moves or uses a physical skill, the barbs dig in — inflicting [Bleed] for continuous damage. Particularly effective against heavy armor.
Opportunistic Strike [Passive]
Deals 150% bonus critical damage against targets currently [Rooted], [Stunned], or mid-cast. The pack coordinates: one snares, the rest swarm. Lethal against spellcasters and healers.
💨
Scavenger's Scramble [Active]
Triggered when the goblin secures a high-value item or drops below 20% HP. Instantly leaps up to 20 feet in any direction — including straight up a wall — with a brief [Evasion] window (invincibility frames) during the jump. The "Snatch" that names them.
Mudskipper

Mudskipper

Creature — Pack Beast
Level 3 – 5

Twelve-foot amphibious predators found lurking in swamps, riverbanks, and flooded lowlands. Deceptively low to the ground, their scale-plated hide the color of river silt makes them nearly invisible until they move. Up close, the scale of them registers fast — their open maw alone spans roughly half the height of a grown human, wide enough to swallow a torso without straining. What they lack in grace they compensate for in numbers — Mudskippers hunt exclusively in packs of three to five, using coordinated flanking and mud blindness to disorient prey before closing in. Alone they are a nuisance; surrounded by a full pack, they are genuinely dangerous.

⚗ Alchemical Use
The Mudskipper's subdermal mud glands — a paired organ behind the jaw that pressurizes and filters swamp sediment into its projectile spit — are a sought-after alchemical ingredient. When properly harvested and dried, the gland yields Silt Extract, a dense, light-blocking suspension used as a base in Blindness potions, Smoke Vials, and certain Concealment salves. Freshly harvested glands can also be used raw to temporarily coat blades in a blinding mud slick. Alchemists pay well for intact pairs.

Average Stats

HP80 – 150
Strength4 – 7
Agility5 – 8
Vitality4 – 6
Intelligence2 – 3
Pack Size3 – 5

Abilities

💥
Tail Swing
A heavy lateral strike with its muscular tail. Deals Blunt Force damage. Short cooldown — used as their primary melee attack.
🩸
Claw Rake
Rapid slashing attack with hooked foreclaws. Deals Slashing damage. May inflict Bleed (2 HP / 5 sec) on a critical hit.
💧
Mud Spit
Launches a pressurized glob of thick swamp mud at a target's face. Inflicts Blinded (−60% accuracy, 8 seconds). Packs often rotate this ability to keep a single target perpetually blind.
🌀
Tail Sweep
Low, spinning sweep targeting the legs. Deals Blunt Force damage and knocks the target airborne. Knocked targets are Stunned for 1.5 seconds on landing.
Shiver-Beak Rooster

Shiver-Beak Rooster

Creature — Magical Beast
Level 1 – 2

A scrawny, enchanted bird whose screech drains mana and the will to live from anyone within earshot. Used by Sylin Merryweather as a morning alarm for the first-year barracks. Its cry causes skull-rattling pain, teeth-chattering vibrations, and a profound desire to not exist. A weapon of psychological warfare disguised as poultry.

Average Stats

HP15 – 30
Strength1
Agility4 – 6
Vitality2 – 3
Intelligence1

Abilities

🔊
Mana-Draining Screech
Drains 2 MP per screech from all targets within earshot. Causes disorientation and existential dread.
🐓
Enchanted Alarm
Programmed to screech at dawn. Cannot be silenced through conventional means.
Mimic

Mimic

Creature — Dungeon Monster
Level 5 – 30+

Baseline dungeon monsters capable of assuming the form of objects to ambush prey. Typically found deep underground in sealed Dungeon networks. One anomalous Mimic — driven by an inexplicable surge of greed — committed the cosmic taboo of stealing a Dungeon Core that happened to be a vessel for the God of Chaos, Maelora. That single act inadvertently caused the Great Blunder, the extinction of most of humanity, and the birth of the Adventurer System.

Average Stats

HP200 – 1,500+
Strength8 – 18
Agility5 – 12
Vitality10 – 20
Intelligence3 – 7

Abilities

📦
Shapeshift (Passive)
Assumes the form of mundane objects — chests, barrels, doors. Indistinguishable from the real thing until disturbed.
👅
Ambush Bite
First-strike attack when a target interacts with its disguised form. High crit chance. May inflict Paralysis.
🧲
Greed Instinct
Compulsive need to hoard shiny things — gold coins, gemstones, magical objects, and in one rare, catastrophic case, a Dungeon Core. Higher-level Mimics are drawn to increasingly powerful artifacts.

Notable Specimen

Glintjaw the Greedy
The Mimic That Ended the World

A baseline Mimic of unremarkable level whose anomalous surge of greed drove it to steal a Dungeon Core — a direct vessel for the God of Chaos, Maelora — from the depths of its sealed dungeon network. Glintjaw carried the core to the surface, where it became a violent magical siphon that triggered The Catastrophe: a continental-scale mana detonation that killed ninety percent of the global population, vaporized the ancient capital, and gave birth to the Adventurer System. No historian can explain why a bottom-tier dungeon creature would attempt such a thing. The name "Glintjaw" was assigned posthumously by the 15 Original Magi, who found the creature's calcified remains fused into the bedrock at the edge of The Maw. Curiously, despite the catastrophic explosion that claimed its life, Glintjaw's remains were recovered remarkably intact — blasted many miles from the center of the detonation, yet largely whole, a preservation no scholar has been able to account for.

Scholars examining the remains of Glintjaw
Scholars examine the calcified remains of Glintjaw at the edge of The Maw
Official Soundtrack
Music of Valerguard
🍺
The Ale Chuggers
Tavern Folk / Ballads
🌲
Nexus the Elf
Rap / Hip-Hop
🍺 The Ale Chuggers
A rowdy, ale-soaked minstrel group known across Mellonwood and the outer taverns of Tether for their bawdy ballads, stomping rhythms, and willingness to sing the unpopular truths. Emerging decades after Elias Lumina tore his way into the history books, they specialize in recounting the lives of infamous adventurers — especially those whose names still spark bar fights. Led by Gruff Barrelbelly (vocals, forbidden lore) and Lila Quickfingers (lute, sarcasm).

→ Full lore entry
♫ Burden of a Name
📍 Chapter 1 — Tetherpoint Academy
♫ The Veil Won't Take Me
📍 Chapter 3 — The Veil's Shadow
♫ The Ballad of the Broken
📍 Geography — Map of Valerguard
♫ The Ballad of the Shit Tank
📍 Chapter 5 — Blood and Copper
♫ Blood and Rank
📍 Chapter 6 — Blood and Rank
♫ Glintjaw the Greedy
📍 Perspectives — The Story of Glintjaw
♫ The Waiting Trap
📍 Perspectives — Glintjaw Ch.3
🌲 Nexus the Elf
Nexus the Elf appeared from nowhere — no origin story, no introduction, just a magic beat maker and a voice that could outpace anyone alive. Where others stumble over syllables, he strings them together like he's reading from a scroll that writes itself.

What drives him isn't fame or coin. It's Valerguard itself — its wars, its forgotten heroes, its buried secrets and convenient lies. He has made it his purpose to tell the kingdom's story the way it actually happened, verse by verse, in a style no historian would dare and no bard could match. Some call it irreverent. He calls it the truth with a better beat.

→ Full lore entry
♫ Next Phase
📍 Perspectives — Glintjaw Ch.4
♫ Siphon Mage
📍 Chapter 9 — The Secret
♫ Arcane Anomaly
📍 Perspectives — Glintjaw Ch.6
♫ Congratulations
📍 Chapter 13 — Congratulations